Screen Rant

10 things players don't know about spooky's jump scare mansion.

Spooky's Jump Scare Mansion is full of, well, jump scares, but it also has a lot of hidden references and interactive moments.

On the surface,  Spooky's Jump Scare Mansion  looks like a cute game. Spooky, the titular character, is drawn in an endearing manner, and the little signs that pop out to "jump-scare" you are adorable. But underlying the foundations of the game is actually a masterpiece of little frights. As you slowly get accustomed to the gameplay,  Spooky's  finds ways to chill you to the bone, all while maintaining that same level of cuteness.

Related:  10 Horror Games to Play If You Like Resident Evil 2

Traversing the thousand rooms of Spooky's Mansion is not a small feat. However, while cautiously (or recklessly) walking through those doors, you might have missed a few tidbits about the very game you are playing. Read on if you want to learn more about this most adorable of horror games.

Changes To The Original Title

The original title of the game,  Spooky's House of Jump Scares,  received a "cease and desist." The developers behind a game from a company called Spooky House Studios based in Germany wished to trademark the name "Spooky House."

As such, Lag Studios, the developer behind our favorite jump-scare game, changed  Spooky's House of Jump Scares  to  Spooky's Jump Scare Mansion.  Perhaps the best aspect of this alteration was its appearance. Immediately after the name change, tape bearing the new name appeared over the old name on the title screen. This makeshift appearance gave the whole situation a humorous connotation.

The Five Nights At Freddy's Monster

The rooms in Spooky's Mansion hold a variety of monsters as well as jump scares. These monsters are rarely given a name beyond "Monster" or "Specimen," but you can discern where they take their inspiration from. Unknown Specimen 2 is a clear reference to the popular game  Five Nights at Freddy's.

Known as Otto the Otter, Unknown Specimen 2 is clearly a poor version of an animatronic nightmare. It appears more cartoon-like than the other enemies populating Spooky's Mansion, and it embraces the idea of  being a "shameless add-on." It even has a similar laugh to the one Freddy has in  FNAF. 

The Brain In The Brainframe Can Attack You

Some of the best rooms in Spooky's Mansion are the ones that are randomly generated. In between the normal ascending order of rooms will be especially creepy ones that may occasionally appear in your game. These moments are rare, but they can leave you with especially memorable encounters.

During your own journey through Spooky's Mansion, you may have come across the "Brainframe," a room holding a brain in a jar. After examining this brain, you probably left. However, this brain is actually an interactive part of the game. You can attack the case holding it and shatter the glass. Of course, then the brain launches itself at you and strangles you instantly.

Singer Rebecca Black Is Inspiration For A Monster

Rebecca Black earned her claim to fame with her song "Friday."  Spooky's Jump Scare Mansion  throws a nod her way by basing one of their monsters on her. In the DLC called  Karamari Hospital,  Monster 6 looks like a smiling young woman who is conspicuously named "Bekka."

But don't let Bekka's innocent inspiration trick you into a sense of peace. Monster 6 can end your character's life in an instant if you get too close to her. If you are unfortunate enough to perish at Bekka's hands, the death screen that will appear afterwards states, "Don't get up before Saturday." Clearly, Bekka, like her real-life counterpart, has a thing for Friday.

The LP Room Hall Of Fame

Part of the reason  Spooky's Jump Scare Mansion  gained so much traction in the early days of its release is that many Let's Players recorded videos of themselves playing it. This may have prompted the developers to create a randomly generated room called the LP Room.

The room has white walls except for a few picture frames that house the images of YouTubers such as Forksnapper and ScaryPlayerNorway. If you find yourself in this austere room, be sure to spend some time admiring these portraits on the wall. Since the LP Room is randomly generated, you might not get the opportunity to examine them ever again.

Homage To The Silent Hill Game That Never Was

Spooky's Jump Scare Mansion  has an Endless Mode which introduces a whole new set of antagonists for players to face. One of these enemies, Unknown Specimen 5, is a tribute to the Playable Teaser that was released for Hideo Kojima's  Silent Hills  project.

Related:  20 Silent Hill Facts You Had No Idea About

As most gamers already know, the project was canceled, but that did not stop the developers behind  Spooky's  from including a reference to the fantastic P.T. demo in their own game. Unknown Specimen 5 looks a lot like the woman who haunted players in P.T . Once her chase sequence begins, the rooms begin to cycle through a loop and the environment turns red, just like in the teaser.

Alternative Title Screens Appear Randomly

When first launching  Spooky's Jump Scare Mansion,  you probably expect the select screen to feature the title of the game and a menu for getting into it.  Spooky's  has a surprise in store for unsuspecting players. On occasion, instead of reading  Spooky's Jump Scare Mansion,  the select screen will say something like "Spooky's Sandcastle of LAND SHARKS" or "Spooker's Homecooked BBQ."

Push your confusion aside for the moment and enjoy the laughs as you contemplate yet another example of  Spooky's  superb sense of humor. It is rare indeed to find a game that blends cuteness, terror, and humor in equal measure.

Cryaotic's Mask In The Merchant's Collection

Specimen 6 in  Spooky's Jump Scare Mansion  is also known as the Merchant. His background, which you can find out through notes, is that he used to sell masks and puppets to children until nearby townspeople threw his life's work down a river. Starting at Room 310, the Merchant can appear to stalk players remorselessly.

If you find your way to his lair, you will see a collection of creepy masks hung up on the wall. One of these masks stands out from the rest. It is the icon for famous YouTuber and Twitch streamer Cryaotic. Where all the other masks the Merchant possesses look frightening and nightmare-inducing, Cry's face looks downright normal.

Han Solo Made It Into Spooky's

Specimen 5 is one of the scariest enemies in  Spooky's Jump Scare Mansion.  It does not have a face, and it ambles after you with a large blade in its hand. This creature is not a particularly fast one, but its pace is steadfast and relentless. Its aspect is reminiscent of the grotesque monsters that populate a  Silent Hill  game.

RELATED:  Star Wars: 20 Things Wrong With Han Solo We All Chose To Ignore

In one of Specimen 5's rooms, you will find a random reference to  Star Wars.  A figure frozen in carbonite on the wall, ostensibly reminiscent of Han Solo, can be found in one of the creature's rooms. How that person got there and why he is frozen in place remain a mystery. Just don't linger staring at it for too long. Specimen 5 is probably on your trail.

Finding The FNAF Office Fan And Chair

Anyone who has played a  Five Nights at Freddy's  game is familiar with the desk and chair set-up. Players are stuck behind a desk with nothing but a monitor, a phone, and a fan to keep them company. (Oh, and animatronics gone crazy.)  Spooky's Jump Scare Mansion  included this set-up as one of their randomly generated rooms. It is a bare room, with only a single table, chair, phone, and fan inside.

However, if players stay in the room for a bit, a voice will start to call out with a tentative, "Hello?" At this point, there should be no confusion as to what video game  Spooky's  is referencing. The beginning moments to  FNAF  started in just the same way.

Next:  Five Nights At Freddy's Fan Theories So Crazy They Might Be True

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Video Game / Spooky's Jump Scare Mansion

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Hello, I am Spooky! Welcome to my home. Can you, humble player, make it through one thousand rooms? Can you find, what lies at the end? Or is there even an end? Cuz I don't really know. Anyway, just... just go.

The house on the hill has been there as long as anyone can remember, to the point that its origins are lost and forgotten. As an amateur historian, you decide to make the trek up the mountain to learn what you can, only to find yourself challenged by a Cute Ghost Girl , Spooky, to make it through all the rooms and find what lies at the end.

While it initially seems harmless, the game quickly goes from cartoonish, playful, and silly to genuinely frightening with very real dangers for the nameless protagonist in the form of the Specimens, bizarre entities of various kinds captured by the sinister, SCP Foundation -esque GL Labs. With the notes of previous victims scattered throughout the mansion, the journey becomes a genuine nightmare... while still retaining the cartoonish and playful elements throughout to give it a strange flavor all its own as you go deeper into the depths of Spooky's house and discover her true plans.

In early 2016, the game's name was changed from Spooky's House of Jump Scares to Spooky's Jump Scare Mansion after German mobile game developer Spooky House Studios put forth a cease and desist because they're attempting to trademark the name "Spooky House". The change is noted in game by the new name simply being written on tape and pasted over the old logo .

All spoilers unmarked below!

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  • This Specimen originally trapped you in Room 411 until 2.7.1, when the game was nerfed.
  • Affectionate Parody : Of survival horror games in general, and various tropes in modern horror games in particular.
  • The game over screen describes that your soul is wandering endlessly in a maze after you die, presumably trapped in the mansion forever.
  • Specimen 11's entry reveals that it's not a joke. GL Labs declared 11 ineffective specifically because the souls of its victims don't remain in the house. Though considering that 11 is most likely an actual demon, and it takes you to a Pocket Dimension after your death, it doesn't look like you'll fare any better from it.
  • Specimen 2 makes choking noises as if it's trying to let out a pained screech.
  • When Specimen 8 opens its cloak, it reveals screaming, distorted faces along with its rib cage. When you consider that its primary method of execution is "absorption"...
  • Animalistic Abomination : The deer you encounter before Specimen 8, which is also one itself.
  • You can find several as you progress, with the first being from a previous explorer who died of hunger and thirst in the house. You find a series of letters documenting their journey and eventual demise as they try to stay alive by drinking the ink they brought, and then drinking what they think is metallic tasting wine at first. As of the current version, you do find their bones in an elevator. After that, you'll occasionally find notes pertaining to whatever Specimen happens to be up next in the queue for terrorizing you, apparently written by some of those particular enemies' previous victims. The person who consistently refers to Specimen 3 as Subject 5 in notes as it breaks out and undoubtedly kills them, apparently supervised by "Spook," the girl who expresses concern for someone named Matsuri in Specimen 4's domain, who disappeared after going into school late just like a local urban legend had described, the followers of some strange cult in the first location of Specimen 5, apparently killed after what was implied to be a failed Virgin Sacrifice , and some poor fellow accosted by the killer deer best embody this after the romantic explorer.
  • The March Update added a couple more. Some come from another GL Labs facility which was attacked by Specimen 10, which like Specimen 3, Spooky knew of but did nothing about it . The other is a restaurant that details a man working at a restaurant whose meat causes consumers to be addicted to it. When the worker tries it, he also becomes addicted to the meat, but eventually tries to leave his job after falling asleep while driving, and encountering what would be later known as Specimen 11.
  • The full update adds a few more, one during Specimen 12's area where the victim stuck there is trying to hide from his pursuer while contemplating the true nature of the mansion, the one in Specimen 13's lair details a group of scientists studying the mysterious death of whales when suddenly their lab floods and a mysterious creature starts killing the lab members. There is also a new overarching log of another traveler who thinks he is the main character leaving notes, culminating in the final note being at the last save point .
  • Karamari Hospital has its own apocalyptic log, which seems to describe how an ordinary hospital devolved into chaos and bloodshed due to several of its staff falling victim to Demonic Possession . An unrelated note found in the hospital's basement is strongly implied to be from Spooky's parents, saying goodbye to their dying daughter.
  • Apocalypse How : The bad ending for the Dollhouse DLC. You manage to make the mansion blow up, but, by not closing the Hell Gate , all the horrors of the mansion quickly run rampant and doom the world .
  • Ascended Meme : One of the Endless mode monsters is named "Spooper' and is (originally) a person in a crappy ghost costume . note  In case you're wondering, "Spoopy" is a term used for something comical and "spooky" at the same time.
  • The Assimilator : Specimen 8. The real Specimen 10 as well. Also implied with Specimen 9.
  • Bad Boss : As it turns out, Spooky is mentioned as overseeing the experiments that created Specimen 3, laughing when the head scientist expressed concern at what they were creating before leaving them to be killed. A later log about Specimen 10 talks about a similar situation.
  • Bait-and-Switch Boss : Specimen 10, originally just an easy to avoid snake, was updated that now when it spawns the real Specimen 10, a goo covered humanoid-thing, literally pops out of the head of the fake Specimen 10. This is shown in its CAT-DOS entry where after room 500 its entry shows "WRONG SPECIMEN ENTRY".
  • Barbie Doll Anatomy : Specimen 13 appears as a woman wearing a towel around her waist. The HD Renovation version has her fully modeled, but her chest is not heavily detailed.
  • Berserk Button : It's noted on the game's wiki that Spooky resents the fact others think that she is "adorable" or "cute"; she wants to be feared. With this in mind, it's very easy to formulate that Spooky is responsible for gathering the Specimens specifically so she can be feared through her connection to this nightmarish collection of killer monsters. One ending pretty much shows that she has been using the ghosts of those that died in the mansion to create a ghost army to terrorize people and that she can finally be taken seriously.
  • Big Bad : Spooky herself. It is heavily implied that she is responsible for creating and gathering the Specimens that inhabit her house and spreading the rumors that caused the hero to be so curious, to create an army and Take Over the World . She also drops her welcoming act as you continue on in the house, even outright removing your ability to run at room 750.
  • Big Red Devil : Specimen 11.
  • At room 250 she gives you a gift that's harmless, but clearly trolling you. See Shmuck Bait below for details.
  • At room 500 she even forces you to go back to room 50. Fortunately, it's temporary (see Script Breaking , below), but it's unlikely she intended that.
  • At room 750 she does something, and promises you that your stamina will never run out from here on. Which is true, largely because your character can no longer sprint to use it.
  • In the arcade rooms, both current arcade machines feature Spooky either stabbing people or brutally murdering a Pacman-like character.
  • The December update picture has Spooky smiling over the corpse of Santa Claus, who died to an instance of Specimen 1.
  • Sometimes you notice that the layout doesn't make sense. One room is just a circle that leads right behind where you started.
  • Specimen 12 is deliberately designed to be this. It's an anomaly that forms a mansion that always changes to fit the surrounding environment.
  • Some of the scripted areas also fall under this. As they are all likely from some other location. Especially egregious is the domain leading up to Specimen 8 which is a large open forest.
  • Karamari Hospital seems to show this as well. How you get there is by the elevator to rapidly drop, causing the floor number to go wild to the point where it disappears. Even Spooky doesn't know how you got there. And that's not even getting into how the hospital seems to loop in on itself, decaying more with each loop.
  • Black Comedy : The game parodies common horror game tropes. Of course there's plenty of this, especially if it involves Spooky herself .
  • Bland-Name Product : In some of the safe rooms you'll find posters that mention "Home Depo" and "Papa Jon's", accompanied by mangled versions of each other's slogans.
  • Boss Game : The main game and Endless Mode consists of running through halls and rooms to get to the end, and the main challenge comes from the Monster Mash of Specimens which will chase you at randomized points; the only non-boss enemy is the Unusually Violent Deer that only shows up in Specimen 8's rooms. This is averted in the Karamari Hospital and Spooky's Dollhouse modes, which are more traditional puzzle-based explorations of haunted locations with monsters interspersed within.
  • Brain in a Jar : One of the random rooms that can appear when not being chased by a specimen has a brain floating in a large green jar surrounded by strange machinery. It may give you a code number, this number is used for the game cabinet that doesn't seem to function, which then plays a short movie about Spooky's past. The HD version allows you to break the tank, which earns you both an achievement and a game over.
  • But Thou Must! : In the Spooky's Dollhouse DLC, during the nightmare scene with the hobo, pressing "no" on the prompt to plant the gun with him does nothing except produce a clicking noise. The player needs to press "yes" and plant the gun, because that's what Spooky's father did the night he accidentally killed her .
  • Cats Are Mean : Subverted. Cats seem to be a reoccurring theme of safety. The cat you meet before you encounter Specimen 7 is nonthreatening and offers cryptic advice to the player.
  • Cat Scare : The titular "jump scares" take this to meta levels. The first one might startle you. From there, they become a silly running gag in a game that doesn't give you much to do besides advance to the next room and read notes. Then, once the real threats start appearing, they play this trope entirely straight, liable to frighten you despite still being just spring-loaded cutouts of cute skeletons and jack-o-lanterns because you're on edge and preoccupied with avoiding the monsters. Maybe this is how they managed to give those four people fatal heart attacks...
  • Can't Move While Being Watched : The puppeteer (and one other enemy) don't move when visible. Keeping said enemy in view too long causes them to teleport.
  • Checkpoint Starvation : After room 300, you only get a safe room with a save point every 100 floors instead of every 50.
  • The Cameo : White Face from Imscared makes an appearance in the updated version as a specimen.
  • Cerebus Syndrome : The game starts off pleasant and cheerful. Once you reach room 60 however, the game becomes increasingly dark and intense.
  • Controllable Helplessness : Specimen 11's kill screen is unique as it transports you to a Pocket Dimension where you can still move around. Not that it matters though since you can't escape and will eventually be finished off by Specimen 11.
  • Creepy Doll : Many of these appear in The Doll House DLC, with all but one of the new enemies being dolls.
  • Cute Ghost Girl : Spooky herself. But although she's cute as a button, she hates people calling her cute, and wants them to fear her instead.
  • Cute Is Evil : Spooky looks cute, but wants others to be afraid of her, and is basically responsible for the Specimens being able to kill people.
  • Death of a Child : By inputting a number of secret codes, you discover Spooky died as a young child.
  • Defanged Horrors : The game certainly seems to be this... at least for the first 50 rooms. Then the fangs grow back.
  • Disguised Horror Story : At a surface glance the game looks very cute, and for the first 50 rooms it's a silly Affectionate Parody of common horror tropes. However, the game doesn't stay too cute for long.
  • The ceiling collapses and kills the player after they defeat Specimen 9, turning them into a ghost. Spooky immediately drafts the player into her ghost army and prepares the army to Take Over the World .
  • Spooky says that the player will make a fine Specimen and presumably makes them one .
  • The bad ending of the Doll House DLC has the player character inadvertently causing the horrors found in the mansion to run rampant in the outside world.
  • Dropped a Bridge on Him : In the "ghost" ending, right after the player defeats Specimen 9, the ceiling collapses and crushes the player. Spooky then tells them that they died in a tragic enough way to become a ghost.
  • Earn Your Happy Ending : Inverted. Completing the game with Specimens turned off results in a half-hearted congratulations from Spooky and the protagonist telling their peers how boring their "adventure" was. Considering the above-mentioned Downer Ending ...

