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Try this Hunter build to solo flawless the Ghosts of the Deep dungeon - Destiny 2

Rise of Bacon

Ghosts of the Deep is Destiny 2’s latest dungeon offering and has not disappointed. This Arc Hunter build is simple in setup and flawless in its execution. Combining a powerful melee ability paired with the Assassin’s Cowl Exotic helmet, this build guarantees power and the safest possible passage on the way to a solo clear.

A solo clear is required for the title and for the most skilled, an emblem available for a solo flawless clear. Not only is this dungeon a great experience it is also a source of some great looking armor and powerful loot.

Ghosts of the Deep Solo Hunter build

The dungeon itself is split into four areas with three of them containing full encounters to clear before progressing and ultimately clearing the dungeon. We start with the Hive ritual, the underwater section, Ecthar the first boss and Simmumah, the final boss.

The Hunter build to use for a solo Ghosts of the Deep dungeon clear remains consistent throughout the whole activity. The only changes are those to weapons. You may wish to add your chosen weapons as loadouts before diving in to make your clear run smoother.

If you need a helpful guide with tips and in-depth encounter guides to get you through, check out our Ghosts of the Deep guide . 

Solo Hunter build setup: Subclass, Armor and Mods

The best Hunter build is set up around the Arcstrider subclass and the only things to change are your weapon loadouts per encounter. You will need the Assassin’s Cowl Exotic Helmet and this will be equipped for the entire run.

The subclass screen showing the Hunter Arcstrider Super, Gathering Storm

The loop here is to use the powerful melee of Combination Blow and class ability Gambler’s Dodge to refresh your melee. Every melee kill grants invisibility with Assassin’s Cowl and Arc kills generate Orbs of Power. This will keep you consistently buffed, safe, and ready to take down whatever challenge the dungeon can throw at you.

  • Super: Gathering Storm
  • Abilities: Gambler’s Dodge, Combination Blow, Lightning grenades
  • Aspects: Lethal Current, Flow State
  • Fragments: Spark of Resistance, Spark of Feedback, Spark of Amplitude, Spark of Volts
  • Head (Assassin’s Cowl Exotic Helmet): Hands On, Dynamo
  • Arms: Heavy Handed, Focusing Strike
  • Chest: Arc Resistance x2, Melee Damage Resistance
  • Legs: Better Already, Weapon Surge x2 (Choose the element of what your boss DPS weapon is)
  • Class Item: Font of Restoration, Powerful Attraction, Healthy Finisher

The Season of the Deep Artifact has brought some powerful mods to unlock which complement this build perfectly. Unlock Electric Armor, Thunderous Retort, Amped Up, Lighting Strikes Twice, and Shock and Awe. All of these enhance the Arc subclass and give you the best chance for success.

The next stop is a stat and inventory check. There are a few ways to approach the bosses due to the intensity of mobs in these encounters so it's important to be set and ready before we launch the dungeon.

Ensure you go into this dungeon with 100 Resilience, this plays a huge part in keeping you alive. The 30 percent damage reduction it provides is a major difference maker due to the high enemy density during your run. With max Resilience, you can then focus on Recovery to gain your health regeneration faster when damaged and Discipline is also a solid stat to build into to keep grenades coming.

Weapons for each encounter

The main focus is on the best weapons to deal with the high mob density and boss health. Both bosses have high health pools so you may be looking at doing over four damage phases per boss to take them down.

Hive Ritual

Witherhoard perk screen

Look to use weapons with high ammo economy and a powerful special weapon. Consider weapons with add clearing perks such as Voltshot or Incandescent. Notable Exotic weapons such as Riskrunner, Thunderlord, and Witherhoard all do a strong job here.

This opening encounter has plenty of Major enemies carrying chunkier health bars. An advantage here is that you can keep a good distance with plenty of rocks and trees to use as cover to play it slowly when making your way back to the middle to place the symbols.

You can use your super at any time to help clear these waves as the main focus is staying alive during the opening four phases.