the clown spookys jumpscare mansion

  • Eldritch Location : The house, see Bizarrchitecture above. The rooms don't make sense and seem to wind on endlessly, and one area consists of a mansion inside the mansion. A room supposedly containing a map of the house is incredibly unhelpful due to some of the map sections moving on their own
  • Some corridors are just straight halls, but either slightly thinner or only as wide as the doors.
  • The Pocket Dimension that Specimen 11 traps you in is essentially this with no way out except for it killing you.
  • Endless Corridor : It is possible that you may find yourself walking down one of these. It's a trap. Later in the game, a certain randomly-spawning room subverts this, appearing endless and dark but only having one way to go, thus eventually revealing a door.
  • Even Evil Has Standards : In Specimen 9's backstory, Spooky ordered it to be destroyed. When Spooky orders something destroyed, you know it's bad. And considering the Specimen is the Final Boss ...
  • Evil Matriarch : Invoked with Specimen 4, who is a ghost who is implied to have become a ghost due to some trauma that cost her an (presumably) unborn. The thing is, she's so desperate to have her baby back that not only does she mistake living people for her children, she swallows them whole in an effort to place them back inside of her, letting her delude herself that she has returned them to her womb, where they "belong".
  • Exact Words : At room 750, Spooky decides to "reward" the player by making it so their stamina can't deplete at all... by preventing you from running to use it up. Though technically, swinging your weapon shows that Spooky really DID give you infinite stamina, she just took away the function that needed it most.
  • Specimen 6 is heavily inspired by The Happy Mask Salesman , with some serious Ben Drowned undertones to it.
  • Subverted with White Face, as it actually is the villain from Imscared rather than an Expy .
  • Eye Scream : Dying to the puppeteer around room 310 shows a cutscene of one of your eyes being held open with a knitting needle being lowered into it. It cuts away before anything is shown .
  • Face of an Angel, Mind of a Demon : Spooky. She is a Cute Ghost Girl with a perpetual smile on her face and is prone to some adorable mannerisms. She is also the one responsible for the house in the first place and with the help of GL Labs, is the one who brought all the specimens there. A couple of Apocalyptic Logs tell that she left two different GL Lab facilities to fall to a couple of specimens for her own amusement. The minigames also show that she seems to find the suffering of others amusing as well. The Christmas update picture also helps show her true nature by her having a Psychotic Smirk while looking over the corpse of Santa Claus.
  • Failed Attempt at Scaring : While alive, Spooky repeatedly attempted to scare people, but never succeeded. Her final attempt involved setting off firecrackers to help scare a PTSD victim . Unfortunately, it went too well , with her victim shooting her to death out of surprise.
  • The Unknown Specimens you encounter in Endless Mode share this theme, as they are, in order: A familiar pixelated face , an animatronic Otter , a seemingly unscary Bedsheet Ghost , a seemingly adorably anime-like forest spirit and a demonic woman from an abandoned horror game , unlike the rest, who actually have a history in-game.
  • Featureless Protagonist : Aside from being an amateur history enthusiast and potentially having had trauma of some sort before the game, there is literally no information presented or existing about your character. Even in Specimen 6's kill screen, most of what little of the protagonist's face is in-frame is in shadow.
  • Final Boss : Surprisingly enough, there is a boss you have to fight at the end of the house. It's Specimen 9 in its true humanoid form, which you have to use your axe to bounce back its fireballs and attack it.
  • Foil : Specimen 8 and Tirsiak (from Endless Mode) seem to be this to each other. Both are horned demonic creatures with a connection to arctic cultures' mythology, and both want your flesh to feed their children, but Specimen 8 (a prey species) wants to absorb you and makes you a part of itself, whereas Tirsiak (a predator) is only interested in hunting you.
  • For Want Of A Nail : The events of Karamari Hospital, and Spooky's Doll House happen simply because the elevator fails at floor 995.
  • Gameplay and Story Segregation : Specimen 8 is suggested to not be malicious, and instead just a Papa Bear to the deer. Despite this, he'll still chase you if you don't attack any of the deer .
  • In Karamari Hospital her tone is surprisingly more friendly, even if she is still quick to leave you. The DLC is implied to take place after the main game, where you end up serving Spooky, so it makes sense.
  • Guest Fighter : White Face from Imscared is one of the specimen exclusive to Endless Mode.
  • Figuring out that you can use your axe on some Specimen at all (but not others) can be difficult. When you first get the axe, you are able to kill the deer enemies with it and break down some barriers, but if you try to use it on Specimen 8, it does nothing. This can cause some players to immediately dismiss the axe as just a utility tool that is worthless against all Specimen.
  • Haunted House : The whole premise, although aside from (potentially) Spooky herself, the ghosts and other dangers seem to have been brought there from various locations rather than be part of some mystery.
  • Horrifying the Horror : If you decide to do a New Game Plus in Karamari Hospital and kill every single monster , the Demonic Child at the end will be terrified of you and beg for you to not murder it too.
  • Horror Comedy : The game ostensibly begins as an Affectionate Parody of shallow horror video games reliant on cheesy Jump Scares ... and then quickly develops with actual scares of its own once it becomes clear that not all the presented threats are harmless. Even past that point, however, there's still a mix of lightheartedness and deliberate absurdity to keep it from becoming a full-blown horror game, largely thanks to Spooky herself being a mix of adorably snarky and genuinely unsettling .
  • Infinite Supplies : Spooky is behind the creation of a massive underground base with rooms that can rearrange themselves (and this seems to be technological rather than supernatural), as well as an organization that may rival the SCP Foundation in influence and is capable of capturing and containing Eldritch Abominations . Spooky is also the ghost of a 12 year-old girl, so exactly how she has acquired such reality-warping wealth and resources is completely unknown.
  • Specimen 1 causes your character to freeze up for a split second.
  • Specimen 2 creates ink spots which slow you down when you walk over.
  • Specimen 5 causes your vision to become cloudy before turning the textures of the walls, and eventually the doors, into a shifting red and black mess.
  • Specimen 6 attacks you when you are not looking at it or behind you.
  • Specimen 8 causes a film grain effect and flashes disturbing images at you when it attacks.
  • The new Specimen 10 covers the player's vision in goo every time it attacks.
  • Specimen 11 causes the doors to completely disappear visually.
  • The Final Boss uses several, potentially at the same time, to make dodging its attacks more difficult.
  • Spooky herself does this to a couple times. One in room 500 where she sends you to near the beginning of the house temporarily. The second in room 750 where she takes away your ability to run.
  • The Hooked Doll and Woormy Charles cause a static overlay to appear on the screen. In the case of the Hooked Doll, looking at it is what causes the static to appear on the screen.
  • Invincible Boogeymen : All of the hostile specimens are this. They cannot be fought and all you can do is continue running from them from room to room, until you eventually lose them. But if they catch you, they will attack you and eventually kill you.
  • Joke Ending : If monsters are turned off , making it to floor 1000 has Spooky say that you can leave and that she will contact you if anything changes. You tell people about the empty mansion, but nobody believes you .
  • An update later added an entity named Howard to the game that will Jump Scare the player by chance if they encounter a looping room.
  • One room is a small circle. It is just long enough that you can't get through it before a chasing enemy enters. They can walk through walls, you can't.
  • Enemies can attack during the transitions between rooms. Players who don't know you can open doors while facing away from them may have a harder time getting past Specimen 6.
  • Killer Rabbit : The deer in the forest area show their true colors if you get too close.
  • Knight of Cerebus : Specimen 2, the first enemy to be able to harm the player, marks where the game unquestionably begins to become more straight horror.
  • Specimen 6's is something that wouldn't be out of place in The Legend of Zelda: Majora's Mask .
  • Ludicrous Gibs : How enemies die in Mall of the Spook.
  • The Many Deaths of You : Each of the Specimens (with a few exceptions) have their own methods of killing you, which are either described in word or visually shown on screen, ranging from being Eaten Alive to Eye Scream . No matter what, your soul will be trapped in the house.
  • A randomly-spawning room of the game, which requires trial-and-error and a little memorization to find the right path.
  • Karamari Hospital has one near the end where you have to run from a rather fast monster.
  • Medium Awareness : One set of notes is written by a person aware they're a character in a video game, and desperately hoping they're the protagonist rather than a doomed side character who leaves notes for exposition .
  • Mobile Maze : The house can be rearranged at will. This is shown when you wander into a room with a map of the place, which is completely useless as it keeps rearranging itself. There is also an option to "change house layout" on CAT-DOS, but when you try it, an error message pops up .
  • Monster Clown : You never fight it physically, but one can be found behind bars in The Doll House DLC. Leaving and coming back will show the bars broken, with the clown nowhere to be found. It shows up randomly throughout the dollhouse once it escapes, but will never actually harm you. It just acts REALLY creepy.

the clown spookys jumpscare mansion

  • Good Ending : Unlocked by defeating the Final Boss while having only used the axe only 20 times at most . After defeating Specimen 9, the roof caves in and kills the Protagonist . They then become the last ghost Spooky needed for her ghost army to be large enough to fight humanity.
  • Bad Ending : Unlocked by defeating the Final Boss while having used the axe more than 20 times . After defeating Specimen 9, the Protagonist keeps swinging at its corpse on their own. Eventually, Spooky arrives and declares that the Protagonist will make a fine specimen. The game then displays an image of a human-like silhouette with red eyes dragging a bloody axe behind them.
  • Joke Ending : Unlocked by reaching the 1000th room while having Specimens disabled in the settings . The Protagonist enters the 1000th room to find a room filled with balloons and a party banner with a staircase in the background. Spooky appears and gives an unconvincing congrats to the Protagonist , before the latter ascends the staircase and leaves the mansion. Text describes the Protagonist telling people of their "adventure", and how the mansion is just large and empty, but nobody believes them.
  • Normal Ending: The Protagonist enters a room where they find a demon-resembling child in the mirror . The child notices that the Protagonist seems different than the "others", claims that she's been there for so long that she's forgotten so much, and states that the place needs to be shut down and encouraging the Protagonist to do so. A few rooms later, the Protagonist encounters Spooky again, where she suggests there are still things hidden down there and encourages the Protagonist to keep exploring. The game ends with the Protagonist entering the hallway behind Spooky.
  • Alternate Ending : To get this ending, the player needs to Get the hidden sword and kill the monsters instead of fleeing from them . The ending plays out almost the exact same, except that instead of conversing with the Protagonist, the demon child will beg for them to not hurt her and to leave her alone.
  • Bad Ending : Proceed through the Dollhouse as normal, and complete the Nightmare and Self-Destruct scenes . The game then cuts to the Protagonist outside, far from the mansion but with it still in their view. The self-destruct sequence completes and the mansion crumbles away as the basement dollhouse explodes. Seconds after, a whole swarm of skull-like ghosts burst out of the mansion into the sky, which turns red. Text appears and explains that with the seal broken, the spirits of the mansion are free, but with the Hellgate having not been closed, they went to the surface, and are now free to wreak havoc throughout the now-doomed world.
  • Good Ending : To unlock this ending, the player needs to return to the root cellar and collect 3 black candles while avoiding the Hooked Doll, then return to the ritual room, use the doll, then use the candles. After this, the player will be prompted to select a Specimen on the computer. Said Specimen will begin to chase them, and the Protagonist must lead them through many rooms to the Hellgate . The Protagonist will be sent back to the ritual room, and then proceeds as normal . However, instead of the mansion breaking and freeing the spirits, they're all released peacefully from the mansion to ascend. Text appears and explains that the seal being broken means that the spirits are free to ascend, while the closed Hellgate means that the monsters and Specimens begin to fade. The text reveals that Spooky also ascended, and has now been reunited with her parents, before it states that the Protagonist brought peace to everything.
  • Musical Spoiler : Specimens other than 1 generally have a music theme. If it stops, the specimen has likewise stopped the chase. An annoying bug can sometimes cause the theme not to play during the chase with some of the Specimen, which makes it harder to determine when you're safe.
  • Ms. Fanservice : Specimen 13 appears as an attractive woman seen from behind, wearing only a towel. Once you see her true face , however...
  • Never Sleep Again : The Apocalyptic Log you find in the restaurant details a worker who witnessed strange occurrences at this job. And after eating the meat there, had dreams of being chased in a Pocket Dimension by a demon. Naturally this demon turns out to be Specimen 11 and the player can experience this when they are killed by it.
  • New Game Plus : Karamari Hospital has a few extras that appear only after completing it once. Notably, you can take a sword in the office where you need to place the emblem.
  • Nightmare Face : Specimens 2, 4, 7, 8, 9, 12, and 13 all have rather disturbing mugs. The deer in Specimen 8's domain also have a frighting face when you approach them. Even later instances of Specimen 1 replace the usual cute face with a more disturbing one.
  • If the game detects that the room number has been changed via external program such as a memory editor, specimen 9 will be sent after you.
  • There is also an ending if the jump scares and Specimens are turned off.
  • There are a set of notes that can be found in Endless Mode from a young child who wanders off to the mansion, believing that a party is being held there. The notes end with something coming to presumably kill the child. I fell asleep. My leg still hurts. I see Daddy he came for me.. It's not Daddy.
  • Offing the Offspring : If the player gets the code for the arcade cabinet, it's revealed that Spooky died from an Accidental Murder on Halloween, when the person she was scaring suffered from PTSD and shot her in self-defense. Even worse? The Doll House DLC states it was her father that shot her, and then he blamed it on someone else.
  • Our Ghosts Are Different : The game gives us two: Spooky, who has more of a cartoony design , and Specimen 4, who is inspired by Japanese horror . According to one of the endings, experiencing a tragic death is a key component in making someone a ghost.
  • Perverse Puppet : The Puppet. As long as he's being watched, he can't move aside from turning his head to look at you, but like the Weeping Angels or SCP-173 he moves very quickly while your back is turned, at which point he kills you with a shiv.
  • Pocket Dimension : Specimen 11, when you are killed by it, transports you to a large meaty hallway with no exits, before appearing and finishing you off.
  • Posthumous Character : Most of the people whose notes you pick up, true to form.
  • Press X to Die : Before the full version of the game, when you reached the final room of the version, the game abruptly stops, with a message that tells you the next few rooms still need to be finished. You're then given a choice: Press Enter to start playing an Endless Game , or press Backspace to die.
  • Psychological Horror : While a couple sections from the main game had this, Karamari Hospital focuses on this instead of jump scares.
  • Puppeteer Parasite : The real Specimen 10 is all but stated to be this, as its main form looks like a person whose been covered legs up in a goo. The Apocalyptic Log of the area also explains that a scientist there had some goo in them that kept growing despite how hard they tried to get it off. Also its death screen highly implies that it takes control of your body and eliminates your consciousness.
  • Running Gag : Specimen 1's various ineffectual jump scares and the previous explorer referring to a desire for things to be "romantic" in his notes count early on, though the latter is found dead after the notes dry up and the jump scares become more scary as time goes on.
  • Scare Chord : Plays every time an instance of Specimen 1 pops up. There's a few different ones from which the game can choose to keep it fresh.
  • Screw This, I'm Outta Here : Averted in Endless Mode by disabling the ability to quit the game during a chase. Furthermore in the HD version, if you try to Rage Quit to the windows screen, your save file will be automatically deleted and is treated as if you died.
  • Script Breaking : In-universe, after room 500. Once you come back to the room where you'd normally encounter Specimen 2, picking up the note that would normally trigger its pursuit causes an error in the house, creating an emergency exit door that puts you back where you should be.
  • Sequel Hook : Karamari Hospital ends with one. After leaving the hospital, Spooky mentions that there is still more to these secret rooms and advises the protagonist to continue exploring.
  • "Shaggy Dog" Story : Whether you make it to the end or die to one of the house's many dangers, your fate is the same in the end: you perish and become part of Spooky's army of the dead (or a Specimen if you're really unlucky). One would at least hope that making it all the way through and dispatching Specimen 9, which GL Labs had failed to take care of, would ensure you a higher rank. However, you can survive if you shut off the Specimens and jump scares in the opinions menu- but then, what's the point in playing the game?
  • School Setting Simulation : Rooms 165-200 take the form of an abandoned Japanese schoolhouse, where the player encounters shadowy figures of children and learns of a malevolent entity that violently murders and devours tardy students. Upon trying to leave, the entity, Specimen 4 a.k.a Ringu, gives chase and tries to eat the player.
  • In room 250, Spooky greets you and rewards you with a present: an empty box that says, "Look Behind You." Doing so causes multiple cardboard surprises to appear. It's harmless, but startling.
  • Specimen 9's domain is an endless dark path of hallway, and if one is foolish enough to go down that path they eventually get stuck and have to wait for it to get them. The door to get out of a room it spawns in is easily accessible.
  • The Silent Hill resemblances continue on into Karamari Hospital, focusing more on the Psychological Horror aspects.
  • The machines in the random arcade room consist of a Pac-Man like game and one titled Mall of the Spook. note  Funnily enough, the Big Bad of the second Pac-Man World is also a ghost named Spooky, albeit male and not cute.
  • The doors you leave the elevators from resemble the door opening animation from Resident Evil .
  • Specimen 6, known as the Puppet, and his domain resemble features from The Legend of Zelda: Ocarina of Time . Specimen 6 bears more than a passing resemblance to the Happy Mask Salesman , his Leitmotif takes a lot of cues from the N64-era games, and the room he's introduced in bears a heavy resemblance to a dungeon from Ocarina or Majora , right down to literally lifting the torch designs straight from there. Users of this game's wiki have noted that one of his puppets resembles Sugar , in silhouette.
  • The Japanese school level has a drawing of Kyubey from Puella Magi Madoka Magica . The sketches on the wall opposite are also very similar to the drawings in Madoka's notepad.
  • It also bears some resemblance to the Beast .
  • The cat, and the area it inhabits—which has a checkerboard floor dripping with blood, a large grandfather clock, and lots of rooms full of symbolism where the cat spouts Jungian psychology at you—seem to be inspired by the Persona series. The rooms after it take strong cues from the witches' labyrinths in Madoka Magica , which seems to also have been a strong influence on the cat.
  • One randomly generated room features a desk with a fan on it and an answering machine that plays a message from a nervous sounding woman should you choose to listen to it .
  • In Specimen 4's area, you might find a picture on a wall that has several line arts of anime girls, one of which has very long Girlish Pigtails and a leek next to her. It reminds one of a certain music program's most popular character.
  • In one of the notes, the writer mentions not to pick up the notes, since it summons " the tall man ."
  • Specimen 9 bears several similarities to Red from NES Godzilla Creepypasta . Even more so with its humanoid form.
  • The beginning of Room 810 is nearly identical to the layout of the mansion from Resident Evil . There's even a note that says, "What a mansion!" in reference to Wesker's line.
  • Specimen 12 hunts you down while dragging around a giant scythe. You have to evade him by hiding inside furniture until he leaves, much like the Scissor Man from Clock Tower . Parallels to Ao Oni are also drawn.
  • The area leading up to Specimen 13 is very reminiscent of Amnesia: The Dark Descent , and Specimen 13 attacks the same way as the water monster from the same game.
  • One of the specimen in Endless Mode is inspired by Lisa, the ghost from the cancelled Silent Hills demo.
  • In Endless Mode, the place can become dark and pixelated, with ambiance from Imscared playing. White Face itself will also pursue the player.
  • Otto the Otter, as he is a Take That! to the fans, is obviously a reference to a certain game with animal-based animatronics . Doubly so is the fact that his Jump Scare is similar to (if nor exactly like) the jump scares of said game.
  • Sinister Deer Skull : Specimen 8, a.k.a. the Deer Lord, is a large creature with a deer skull for a head wrapped in a black robe. Under its robe are human bones and screaming human souls. It will chase and try and murder the player, reciting a cryptic poem should it succeed.
  • Sinister Scythe : Specimen 12's host drags a massive scythe along the ground as he chases you.
  • Small Name, Big Ego : Spooky's arcade games seem to exist solely to glorify her. One is a Foregone Victory , the other replaces your name with hers should you get a high score.
  • The themes for Specimens 4 ,10, and 13 are respectively a cute music box tune , a rather somber piece, and an almost relaxing atmospheric piece. None are the kind of music you would associate with being chased by a monster that's trying to kill you.
  • Occasionally the music for the Spooky Kart minigame is replaced with the theme of one of the specimens.
  • Stringy-Haired Ghost Girl : Specimen 4, which is hinted to be either the ghost of a girl named Matsuri, or a similar entity from an urban legend.
  • Stalked by the Bell : Spend at least 2 minutes in a single room, and Specimen 9 will appear and attempt to attack you for high damage. If you're close enough to an exit, you may be able to avoid him.
  • Swallowed Whole : Your fate if caught by Specimen Four .
  • Take Over the World : Spooky's plan is to kill enough people in her mansion and force their ghosts to serve in her ghostly army. Than she will use her ghost army and her army of specimens created in her mansion to take over the world.
  • Specimen 11's lore seems to be a pretty heavy, horror-themed one at fast food companies.
  • The final credit of Karamari Hospital is "In Memory of Konami ".
  • Otto the Otter is a Joke Character clearly aimed at Five Nights at Freddy's . Or rather, all the fans who kept pestering the development team to add an animatronic specimen to the game.
  • The entire game could be seen as one to the many mediocre horror games that overuse loud and obnoxious Jump Scares to create the "horror". The titular "jump scares" are omnipresent, but mostly harmless. The real threats, less frequently encountered, rely primarily on atmosphere, disturbing design and suspense to induce fear in the player.
  • Tennis Boss : The only way to weaken the Final Boss and lower it so that you can strike it with the axe is to axe its fireballs back.
  • Uncanny Valley : Intentionally Invoked . Some of the Specimens aren't... right. Specimen 5 has its stiff, jerky movements, and Specimen 6's grinning stare...
  • Updated Re-release Got one in late December of 2016. It changed the engine over to Unity, the specimens have 3D models instead of just being 2D images, and there are a lot better lighting effects than before.
  • Specimen 1 is a joke, Specimen 2 is actually pretty simple to overcome, and people have made it through Specimen 3's section without even seeing it. Specimen 4 , though, is a pain in the ass.
  • Specimen 6 also counts now, though originally being a boss very easy to avoid due to how you can just stare at him and wait for your health to regenerate, he now randomly disappears if you look at him too long and teleports somewhere where you're not looking, which could be right behind you, between the doors .
  • Warm-Up Boss : Specimen 2: the first specimen to actively hunt the player. Who, while slow, creates traps to slow down the player, a tactic that several of the specimens share.
  • The CAT_DOS computer entries on the Specimens make it all but stated that Spooky and GL Labs, either intentionally or unintentionally, gathered these Specimens to make the house more deadly. These entries also reveal a little more backstory on each of the monsters.
  • The backstory of Spooky and one of the endings detail that this was all an effort to raise a ghost army in order to be taken seriously.
  • The final note in Karamari Hospital which seems to be a note from one of Spooky's parents, mourning her and mentioning that she liked to scare people using costumes and fireworks and her would-be victim that day suffered from PTSD, causing him to shoot her.
  • Wham Line : Spooky delivers one in both endings. In the ghost ending: Well, you died... In a pretty tragic way, too. Just tragic enough for you to become a ghost. Good job, by the way, making it this far. So buckle up soldier, because now I think we finally have enough troops to invade. In the specimen ending: Congratulations! You did it! It was interesting, watching you swing your axe around like that. I know you'll make a fine specimen.
  • Putting the correct code into one of the otherwise unused arcade machines will activate a brief secret involving multiple wham shots. Spooky as a normal kid happily holding her dad's hand. An adult in a ghost costume condescendingly patting her head while she sits on a porch in her reaper costume on Halloween, looking frustrated & depressed instead of perpetually happy. The inside of her bag which contains firecrackers & a tube of fake blood instead of candy. A look of horror in a stranger's eye & a spent bullet casing on the ground. All followed by this line in text. "I just wanted to be taken seriously. I just wanted to scare people. But I don't blame them. At least I finally scared someone."
  • The Doll House DLC gives another one: During the sequence where you destroy the nightmare, you turn a corner, and automatically shoot... Spooky.
  • Wendigo : Specimen 8 appears to be modeled after one, having a deer-like head with antlers and being in a prominently wooded area.
  • Workplace Horror : Alluded to during the encounter with Specimen 11, which takes place in a ( heavily distorted ) burger joint . It was discovered under a large abandoned corporate office once owned by a restaurant franchise, and likely had something to do with the paranormal happenings surrounding its stores — an employee who worked at one noted that customers suddenly became addicted to the beef, the managers became extremely violent towards anyone bringing outside food into the restaurant , and after having one of the burgers themselves, the employee too became addicted and finally quit after becoming plagued with nightmares about being chased by Specimen 11 in the restaurant.
  • Specimen 4 has a particular fondness for children, it seems; she was originally haunting a school (and devouring children) before she was brought to the mansion.
  • It's also somewhat implied that the main character is young, which can possibly put the other specimen under this scope. Spooky and the cat both refer to the protagonist as being little; and while it can be hard to hear through the static and its chase theme, Specimen 8 outright calls you a child while chasing you (Although considering Specimen 8 is a Deer God, it's possibly within range to call anyone under 60 a child).

Video Example(s):

Upon being defeated by Tirsiak, you are treated to a sequence depicting your character being eaten alive by wolves.

Example of: Eaten Alive

Alternative Title(s): Spookys House Of Jump Scares

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Specimen 14

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The Protagonist , or arguably Specimen 14 , is the playable character in Spooky's Jump Scare Mansion .

  • 1.1 Spooky's Jump Scare Mansion
  • 2 Appearances
  • 4 Navigation

Hisotry [ ]

Spooky's jump scare mansion [ ].

The Protagonist is someone how has a facination with history and lves in a town near a haunted mansion.

The Protagonist later entered a haunted mansion, only to meet a ghost of a girl known as Spooky . Afterwards, the Protagonist decided to head deeper into the mansion and found some old notes created by others who also entered the mansion. The Protagonist encountered a number of creatures known as the Specimens , encountering Specimen 1 a lot, Specimen 2 in a small room after reading a peace of paper, encountered Specimen 3 in an area that resembled a labritory and after entering an area that resembles a school, encountered Specimen 4 . Afterwards, the protagonist headed further into the mansion, only to encounter Specimen 5 in a strange metal area, later encountering Specimen 6 in a bricked area that was presumably made to hold cursed items and that encountering Specimen 7 in a bizzare collection of rooms, after recieving some advice from a White Cat . The Protagonist would than enter a few rooms that resemble forests with Demon Deer in them, they also took an axe from a tree and later encounter Specimen 8 . The Protagonist would than enter an area that resembles a futuristic labratory, only to see a snake-like creature , only to encounter Specimen 10 . The Protagonist later entered an area that resembled a fast food resturant, only to later encounter Specimen 11 , the protagonist than went to an old mansion, within a mansion, only to hide from Specimen 12 and later escape the mansion and later went to an aquatic area were a type of whale can be seen and encountered Specimen 13 . The Protagonist did occasionally meet up with Spooky, only for her to send them to fight against Specimen 9 after reaching the thousandth floor. If the protagonist did not or rarely harmed the Specimens, Spooky would have murdered them and turned them into a ghost like herself. If the protagonist harmed the other Specimens too much, Spooky would have told the protagonist that they are now a specimen to the mansion, Specimen 14 to be exact.

The Protagonist may have also went deeper into the mansion, where they encountered Unknown Specimen 1 in a blocky scructure, also encountered Unknown Specimen 2 and possibly The Clown in an area that resembles a pizzera. The protatonist is may have also encountered Unknown Specimen 3 through the many rooms, they also encountered Unknown Specimen 4 in an area that resembled a snow field and later encountered Unknown Specimen 5 in a room that resembed a living area. The Protagonist may have also seen a stronger version of Specimen 4 and may have also seen both new and old enemies.

The Protagonist later went into an area known as Karamari Hospital, where they spoke to Spooky for a bit and later encountered Monster 1 . The protagonist later entered a morge, only to later encounter Monster 2 , while looking for a a key to enter deeper in the hospital. The protagonist may have also encuntered Monster 3 , Monster 4 and Monster 6 in the hospital's celler. Afterwards, when the protagonist went to a part of the hospital to look for a key to exit, only to enounter Monster 5 . The protagonist may have heard some things from a Demon Child , only to later see Spooky again and later left. The protagonist may have also entered the hospital again, just to gain a sword.

The Protagonist later went into an area of the mansion known as Spooky's Doll House, where they saw Spooky once again. They later picked up a possessed Doll and went to explore the mansion a bit more, while seeing a swarm of Husks a creature called Woormy Charles and possibly a creature called Frenzy . After Sppoky tried to help the protagonist, the protagonist went to fight more of the Husks and later saw a creature known simply as The Clown. The protagonist than accidently entered a celler of the dollhouse and later returned to near a exit-cart. The protagonist would than place the Doll on a pedistal and see a vision of Spooky's father, in a drugged state, murdering anything he sees as a nightmare, even his own daughter and that he tried to frame a homeless man for it. The Protagonist would later leave, only to notice that the world would be visited by creatures from hell because of this. Although if the protaginst decided to collect some candles while avoiding a Hooked Doll , they would enter a ritual room to send one of three Specimens into a hellgate, the Specimens being either Specimen 4 (Endless Mode Varient), Specimen 6, Specimen 8 or Specimen 11 and then place the Doll on the pedistal to see Spooky's father's memories and later leave, causing the many souls in the mansion to finally be at peace.

Appearances [ ]

Spooky's Jump Scare Mansion

  • Spooky's House of Jump Scares
  • Spooky's Jump Scare Mansion: HD Renovation
  • Due to how Specimen 14 is effected by some of the other Specimens , it is assumed that they have past trauma, mental issues and a weak-will.
  • The cat encounter in room 410 possibly foreshadows the bad ending of the game.
  • The Protagonist also has the nickname "Specimen 14". It's theorized that the nickname is given to the protagonist once it gets the bad ending, meaning that it is becoming a new specimen for the mansion. Though this is still unconfirmed officially.
  • Specimen 14 might be Spooky's second faviote Specimen.
  • It is believed that the badending of the main story and the good ending of Spooky' Dollhouse are considered to be the canon routes.

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Specimen 14

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The Protagonist , known as Specimen 14 in the Bad Ending, is the main protagonist of Spooky's Jump Scare Mansion and its DLCs, being the character the player controls.

  • 1 Appearance
  • 2.1 Bad Ending
  • 2.2 Good Ending
  • 2.3 Joke Ending
  • 2.4 Dollhouse Ending
  • 3 Personality
  • 6 External Links
  • 7 Navigation

Appearance [ ]

The protagonist is never really seen when starting the game. However, in the bad ending, a rather young person of an unknown gender with brown hair, red eyes, and carrying a bloody axe is shown.

Biography [ ]

The Protagonist is a person who loves history and lives in a town near Spooky's Mansion, which was a mystery, one day they decided to go to Spooky 's mansion to discover the mansion's backstory, even when the horrors seemed cute, they were always moving forward.

Bad Ending [ ]

If The Protagonist hits any specimens that go beyond the counter of 20, they will end up becoming a specimen themselves.

Good Ending [ ]

The Protagonist dies in such a way so tragic enough that they become a ghost, and they join Spooky's army.

Joke Ending [ ]

The Protagonist finally escapes the mansion and tells everyone about the mansion and what they encountered, however, nobody believes them but they somehow live on.

Dollhouse Ending [ ]

The Protagonist finally escapes the mansion causing to get the a self-collapse. But there are two different ending, they escape the mansion but the doomed world will be torture entire world if the story got bad ending, or bring them a peaceful ending and they will finally release the Ghost and get the good true ending.

Personality [ ]

In the bad ending, The Protagonist turns into a murderous specimen, while in the good ending, The Protagonist is willing to help Spooky stop people from calling ghosts cute, while in the doll house ending, the protagonist finally escape the mansion will never turn specimen and cute ghost in dollhouse (good/bad ending)

Gallery [ ]

The Protagonist in the bad ending.

  • The Protagonist also has the nickname "Specimen 14". It's theorized that the nickname is given to the protagonist once it gets the bad ending, meaning that it is becoming a new specimen for the mansion. Though this is still unconfirmed officially.
  • The cat encounter in room 410 possibly foreshadows the bad ending of the game.

External Links [ ]

  • Specimen 14 on the Spooky's Jumpscare Mansion Wiki

Navigation [ ]

  • 1 The Dealer (Buckshot Roulette)
  • 2 Oliver Quick
  • 3 Mrs. Tweedy

Spooky's Jump Scare Mansion Wiki

Version History

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All versions of Spooky's Jump Scare Mansion are documented here. This includes Spooky's Jump Scare Mansion: HD Renovation . Changes, fixes and updates to the game are mentioned while putting some emphasis on other outside changes the game has gone through.

  • 1.1 Spooky's House of Jump Scares Released Today! - Oct 24th, 2014
  • 1.2 Updates, and Polish - Nov 1st, 2014
  • 1.3 Spooky December Update (2.3) - Dec 8th, 2014
  • 1.4 Spooky January Update (2.5) - Jan 17th, 2015
  • 1.5 Spooky January Update (2.5) (Mac Version) - Jan 27th, 2015
  • 1.6 Spooky's House of Jump Scares (2.5) (Mac Version 2) - Feb 1, 2015
  • 1.7 Spooky's Game on Steam Greenlight - Feb 2nd, 2015
  • 1.8 Spooky March Update (2.7) - Mar 12th, 2015
  • 1.9 Spooky Steam Early Access and Updates (2.7.1) - Apr 24th, 2015
  • 1.10 Spooky's First Finished Release (2.8) - July 21st, 2015
  • 1.11 Karamari Hospital DLC Released - Dec 30th, 2015
  • 1.12 Major Game Breaking Bug Known and Being Fixed - Feb 16th, 2016
  • 1.13 Spooky's Name Change and Why This Happened - May 20th, 2016
  • 1.14 Spooky's Jump Scare Mansion 3.0.1 - July 4th, 2016
  • 1.15 Spooky's Doll House Released - Oct 2nd, 2020
  • 2.1 Launch Feature Status and Plans - March 1st, 2017
  • 2.2 March 2nd Bug Fixes - March 2nd, 2017
  • 2.3 March 3rd Patch Notes - March 3rd, 2017
  • 2.4 March 6th Patch Notes - March 6th, 2017
  • 2.5 March 16th Patch Notes - March 16th, 2017
  • 2.6 Patch Notes 4/21/2017 WE BACK! - March 21st, 2017
  • 2.7 Welcome to Karamari Hospital! - May 13th, 2017
  • 2.8 May 19th Patch Notes - May 19th, 2017
  • 2.9 May 24th Patch Notes - Hospital Fixing Extravaganza! - May 24th, 2017
  • 2.10 Welcome To Endless Mode! - Oct 20th, 2017
  • 2.11 MAC LAUNCH! And other important updates! - Dec 15th, 2017
  • 2.12 Happy Halloween Update! - Oct 31st, 2018
  • 2.13 Spooky Summer 2019 Update! - July 25th, 2019
  • 2.14 Spooky's Halloween 2019 Update! - Oct 25th, 2019
  • 2.15 Welcome to The Doll House - Oct 2nd, 2020
  • 2.16 Halloween 2021 Update - Oct 29th, 2021
  • 2.17 11/21/21 Patch Notes - Nov 21st, 2021
  • 2.18 Spooky's VR Fix Update - June 22nd, 2022
  • 2.19 Crowd Control Update - June 29th, 2023
  • 2.20 Update Note 7/2/2023 - July 2nd, 2023
  • 2.21 Minor Fixes - 7/11/2023 - July 11th, 2023
  • 2.22 Patch Notes 8/1/2023 - Aug 1st, 2023
  • 3 Footnotes

Original Game [ ]

Spooky's house of jump scares released today - oct 24th, 2014 [ ].

  • Game Released

Updates, and Polish - Nov 1st, 2014 [ ]

  • Stopped notes from spawning while monsters are active
  • Added subtitles to Spooky
  • Made Specimen 2 slower
  • Fixed some grammar issues
  • Added a spooky information station
  • Changed Monster collisions
  • Remapped some controls
  • Added more notes
  • Adjusted texture brightness for better composition
  • Added a new texture set
  • Added a story scene

Spooky December Update (2.3) - Dec 8th, 2014 [ ]

  • Made textures more customizable
  • Fixed some texture reloading issues
  • Added a trigger to tell you if the game is going to run slow
  • Adjusted the FOV
  • Fixed render distance calculation
  • Added a new special NPC
  • Added some helpful text
  • Fixed collisions to be more fluid
  • Made the music sound better
  • Added new menu sounds
  • Added more effects
  • Adjusted some sound volume
  • Added more rooms
  • Fixed some drawing slowdowns
  • Added more scenery
  • Added some weird surface drawing systems

Spooky January Update (2.5) - Jan 17th, 2015 [ ]

  • Added new rooms
  • Added mini games
  • Fixed Specimen 5 's fog to make the specimen scarier and less frustrating
  • Added a mobile texture system to improve performance
  • Fixed surfaces from breaking when you start over
  • Fixed surfaces from messing up depth (sometimes) on older graphic cards
  • Fixed Cat-DOS from stopping the ambiance
  • Fixed controls text
  • Fixed minor spelling errors
  • Added a new level
  • Added new specimens
  • Added a weapon
  • Fixed the flesh rooms to count as rooms
  • Fixed the Centipede spawning two holes on top of each other
  • Added more information to CAT-DOS

Spooky January Update (2.5) (Mac Version) - Jan 27th, 2015 [ ]

  • Spooky January Update (2.5) For Mac got released on Jan 27th, 2015.

Spooky's House of Jump Scares (2.5) (Mac Version 2) - Feb 1, 2015 [ ]

  • Second Spooky January Update (2.5) For Mac got released on Feb 1, 2015.

Spooky's Game on Steam Greenlight - Feb 2nd, 2015 [ ]

  • The game is available on Steam

Spooky March Update (2.7) - Mar 12th, 2015 [ ]

  • Fixed up some weird frames on Spooky
  • Made jump scare sounds editable
  • Fixed maze rooms for being too frequent 
  • Fixed Specimen 8 's voice 
  • Added a Pause feature 
  • Added two new levels 
  • Added two new NPCs
  • Added more art 
  • Made NPC textures editable
  • Added more sounds 
  • Added more texture sets 
  • Added more scenery 
  • Fixed the footstep sounds 
  • Added more rooms 
  • Fixed minor glitches

Spooky Steam Early Access and Updates (2.7.1) - Apr 24th, 2015 [ ]

  • Replaced Specimen 10
  • Added a new minigame
  • Polished animations
  • Lowered memory usage
  • Added more options

Spooky's First Finished Release (2.8) - July 21st, 2015 [ ]

  • Added new levels
  • Added new NPCs
  • Added new textures
  • Added new scenery
  • Added an ending
  • Added more scares
  • Balanced gameplay
  • Optimized assets

Karamari Hospital DLC Released - Dec 30th, 2015 [ ]

  • The Karamari Hospital DLC is released on Steam

Major Game Breaking Bug Known and Being Fixed - Feb 16th, 2016 [ ]

  • Controller support added
  • Polished save system
  • Introduction of passwords in the Settings menu

Spooky's Name Change and Why This Happened - May 20th, 2016 [ ]

  • The game is renamed to Spooky's Jump Scare Mansion from Spooky's House of Jump Scares

Spooky's Jump Scare Mansion 3.0.1 - July 4th, 2016 [ ]

Includes bug fixes (versions 2.8.1 and 2.8.2), name change (2.8.3) and Endless Mode release (3.0) and bug fixes (3.0.1). Steam Link

Endless Mode:

  • Includes 5 NEW specimen and 4 from the DLC
  • New posters
  • New cardboard cutouts
  • "Ringu" update
  • Specimen 5 now has a kill screen
  • Optimization
  • New room(?)
  • Added minigame

Spooky's Doll House Released - Oct 2nd, 2020 [ ]

The final DLC is released alongside fixes to the base game.

  • Player movement fixes
  • Credits adjustments

HD Renovation [ ]

Launch feature status and plans - march 1st, 2017 [ ].

  • Spooky's Jump Scare Mansion: HD Renovation is released on Steam

March 2nd Bug Fixes - March 2nd, 2017 [ ]

Spec 3 Fixes:

  • Lab note had 2 typos that we fixed up

Spec 4 Fixes:

  • The player could see Spec 4's teeth when the player spawned in the room. I don't know about you, but I for one am not interested in Spec 4's dental work, so this issue was removed.

Spec 5 Fixes:

  • We know you love those hallucinations so we made them more frequent and happen at a quicker rate when you enter a room.
  • Who doesn't like music? Spec 5 loves music so much that her chase music started even before you saw her! This has been fixed.
  • Spec 5, do you have a fog machine in your area now? Added missing fog effect in final scripted room.

Spec 8 Fixes:

  • Spec 8's little deer friends can no longer hug you in to a corner and get you stuck (even when they died). Also they are a lot chompier and will bite you right away now.

Spec 10 Fixes:

  • Spec 10 liked showing off its transformations by appearing in the wrong transformation for a split second in the room before switching to proper form. We put a stop to this and told it to play it cool.
  • Beep: Notes don't sound like paper

Spec 11 Fixes:

  • We like the Play Tunnel so much we put "enter" in all caps.We realize this isn't proper... _ENTER now says Enter.

Spec 12 Fixes:

  • Spec 8 now enters the Wine Room like the original game

Specimen As A Whole Fixes:

  • We all have that one friend who hangs out and doesn't leave when they're supposed to, right? Well, specimen wanted to do the same. Fixed a bug where specimen rechase woud follow you into a scripted room.
  • The player somestimes would spawn inside a specimen during re-chase, we realize that's uncomfortable and fixed it.
  • Everyone spawns with their attacks cooled down now so they are ready to eat you

Boss Fight Fix:

  • A Unity bug meant that sometimes his attack patterns would get doubled up, as much as we love a GIANT pile of little minions this has been fixed for the time being.
  • Final boss' charge up particles would sometimes stay around even if he wasn't increasing his power level.

Misc Fixes:

  • If you are playing the game in a different language, CAT-DOS would not display the word 'specimen" or the number of the specimen, that's fixed now.
  • Specimen music fade in has improved
  • Collision on notes has impoved GREATLY, we basically made it a box instead of a sphere. I love boxes.
  • Howard was slightly too big for his room, so we made him smaller so that he doesn't hit or clip his head on the ceiling.
  • Specimen 5 and 6 method of killing was swapped on CAT-DOS, it's correct now.
  • 500 door and Express tunnel sounded like wooden doors even though they're metal. Correct sound effect is in.
  • We fixed some issues with the axe appearing on the Credits screen and on the main menu. NOT ANYMORE AXE!
  • Counting is hard: Some scripted rooms were appearing before they were supposed to, that is now fixed.
  • Options menu UI navigation - you can select FOV on the Graphics panel when using a controller
  • Stand Back Stamina - Infinite stamina doesn't sit on top of the indicator anymore

March 3rd Patch Notes - March 3rd, 2017 [ ]

  • Lab Assistant Got An English Degree - Fixed typos.
  • _ - All doors show correct interaction labels
  • Don't stub your toe - fixed collision on the small PCs
  • Once is enough, thank you - you can no longer re-start her chase theme over and over again by walking in to the trigger.

Spec 6 Fixes:

  • Nice to see you again - Spec 6 will now show himself when you enter a room so it's a LOT harder to get stabbed on accident
  • Knife to see you again - Spec 6's attack is charged immediately so you can't run up and high five him without taking damage
  • Return of the FUN TUNNEL music

Spec 13 Fixes:

  • Splish Splash - Her chase music is back
  • Found more rooms where specimen could rechase you and shouldn't, or would keep chasing you and shouldn't. Now sit Spec 3 and STAY!

General Fixes:

  • Right day - the date on the previous patch notes has been corrected
  • No more Kerbal Bunkbed Program - fixed the colliders on the bunk beds so that it no longer sends you to space if you walk in to the ladder just right
  • Thickened up the walls - No longer using the previous unreliable collision detection on the walls, they are now big sturdy boxes so you shouldn't be able to clip through them anymore.
  • One band at a time - Ambient music, specimen music, specimen killscreen music, credits music, and whatever other music I missed in that list will no longer overlap. Also fixes the weird ambient noises on the menu and in the credits (even though I thought that was neat).
  • It really didn't want to ever ever run out - Spooky's gift at 750 no longer persists through exiting and starting a new game while it was active
  • Darkness 2: The Darkening - Rooms will once again occasionally darken beyond a drab grey.
  • Shhhh: Don't play the door sound twice in Room 1000
  • Look here - Menu scene will now point the camera correctly and you won't be looking the last direction you looked in the game. (That sentence makes sense right?)
  • Blink and you'll miss it - Extra bright frame after the GAME OVER killscreen will no longer show up
  • Troll Randomizer - Randomizer on specific sequences has been adjusted so you don't get the same room for the whole chase.

March 6th Patch Notes - March 6th, 2017 [ ]

  • Spec 4 was just a little too anxious and wanted to show up a room before she was supposed to. Area starts at 160.
  • In an alternate universe, metal doors sound like wood, however, we are in this universe, so the doors sound like METAL.

Spec 7 Fixes:

  • I'm not going to make the same joke twice - doors now sound like metal, not wood. Especially the flesh door. That was odd.
  • Dear Deer, when someone hits you with the axe, you have to die, not hallucinate and make noises after you're on the ground. Love, Sheena.

Spec 9 Fixes:

  • Music to my ears, more like death - Fixed Spec 9's kill screen music. It was all set up except for the play part. Whoops.
  • Spec 10, what lovely animations you have!
  • Spec 10 also learned what pausing in game does, finally.
  • Spec 10's worm form didn't understand until recently either. No one wants to see you buddy.
  • Why you gotta get goop on my screen?! I thought we were friends Spec 10!
  • Great and I'm hallucinating too.
  • The floor tile with the blood stain where you pick the note up could suffer the same issue as the walls where you could clip through it, which was...really unfortunate.
  • Awh, Spec 11! Sure! I'll give you a high five, WAIT NOOOOO! Spec 11 now has animation and particle effects! Don't neglect your temples, kids.
  • Where did the doors go?! Improved Spec 11's hiding doors ability.
  • Our snakes are sad. New texture fixes the FUN RULES sign.
  • What's this thing about tables? Spec 12 nor the player can hide behind tables anymore, IT'S NO USE!
  • No shortcuts old man! His behavior while paused is also vastly improved and he will respect pauses and also not skip to the end of a stalking sequence when you pause.
  • I lived with the whales for the weekend and learned what they do for a living and stuff. The Whale Room behaves properly now.
  • Ambient color issues have been fixed in Spec 13's area. There is no longer advanced darkness.

Final Boss Fixes:

  • Final boss uses the right kill screen rather than regular flavor game over.
  • Get your act together BossMan, stop spawning hands after you die, that's cheating. Boss no longer spawns monsters after you win. And any he *did* spawn don't hang around for the ending.
  • You can now see the blood on the floor in the good ending, ewww. I hope Spooky has a janitor...
  • Sometimes the specimen didn't get the message - fixed an issue when specimen would spawn during Game Over screens or the end sequence.
  • WAM plays by his own tune, but we gave him a music lesson in modern music. WAM works a little better now.
  • Fixed an issue when you could pause during the Elevator door opening animation. WHY WOULD YOU DO THAT?
  • Floors can be rough, and sometimes in life, there's holes in the floor. Fixed an issue in the Elevator where the player clips through the floor by the door.
  • No one told you to jump out of moving elevators. Fixed issue where you could leave the Elevator room before animations stop.
  • Woah there twitchy! Fixed the jerkiness when you went through the elevator door animation.
  • We've learned that swinging an axe is hard and tiring. So, you lose stamina now when you pick your axe up and swing it.
  • Fixed an issue where the volume would reset to 50 when you would re-launch the game. StealthyMoose literally forgot to make that one property save. Ooops.
  • Present and accounted for - Spooky's gift to you at room 250 now has the correct sound effects on it.

March 16th Patch Notes - March 16th, 2017 [ ]

  • JOIN US: Hallucinations cycle faster, mix adjusted on the lines so they're easier to hear while being chased.
  • Spec 8 got its calendar sorted out and now starts the sequence at the proper time.
  • RED MEANS SCARY: Boss-form image effects are back (oops).
  • Stand here and look up: Good end animation smoothed out.
  • Don't hit your head! The side tubes for the FUN TUNNEL have collision.
  • Get it together old man! Cellar particle effects are back in, he operates doors correctly in a way that makes sounds, and has upgraded his door opening arm to break doors while chasing you later.
  • He also got a bit creepier.
  • There was a chance for the randomizer to troll the heck out of you with her sequence rooms. Troll has been banished to the dungeon and now you will always get different rooms!
  • Fountains fountain again. So calming.
  • Pressure door stopped cracking under too much pressure and doesn't display the wrong prompt after you go through it.

Brain Room:

  • Brain is back and enhanced. Maybe axe it a question? Wiggle those noodles.
  • Exist now! Go play them. They will be expanded in the future but right now they're pretty fun.
  • These took so much work. You don't even know.
  • Science is less scary now, the small lab rooms have had their navmeshes built so no longer will pathfinding specimen just hang out in the door. Lookin' at you Spec 3.
  • Extra wallpaper was ordered and applied, the patches of rooms that were not using the correct material have been fixed.
  • Scha! Unlimited stamina expiration audio cue.
  • CAT_DOS has been upgraded to have new cursor(tm) technology so it is approximately 900% easier to see what you are clicking on.

Patch Notes 4/21/2017 WE BACK! - March 21st, 2017 [ ]

  • BACK FROM WHENCE YOU CAME! Spec 2 is now affected by the axe
  • Spec 2's been on the treadmill these past few weeks, he moves a lot faster now
  • "red room" now has fleshy sounds and moves around, did we mention crying? There's a lot of that too. In the words of QA, "Ewwwww".
  • How does that song go again? Spec 5 has music now
  • We believe that once a door is kicked down, it should stay down. Fixed bug where the door would sometimes appear on hinges again after being kicked down by Spec 5.
  • I get knocked down, but I get up again! Spec 6 is affected by the axe
  • Snuggle buddies til the end - Deer would push the player and cause the player to fall out of the world, this is fixed now. Not cool deer, not cool.
  • Spec 8 went to the gym with spec 2 and Spec 8 now moves quite a bit faster now.
  • Spec 9's music plays a few seconds before killing the player; Just keep moving, just keep moving
  • When we say pause YOU PAUSE - Spec 10's worm form doesn't lose its momentum when the player pauses the game.
  • Spec 10 can no longer clip through the doors, you must obey doors, don't be the door.
  • Spec 11's kill screen audio plays for the whole animation. Finally Travis did his job. (ouch - Travis)
  • What have we told you about climbing on the furniture?! GET DOWN! The player can no longer stand on the beds or the piano bench.
  • Sometimes Spooky gets confused with words, she's only a little kid, come on! Pressure door now has the right text when you try and go through the door again.
  • Spec 13's fin clipped through the wall before jumping into the water - How do you even???
  • Splish, splash, Spec 13's takin a bath - Spec 13's splash effects are fixed
  • Whale then - Whale responds properly to pauses too

Final Boss:

  • White Hallway now has partical effects - OOOOOOOOOOO
  • What? What did he say??? WHAT ARE THEY SELLING?! The radio in the white hallway before the boss fight has subtitles now.
  • Sometimes the lurkers of the Mansion liked to make noise before you even entered the room, the "screetch" noise upon entering a room has been fixed
  • Other misc audio glitches have been fixed
  • Lost Woods puzzle room sometimes layered its DINGS and DONKS, we no longer double your honk if you donk
  • You have no reason to go backwards in the Lost Woods puzzle, you gotta move forward in life or death...
  • Back tracking? What's that? You can no longer go back through scripted rooms once you leave them
  • Fixed subtitles bug for the good ending
  • Credits roll a lot more nicely and end well with the lovely credits song that our friend Moi made for us
  • Howard, if you didn't miss all our work meetings, you'd understand how this works. Fixed Howard again agian again (Please - Travis)
  • Axe is now lit appropriately
  • Swish swish - Axe swing audio can no longer be heard when you enter a new room while holding the axe
  • When specimen is turned off in the Options menu, they aren't eligiable for credit cards, loans, or re-chases.
  • Overall optimization for load times for rooms

VR Related Fixes:

  • Fixed issue with the Vive pointing the wrong direction on launch.

Welcome to Karamari Hospital! - May 13th, 2017 [ ]

  • Karamari Hospital is added as free DLC for the HD Renovation.

May 19th Patch Notes - May 19th, 2017 [ ]

Karamari Hospital

  • Fixed the coffee maker - Monster 2 & 3 are a bit faster.
  • Got more paper in - Note is now visible in the hospital room from the hall where the security guard sits.
  • Soda can switched to decaf and now only shows up in NG+
  • Fixed the door noises in the lab for both broken & non-broken doors.
  • The thing to prevent you from opening the door while Monster 1 was hanging out in front of it somehow moved slightly to the right (seriously) - we put it back so you can't skip around him anymore.
  • Wardrobe is coordinated and Spooky now only wears her nurse's outfit on NG+
  • Redecorated the deformity wing so you can't see the empty backs of cabinets
  • Counting is hard and now the base mansion won't show room 995 when starting a game after playing in the hospital
  • Brain had a think about it and now zaps you proper like.
  • M-M-M-MULTI SAVE - You now get 1 save per game and you won't lose progress in one by playing the other. SORRY.
  • All the doors refresh stamina now

May 24th Patch Notes - Hospital Fixing Extravaganza! - May 24th, 2017 [ ]

Specimen 11

  • Spec 11's rechase would cause a soft lock (black void that you had to exit to the main menu for) - that has been fixed and he will now behave himself like the rest of the specimen.
  • Almost all the NG+ sword kills were wrong and have now been fixed to have the blue fade & weird noises
  • Sword plays the right noises
  • Occasional flash of fog effects would happen when changing rooms - this has been fixed as a part of the overall bigger fade to black changes.
  • Monster 2 now properly keeps your stamina topped off - and has been made a LOT faster for it
  • No running rule has been enforced on the tunnel down to the Lab. Those stairs are slippery.
  • Deformity wing broken door noise has been set properly
  • Sword can be used to kill the virus in the basement (but not until the power is off so you can't completely sequence break)
  • Monster 3 was sitting too high up so it didn't look like it was looking at you - it's been lowered to more ominous levels.
  • The stain in the first Lab room has been restored to it's old information giving state.
  • Flickering lights are back in the screaming blood vacuum room.
  • Matt McMuscles is back to being credited properly for screaming in said room.
  • Weird visual "tear" in the blood display has been fixed too
  • A very small cube that blocked walking around and showed up only when Spooky talked to you in the lobby has been removed. (I don't know how that happened either)
  • Sometimes a ROOM: 0 would flash when loading a KH save - fixed as part of fade changes.
  • Occasionally the Security Guard (Monster 1) would start moving right away - this was pretty much entirely luck based and dependent on build, but it's been fixed.
  • Sword sounds have been restored. It's properly "woosh"-y again.
  • Redid how the fade to color between rooms worked to be both more durable and to live on the UI layer so the UI itself is included in the fade. I think it looks nicer.

Welcome To Endless Mode! - Oct 20th, 2017 [ ]

  • Endless Mode is now playable
  • Added Steam Leaderboards for Endless Mode
  • Added Steam Achievements
  • Third Ending added to the game
  • Several VFX Updates
  • New and improved Options Menu
  • Removed the ability to toggle VR once the game is running because that confused too many people.
  • A bunch of other fixes that I honestly don't remember because it's been several months - oops
  • We upgraded Unity twice so no more falling through the floor! Theoretically.

VR Improvements:

  • Look to turn
  • A recenter button in the Options & recenters when you launch the game

Undocumented Changes (Mentioned in previous dev blogs):

  • More rooms! There's a fish tank with fish in it! They swim!
  • New door models!
  • Each specimen has a starting room when they spawn during Endless Mode.

MAC LAUNCH! And other important updates! - Dec 15th, 2017 [ ]

  • New platform - OSX
  • Specimen 7 has a neato updated scripted room in the Base Mansion & Endless. Go hang out with everyone’s favorite mystical cat and agonized flesh wall.
  • Style Swap added.
  • Specimen 11 and Specimen 3 can be hit with the axe now.


  • Tiri’s shadows only require one axe swing now and disappear substantially quicker.
  • Bekka won’t spawn twice at a door and chases you for a shorter time.
  • The spawn logic has been changed to prevent multiple spawns of Spooper & Bekka at the same time.
  • The logic for how the specimen rooms are chosen in Endless Mode has also been updated to provide a more fair but still very random way of constructing the endless mansion (a far lower likelihood of getting Spooper and Bekka as your first two).
  • Additionally we added a system where there can only be one instance of any given screen effect (Like Specimen 4’s alternate form static) to both help with performance and make duplicates of specimen with those effects more fair.
  • Spooper can’t kill you during a room load anymore (causing double rooms to load). You were supposed to be invincible during room transitions but that got broken somewhere along the way. Whoops.
  • Specimen 2 could be hit with the axe while emerging from a puddle and it would spawn a new puddle floating in the air at a weird angle. That has been fixed and he will just re-goop in to the puddle he was trying to emerge from.
  • There was a data problem that made it so on certain floors in the original mansion you would get repeated big rooms WAY more often than we intended. That has been fixed.

Happy Halloween Update! - Oct 31st, 2018 [ ]

  • Added invincibility frames when you get hit - you're invincible for the duration of the red screen effect (approximately 0.3s). This means that the 50/50 locked door room isn't an instant run killer with three specimen in endless.
  • Fixed fog getting stuck after exiting or finishing a mansion, which would make the main menu look odd after Karimari Hospital.
  • Spruced up the main menu background - it's now at least 75% more ambiant.
  • Fixed the UI scaling/sizes to be consistent (everything will look a bit smaller, but more computer-appropriate). This doesn't really affect you at all but it means font sizes are consistent.
  • Added a selection indicator to the main menu & to mansion selection since the scaling wasn't super obvious. You might recognize it from the original game.
  • Added discord integration. If you let discord show what game you're playing, it'll show the wall texture of where you are, what mansion you're in, and display the room number you're at.
  • Fixed potential for look & movement to get locked while opening a note. This was a weird race condition.
  • Fixed notes spawning during specimen chases. The note counter only goes up when you read a note though - so if you missed one in the past you didn't really ever miss it.

Base Mansion:

  • Spamming use on hiding spots won't glitch them anymore
  • A bunch of audio polish
  • Some new animations
  • You can shimmy around in the hiding spots again
  • Specimen 2 has new animations. He's extra goopy now.
  • Specimen 4 has new animations. OooOOOoooOOOo.
  • Specimen 8's minion deer have 3d models and animations. It's Moose's first time doing any kind of real animations so hopefully they're not too bad.
  • Enough changes were made that it's not fair to compare the new scores to the old scores - so writes have been disabled to the old leaderboard and now there's a new Halloween 2018 leaderboard that you will have to start a new Endless save to get on the boards again! All the old scores are preserved for posterity, so everyone can remember SeriousSean's 10,420 room run.
  • Spooper ( Unknown Specimen 3 ) cannot cause you to vomit while there are other specimen chasing you. This is the most asked for feature by everyone who played endless mode.
  • EM Monster 2 can't hover over pits anymore. This was an oversight on its pathfinding settings. Oops.
  • EM Monster 4 also can't hover over pits anymore. Same as above.
  • Fixed Tirsiak's ( Unknown Specimen 4 ) kill screen so it's not black fog anymore. Oops.

Spooky Summer 2019 Update! - July 25th, 2019 [ ]

General Specimen Updates:

  • The ability to specimen reset has been removed.
  • Specimen who break doors down now rattle the doors before breaking them. You can also see specimen coming through the area behind the doors after the door has been broken (regardless of how physically improbable the door position might be). Also fixed some minor logic around the direction the door got kicked in.
  • New cool looking flow mapping shader on Specimen 7 and the boss fight for Specimen 9
  • Ran a fine toothed comb over the specimen hit/hallucination effects. They were previously operating under incorrect timings and they've been restored (Specimen 8, 10, and 11 specifically)
  • Same as above but with all the static effects in the game. They're much more pixel perfect and scale better with different resolutions.
  • HUGE update on all the killscreens, went over them with a fine toothed comb to fix timing and visual issues. They also work a lot better in VR since they are now "attached" to your face so the 2D ones will play out like a movie rather than being a strange floating plane.

Specimen 3:

  • Specimen 3 got a behavior review, new animations, and a killscreen. Hopefully his neck won't break anymore when chasing people.

Specimen 9 / Taker Boss Fight:

  • Changed how Specimen 9 boss form picks attacks so if you reflect multiple fireballs at him it doesn't start a several versions of the next form. This way is also easier to maintain and/or change.
  • Updated the Specimen 9 boss fight screen effect visuals to be better.
  • Specimen 9 got an AFK killscreen that's different from the normal killscreen to hopefully clue people in on his behavior more.
  • Added a new Specimen 9 Boss reveal cutscene.
  • Updated the Specimen 9 Boss Good Ending sequence. It looks neato now.

Specimen 10:

  • Specimen 10's little scare in the ducts works properly again and some ambient sounds were fixed.
  • Updated Specimen 10's behavior. It now retains its form between rooms, when it is in parasite form it breaks doors down very quickly, however when the parasite catches you it gestates momentarily before returning to its walking form. This should make Specimen 10's mechanics more obvious to new players and make it more fair in Endless mode.
  • Made Specimen 10's damage overlay more efficient. A few people on lower powered computers were reporting issues with it so it now operates much faster.

Specimen 11:

  • Updated some of Specimen 11's area, new models for the meat in the freezer and new effects in the freezer. Fixed the mirror not "tracking" the player.

Specimen 12:

  • Updated Specimen 12's behavior. He now has a stamina meter much like the player, and when it charges up he yells and sprints towards you very quickly. Once his meter is expired he has to walk for a little bit before he can sprint again.

Specimen 13:

  • New whale in Specimen 13's area.

Mansion Changes/Updates:

  • Added the "Did you think it would end serious?" message back before the credits.
  • How rooms and specimen are loaded was changed to make it a consistent staged process, eliminating a lot of strange timing bugs that were difficult to track down. This also means that you no longer skip the fade-from-black in a room when a specimen has respawned.
  • How rooms generate and store their geometry has been updated so they don't re-do it every time you load a room.
  • Added a new set of rooms to Endless mode after room 500 that can potentially spawn that have multiple doorways that Specimen can enter through.
  • Updated CAT-DOS. Switched it to work like the minigame room arcade machines and returned its old secret glitchy state.
  • Reformatted & updated the credits. Everyone say hi to SeriousSean and Teshno in the credits.
  • Updates to the in game HUD, a new damage animation, and some other under the hood changes.
  • Doors you enter a room from no longer have a handle to signify you came from said door.

Options Changes/Updates:

  • Updated the Options substantially with a selection indicator and a number of small fixes to make them easier to use and navigate.
  • Added smoothed FOV animations to the intro cutscene.
  • Added an option to turn VSync off and to set your target framerate. Spooky's is a really light game so if we didn't have a target framerate option it can go over 1000fps and that breaks physics. Turning VSync off can help if you feel like your mouse inputs are slightly delayed.
  • Added an in-game timer that shows how much time you've played a save. You can show it while you're playing via a new option in the options menu. It's still a little bit of a work in progress.

Misc Changes/Updates:

  • The way weapons & offhands (like the flashlight & lantern) work was rewritten. Weapons now use real animations rather than being driven entirely through scripts. These changes don't have gameplay effects but are part of restructuring code to be BYOM ready.
  • Use camera distance fog rather than camera near plane distance fog. This removes some high-FOV exploits and generally looks better. In rooms where people relied on using FOV exploits (the big abyss rooms) the fog distance has been increased so you can still check the path in front of you.
  • Updates to how interactables are picked. This makes it a lot more consistent and cases like the Specimen 3 Lab key card behave more how you would expect plus removes some strange deadzones around Specimen 13's keys.
  • Switched to doing color grading with a look-up-table (LUT) for specimen color effects, replacing old color filter effects. This means that if Lisa & Tirsiak chase you at the same time your vision is no longer almost black.
  • Updated how the player moves when crawling to play the footstep noises and head bob properly.
  • Steam now connects after the splash video so it shouldn't make the intro stutter anymore.
  • Made UI Bleeps more consistent, especially in the options that were very bleep-less.
  • Fixed the problem where you would lose sensitivity or button mappings for controllers if you started the game with them plugged in if they had been plugged in before. Now you should be able to plug, unplug, start the game with it plugged in, whatever your setup may be.
  • Made the text on the note that spawns Specimen 2 less blindingly bright
  • Pausing while Specimen 6 descends from or ascends to the ceiling no longer freezes/crashes the game.
  • The combination lock in Specimen 13's area is actually blurry if you don't have the lantern
  • Water footstep sounds weren't playing after exiting Specimen 13's area
  • White Face has been fixed. Probably.
  • Monster 2 has a back to the model.
  • Flashlight wasn't showing up in the school sections.
  • Doors in the lab caused a slight view jump when you used them.
  • Bunk bed ladders have a back side now.
  • Unknown Specimen 5 's Specimen 1's weren't cleaned up if you died or exited to menu while they were active and they would persist through subsequent new/loaded games.
  • Some menus were missing English localization.
  • Some of Specimen 12's closet pieces were on the wrong layer and could soft lock the game/break everything.
  • Pressing the UI Submit button on a controller from a game over screen would instantly select new game again.
  • There was an incorrect navmesh in one of the hallway rooms with the railings that (non-incorporeal) Specimen would walk right through.
  • You could get stuck in Otto 's spawn room if you had specimen off. Now you can eat the floor pizza and move on, as is intended.
  • Specimen 9 can no longer get you in Specimen 12's area while you're hiding. Enough people complained that we changed it.
  • You can't get stuck behind the doors in the white room in the ending sequence anymore.

6/25/2019 Evening Quick Fixes:

  • Tirsiak doesn't make dark fish rooms in Endless too dark to see.
  • Specimen 6 no longer counts some time between room loads as time you not looking at him so he could attack you randomly in the next room rather than descending from the door.
  • The Spec 9 boss cannot be walked through in his vulnerable form anymore.
  • Fixed multiple duplicate specimen using the new LUT (Tirsiak, Lisa) clearing the LUT too early when one despawned but one was still active.
  • Fixed a really weird navmesh on one of the ramp halls
  • Changed the lower bound of target fps to 30 in the options when vsync is disabled.
  • Fixed Monster 2's glitch effect (it had the wrong sprite).
  • Fixed the 3d model of the whale popping in weirdly.
  • Fixed a high FOV problem on Specimen 9's killscreen
  • Fixed you being able to pause during the Specimen 9 boss fight intro
  • Fixed Otto running through the door before breaking it
  • Fixed the material on the fish tanks losing its shininess.
  • Fixed white face breaking the game again if he "killed" you while a room was loading

07/08/2019 Patch:

  • Fixed ability to open the menu & be in control of the game at the same time (which was allowing for a lot of other really weird behavior like duplicate room loads).
  • Fixed (a slightly different reason for) the issue where Spec 9 could come after you unexpectedly after hiding in Specimen 12's area.
  • Prevent you from being able to swing your weapon while hiding in Specimen 12's area.
  • Changed Unknown Specimen 1 (White Face)'s teleport to prevent him from teleporting directly on top of you (giving him a free hit).
  • Fixed some misaligned stuff that was causing floating Specimen 2 puddles in Unknown Specimen 1's second phase.
  • Fixed the Endless version of Monster 2's spawn room so if you skip spawning him or his sequence doesn't finish he still chases you as normal.
  • Changed some of Endless Monster 2's logic so that he has a short cooldown between teleports - reducing the chance he gets a free hit on you if you have to walk close to the spawn door.
  • Replaced the "50/50 Room" with an Endless-specific version that has a short hallway to make it less fatal.
  • Now your Endless score is written when you save so the leaderboards should be easier to track your progress on.

07/22/2019 Patch:

  • "No Escape" text in endless is back when you're being chased (it was a text bug - the button still didn't work)
  • VR menu un-broken in options
  • Spec 9 Boss fireballs do damage again

Spooky's Halloween 2019 Update! - Oct 25th, 2019 [ ]

VR Changes:

  • New HUD: Now the display of the interactable label, health, and stamina in VR is attached to where you are looking and collides with the world. The old HUD would cause depth conflicts with the world, which didn’t bother some people, but made others nauseous.
  • Snap Turn Option: Turning options are now available, you can use smooth turn, or a snap turn of 30, 45, or 90 degrees. 30 degree snap turn is now the default, as it is much more comfortable than smooth turning.
  • Updated render path to Single Pass Stereo: This was weird and complicated but the end result is that in VR the game renders a TON faster and should be viable to play on even lower spec computers.
  • Removal of forced look changes/most forced movement: This was a common complaint and one of the biggest sources of simulator sickness. There aren’t a lot of places in Spooky’s where this happens (Boss Fight, ending of Karamari Hospital) but it’s jarring when it does happen.
  • Hide world while paused: Again, this is to prevent depth conflicts between the pause menu and the world.
  • Changed note placement technique: Previously notes were rendered regardless of what else was on screen, making for a jarring depth conflict when reading notes on popped out cutouts or when close to tables.
  • Staircase Collision Changed: Staircases now use ramps for player movement collision - the previous jarring movement from the steps was a source of discomfort.
  • Room loading and room transition optimizations.
  • Spooky now has a 3D model.
  • Minigame cabinets reworked.
  • Added Endless Scores to the in-game menu.

Minor Updates:

  • Updated TextMeshPro version and replaced a lot of legacy UI Text components with TextMeshPro ones.
  • Clay Man minion in the Boss Fight
  • Keys in Specimen 6’s area
  • The candle (now with a flame sometimes!)
  • Elevator polish pass to make the motion correspond more accurately to the audio
  • Good ending polish pass & minor updates so you can float around
  • Ambient noises don’t continue playing between rooms
  • Unknown Spec 5’s room no longer freezes the game if encountered w/ specimen off
  • Neutral ending text stays on the screen long enough to read
  • Boss Fight’s hand attack is now actually threatening (previously if you did not move, it would not damage you)
  • A ton of small material cleanups for crispy pixel edges
  • Some KH performance improvements
  • A bunch of material fixes in Specimen 11s area. The flat top grill once again displays its front as it is supposed to

10/27 Patch:

  • Fixed whiteface 2nd phase not working
  • Fixed pause menu re-opening when you backed out of it
  • Fixed leaving the minigames

12/21 Patch:

  • Fixed "Continue" not showing up on the first save
  • Fixed school section not having flashlight on the last room

Welcome to The Doll House - Oct 2nd, 2020 [ ]

The Doll House is released as a free update, alongside some hotfixes.

  • Fixed ability to do Hellgate more than once if you left and returned to the lab (which broke the ending)
  • Fixed Husk animations getting stuck weird in certain cases
  • Fixed it being possible to have multiple dolls
  • Fixed furnace consuming the doll hands if you said you didn't want to put them in it

Halloween 2021 Update - Oct 29th, 2021 [ ]

  • Updated to a new Unity version
  • Specimen 5 new visual effects.
  • Specimen 8 reworked mechanically.
  • Specimen 13 chase updated mechanically - new paths only she can use, rechase support in endless, some combinations allowed.
  • Husks , Woormy Charles , the Hooked Doll , and the Clown can now appear in endless mode with unique starting rooms.
  • An endless skip room becomes available from the start when your best score on the leaderboards exceeds 1000.
  • New leaderboard for Endless Mode - this is the final leaderboard.
  • Dollhouse inventory shows up in VR
  • Dollhouse achievements added
  • Reworked the clock puzzle in The Dollhouse
  • Added a prompt to the options menu if you cancel with changes made.
  • A bunch of minor visual & sound effects polish here and there - mostly in the Dollhouse and the Base Mansion.
  • Added an option called “Reduce Flashing” that should make the game a lot easier to play for people with photosensitive epilepsy or anyone who doesn’t like repeated/fast flashing. It’s not a guarantee, however, so always stop playing immediately if you feel uncomfortable.
  • Specimen 2, 5, and Monster 5’s speed increased.
  • Dollhouse - You could backtrack once the KIRAGEN was started and collect the doll for the hellgate chase which made it unintentionally a lot easier.
  • Dollhouse - Exiting to the main menu during a Spooky dialog cutscene could softlock the game.
  • Dollhouse - During the spirit seal cutscene you could pause and softlock the game.
  • Dollhouse - You could re-enter the spirit seal room after the final countdown started causing it to start multiple times and do very weird (broken) things.
  • Dollhouse - Updated how far away from the camera the Map & Doll are positioned for both VR & wide FOVs to make them less painful to look at.
  • Dollhouse - Doug’s audio wasn’t set up right so you could hear it through the walls.
  • VR - Updated how player messages were displayed so that they show up correctly in every mode and also doesn’t show “Sample Text” on start.
  • VR - Pause menu doesn’t show up in the correct direction with some combinations of Look To Turn &
  • Turn Snap being on.
  • There were a bunch of weird issues with skyboxes causing things like the dark area in Specimen 7’s section to look wrong.
  • Fixed some wonky materials on a number of rooms.
  • Backtracking through a specific door in Specimen 10’s area connected to the wrong door.
  • Starting animations were incorrectly set up in the Base Mansion boss fight.
  • Fixed note materials that had an incorrect draw ordering causing them to appear behind effects.
  • Bad ending for the base mode had a number of small issues, especially when you were using a wide FOV.
  • Fixed the collider positioning on some that were incorrectly placed.
  • Specimen 11’s hallucinations have returned.
  • Fixed dying in the fun tunnels causing you to crawl in the kill screen and get stuck when restarting/loading the game.
  • Specimen 8 praises in the Hellgate sequence
  • Specimen 10’s screen effect broke fog when paused.
  • Prevent the KIRAGEN from being used again after the Hellgate activates to keep you from getting locked for a few precious seconds.
  • Hellgate specimen have their correct extra killscreen text now.
  • Woormy Charles can no longer get you stuck in a corner forever.
  • Woormy Charles no longer does weird fast slide attacks under some conditions.
  • Fixed hitting Woormy Charles being weird and unreliable.
  • Specimen 3 could get stuck on other Specimen 3 and just wiggle back and forth forever in narrow corridors.
  • Return the fingies to Dollhouse
  • No Escape logic tightened up, it wasn’t showing up when it should if you hadn’t saved yet.
  • Fixed metal sound effect in the room 500 metal floor part.
  • Fixed Specimen 11 room door unlock order
  • Fixed Specimen 8 room door lock
  • KH - Fixed the ability to scam the in-game timer with the medallion door by entering/exiting the hall repeatedly
  • Fixed a softlock where Unknown Specimen 3 could make you vomit during a room transition
  • Fixed a softlock where the game would get stuck on a black screen if EM Specimen 4 stopped chasing on the same room a new EM Specimen 4 started chasing

11/21/21 Patch Notes - Nov 21st, 2021 [ ]

  • Fixed SteamVR starting when selecting non-VR mode
  • Fixed a graphical glitch in the rare chandelier room
  • Fixed being able to pick up a second pinwheel piece in the hole room
  • Fixed the pinwheel piece item indicator on the Hooked Doll showing up when revisiting the basement
  • Fixed the endless score screen not appearing
  • Fixed backtracking in the endless skip room breaking the game
  • Fixed some walls in the dollhouse you could knock husks through
  • Fixed a draw-order problem with the husks' floor decal breaking pits
  • Fixed hitting the meat in Specimen 11's hell chase causing the axe to still look held up
  • Removed the ability for Spooper & White Face to show up together [identifier 1]
  • Fixed the screen effect getting stuck if you picked up the note after the nightmare sequence repeatedly
  • Fixed Specimen 10's area having the wrong texture state when you first enter it
  • Made EM Hooked Doll match your vertical position so her behavior is less confusing in rooms with ramps
  • Fixed Specimen 8 being able to get stuck places and not portal
  • Fixed layers on the pit colliders so Woormy Charles doesn't touch them like walls
  • Fixed Specimen 2, 8, and Monster 5 not floating over gaps in some rooms correctly
  • Fixed an incorrectly placed specimen accessory in one of Whiteface's second chase rooms
  • Fixed a rare condition where your movement could be locked when exiting Ms Spook repeatedly
  • Fixed some crate positions that could get Specimen 13 stuck
  • Slightly increased EM Woormy Charles' damage

Spooky's VR Fix Update - June 22nd, 2022 [ ]

  • Fixed the UI element for the countdown in the dollhouse not showing appearing
  • Fixed Specimen 13 spawning in the last 5 rooms breaking the ending sequence of the base mansion
  • Fixed a duplicate camera in the neutral ending
  • Fixed Specimen 6’s music restarting when you left his spawn room
  • Fixed Whiteface’s roots having positioning and material errors
  • Fixed it being possible to have Spooky appear behind geometry during the ending sequence
  • Fixed the pause menu being very out of alignment after recentering VR while playing the game
  • Fixed lighting errors in one small room
  • Removed Let's Player Rare room due to people misinterpreting it and is no longer accurate for Spooky's HD specifically.
  • Small tweaks on the visuals and timing in the neutral and bad endings of the base mansion
  • Added a display for what VR SDK is currently active in the options menu
  • Small tweaks on the nightmare sequence in the dollhouse to make it more unnerving
  • Took 100ms of sound effect delay off Specimen 6’s audio cue for teleporting behind you

Crowd Control Update - June 29th, 2023 [ ]

  • Fixed Husks being able to push you out of bounds on spawn (again, hopefully for the last time)
  • Fixed Specimen 12 not damaging you during his start room if he was on the way to the door at the time
  • Fixed trying to go through the door in the SCARE room without selecting specimen causing the game to softlock
  • Fixed hitting Specimen 6 with the axe in The Dollhouse hell sequence causing him to get stuck & not get pulled in to the crystal
  • Fixed Specimen 8's forest killscreen being weird (it had the wrong wrong model and animations missing)
  • Fixed the progression tracking visibility on achievements in Steam (the progression always worked but the number didn't update in Steam's UI)

Update Note 7/2/2023 - July 2nd, 2023 [ ]

  • Fix HOS+ crashing on the oho scare

Minor Fixes - 7/11/2023 - July 11th, 2023 [ ]

  • Added a link to open a streamer dashboard for Crowd Control that lets you trigger effects for yourself (Note: if the dashboard link doesn't open for you, close and restart the game) + a link to install the twitch extension
  • Fixed incorrect notes in Karamari Hospital and Unknown Specimen 5's intro sequence

Patch Notes 8/1/2023 - Aug 1st, 2023 [ ]

  • Update Crowd Control to be compatible with 2.0

Footnotes [ ]

  • ↑ Spooper cannot appear in White Face's second chase , not its first.
  • 1 Specimen 9
  • 2 Specimen 8
  • 3 Specimen 4

the clown spookys jumpscare mansion

Spooky's Jump Scare Mansion: HD Renovation

the clown spookys jumpscare mansion

  • Specimen 10
  • Specimen 11
  • Specimen 12
  • Specimen 13
  • Unknown Specimen 1
  • Unknown Specimen 2
  • Unknown Specimen 3
  • Unknown Specimen 4
  • Unknown Specimen 5

the clown spookys jumpscare mansion


  1. The Clown

    the clown spookys jumpscare mansion

  2. Spooky's Jumpscare Mansion: Clownin Around (DLC)

    the clown spookys jumpscare mansion

  3. Spooky's Jumpscare Mansion: HD Renovation (Good ending)

    the clown spookys jumpscare mansion

  4. The Clown

    the clown spookys jumpscare mansion

  5. Lovely encounter with Mr. Clown (Spooky's Jumpscare Mansion)

    the clown spookys jumpscare mansion

  6. Spooky's Jumpscare Mansion Revisited

    the clown spookys jumpscare mansion


  1. Spooky's Unknown Specimen 4 Jumpscare

  2. Spookys Jumpscare Mansion!

  3. Spookys Jumpscare Mansion Part 2

  4. Spookys Jumpscare Mansion Part 1

  5. Spooky's Unknown Specimen 5 Jumpscare

  6. Haunted Clown #halloween


  1. The Clown

    The Clown is a character introduced in the Spooky's Dollhouse DLC, the second DLC for Spooky's Jump Scare Mansion. He is encountered in the special "CLOWN" room in the Great Hall segment of the map. Appearance The Clown has white skin with black lips and a wide grin, yellow teeth, a red nose, and black and red swirls where the eyes would be.

  2. The Clown

    This is a demonstration video of The Clown's introduction room and first encounter, as well as respawn "chase" in Endless Mode of Spooky's Jump Scare Mansion: HD Renovation. The Clown is...

  3. Spooky's Jump Scare Mansion Wiki

    About Can you survive 1000 rooms of cute terror? Or will you break once the cuteness starts to fade off and you're running for your life from the unspeakable hideous beings that shake and writhe in bowels of this house? They wait for you, they wait and hunger for meeting you.

  4. Spooky's jumpscare mansion Dollhouse no commentary 2| The clown

    Spooky's jumpscare mansion Doll house no commentary 2| The clown Is the second DLC for Spooky's Jump Scare Mansion, the other being Karamari Hospital. It ...more ...more Spooky's...

  5. Of COURSE There's a Clown

    Links to the spooks: spooks:

  6. 10 Things Players Don't Know About Spooky's Jump Scare Mansion

    Published Apr 14, 2019 Spooky's Jump Scare Mansion is full of, well, jump scares, but it also has a lot of hidden references and interactive moments. On the surface, Spooky's Jump Scare Mansion looks like a cute game. Spooky, the titular character, is drawn in an endearing manner, and the little signs that pop out to "jump-scare" you are adorable.

  7. Steam Community :: Guide :: Comprehensive Endless mode visual Guide v.3

    Endless mode basics. Endless mode throws the player into a special mode that as the name implies, never ends. Specimens are encountered regularly, with a new specimen added to a pool every 100 rooms. The room they spawn in is randomly decided, and once the specimen is in play, they can reoccur randomly to chase the Player, provided they do reoccur.

  8. Endings

    In Spooky's Jump Scare Mansion, there are a total of 6 endings: a good and a bad ending in Story Mode, Karamari Hospital and The Doll House. In order to get these endings, the player must meet certain requirements.

  9. Spooky's Jump Scare Mansion on Steam

    Community Hub Spooky's Jump Scare Mansion Can you survive 1000 rooms of cute terror? Or will you break once the cuteness starts to fade off and you're running for your life from the unspeakable hideous beings that shake and writhe in bowels of this house? They wait for you, they wait and hunger for meeting you. Recent Reviews: Very Positive (82)

  10. Spooky's Jump Scare Mansion (Video Game)

    In late 2016, the game got an Updated Re-release under the title Spooky's Jump Scare Mansion: HD Renovation. The re-release changed the game over to the Unity engine, improved the graphics, gave the specimens 3D models, the DLC "Karamari Hospital" is pre-included with the game, and VR support the Oculus Rift and HTC Vive. The player can also ...

  11. World's Scariest Clown || Spooky's Doll House

    We continue our adventure into the depths of Spooky's Jump Scare Mansion in part 2 of the new DLC The Doll House. Spooky's Doll House continues from the Hosp...

  12. Specimen 14

    The Protagonist, or arguably Specimen 14, is the playable character in Spooky's Jump Scare Mansion. The Protagonist is someone how has a facination with history and lves in a town near a haunted mansion. The Protagonist later entered a haunted mansion, only to meet a ghost of a girl known as Spooky. Afterwards, the Protagonist decided to head deeper into the mansion and found some old notes ...

  13. Guide To Spooky's Jump Scare Mansion

    Spooky is a Pac-Man styled game where you play as Spooky and you have to try and kill Pac-Man. It is easy and when you do a huge nail will impale Pac-Man. Spooky cart is a game where you use your car to destroy other cars. There is also a grey arcade machine where you can type in a password.

  14. Spooky (Spooky's Jump Scare Mansion)

    Spooky is the titular main antagonist of the 2014 indie video game Spooky's Jump Scare Mansion, the main protagonist of the minigames, the overarching antagonist of the Karamari Hospital DLC, and the deuteragonist of the Spooky's Dollhouse DLC. She is the restless soul of a twelve-year-old cute-looking girl with beautiful long hair who appears to have a huge sum of power and impact over the ...

  15. Spooky's Jump Scare Mansion (Complete Series)

    Spooky's Jump Scare Mansion 2014 Browse game Gaming Browse all gaming Subscribe for more Oney Plays Plays Spooky's Jumpscare Mansion (formerly Spooky's...

  16. Steam Community :: Spooky's Jump Scare Mansion

    Spooky's Jump Scare Mansion. Can you survive 1000 rooms of cute terror? Or will you break once the cuteness starts to fade off and you're running for your life from the unspeakable hideous beings that shake and writhe in bowels of this house? They wait for you, they wait and hunger for meeting you. Most popular community and official content ...

  17. Specimen 12

    Specimen 12, also known as the Mansion Within A Mansion is the twelfth specimen and an antagonist from the 2014 indie video game Spooky's Jump Scare Mansion. The host of Specimen 12 was voiced by Vernon Shaw in the original version, and by Chris Serani in the HD Renovation version. Specimen 12 itself is an old, fancy mansion that includes a dining room, library, wine storage room, parlor, two ...

  18. Specimen 14

    The Protagonist, known as Specimen 14 in the Bad Ending, is the main protagonist of Spooky's Jump Scare Mansion and its DLCs, being the character the player controls. The protagonist is never really seen when starting the game. However, in the bad ending, a rather young person of an unknown gender with brown hair, red eyes, and carrying a bloody axe is shown. The Protagonist is a person who ...

  19. Spooky's Jump Scare Mansion HD Remaster

    Gaming Browse all gaming Spooky is back and happy to announce that she's back in a big way. Spooky's Jump Scare Mansion is being recreated in Unity! One half of the Spooky's dev team...

  20. Version History

    All versions of Spooky's Jump Scare Mansion are documented here. This includes Spooky's Jump Scare Mansion: HD Renovation. Changes, fixes and updates to the game are mentioned while putting some emphasis on other outside changes the game has gone through. Game Released Stopped notes from spawning while monsters are active Added subtitles to Spooky Made Specimen 2 slower Fixed some grammar ...

  21. The Spooky's Jump Scare Mansion Review

    A review of Spooky's Jumpscare Mansion, a goofy horror game made by the genius behind Lost in Vivo.TWITCH: ht...

  22. Steam Community :: Guide :: [Updated for Doll House] Guide for all

    7 2 11 2 2 Award Favorite Share Room Achievements + Endings These are the achievements you get by progressing through the rooms in Spooky's Jump Scare Mansion! Welcome! - Begin your first game. Surprise! - Reach Room 250. Half-way there! - Reach Room 500. The Final Stretch - Reach Room 750. You Did It! - Reach Room 1000. Marathon! - Walk...