Underwater section

Your build is not a major factor here when traversing the deep. Play smart and use the air bubbles when planning your route forward to keep your pressure gauge up.

This is more about staying alive through the jumping puzzles. Play smart and safe. If you aren’t focused on a flawless run, you can use this to help map a route with some trial and error.

There are some enemies as you get close to the first boss room. Be mindful of a Shrieker which is the only real enemy that should cause problems if you get caught off guard.

Ecthar, the Shield of Savathun

Ecthar boss in Ghosts of the Deep dungeon

Before starting the encounter, ensure you have the right weapons selected to take on the challenge. Some top choices here are Lament, Riskrunner, a Shotgun with the One-Two Punch perk such as Wastelander, and Wendigo with the Explosive Light perk. The Lament is the safest choice for damage when battling this boss as it will help keep you safe while you block and do a good amount of damage each phase.

The Lament perk screen

This Hunter build makes light work of enemies that spawn in the room so the main focus with weaponry is for boss damage. The main part is remembering the loop to dodge near enemies, melee to create orbs and go invisible, and keep moving to stay safe.

Use your super to destroy the boss’ initial shield when starting the damage phase. Gathering Storm is a powerful super and will stay up a long time after taking the shield down.

If you are confident enough, when the damage phase starts there is a shield to destroy surrounding the boss preventing you from doing direct damage. The boss’ shield can be destroyed with one shot of Arbalest but then you will need to quickly switch to another loadout to continue damage. This can be risky so if you want to go this way, try to stay safe as possible when switching loadouts.

Simmumah ur-Nokru, Lucent Necromancer

Simmumah ur-Nokru boss in Ghosts of the Deep

Now entering the home stretch, this will require a tweak to your weapon loadout to help with damaging the boss. Recommended weapons here are Leviathan’s Breath, Riptide with Chill Clip, and any powerful mob clearing weapon in the special slot. Leviathan’s Breath catalyst is really strong so bonus if you have that in the bag as this weapon stuns Simmurah, making landing shots much easier. You can switch Leviathan’s Breath with a Rocket Launcher such as Hothead but it can be difficult to land shots as the boss moves almost at random and teleports to a new spot during the damage phase.

Leviathan's Breath's perks in Destiny 2

At this point you will be well versed on how to get the most out of this Hunter build and that will be tested here with pure endurance due to how high the boss' health is.

One thing to always keep your eye on are the Lucent Moths that spawn from the boss. If all of these moths hit you it will cause a wipe. When invisible and taking down the knights, always check the boss location and take out any moths you see in the arena.

When the damage phase begins, Simmumah will also have the same shield as Ecthar which you’ll need to take down before you can do direct damage. If you can stick Simmumah with your Gathering Storm super, this will cover taking down the initial shield. Once the shield has depleted, then you can start chipping away with your heavy weapon.

With this Hunter build you will have the best chance of clearing Ghosts of the Deep solo or even flawless, I wish you the best of luck, Guardian. For more Season of the Deep guide content, be sure to check out the Shacknews Destiny 2 complete strategy guide .

Contributing Editor

RiseOfBacon is a Redditor, vinyl collector, craft beer enthusiast, and lover of all things sports and gaming. Most frequently seen on r/DestinyTheGame either posting guides or in the comment section offering tips, advice, and sharing stories of Destiny triumphs and god roll chasing. Catch up with him on Reddit or Twitter using @RiseOfBacon to talk all things Destiny2.

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Destiny 2: Ghosts of the Deep Dungeon Guide

ghosts of the deep solo guide

How to Clear Ghosts of the Deep (Destiny 2)

This guide will go over the 3 main encounters of the newest dungeon, Ghosts of the Deep.

Each section will review the mechanics of the encounter and recommended loadouts.

Welcome to the Deep!

Be sure to check out the best perk combinations and rolls for the new dungeon weapons as well as builds they are utilized in.

The 3 encounters are:

Break the Ritual

Ecthar, the shield of savathûn, šimmumah ur-nokru, lucent necromancer.

There is no boss in this encounter, and serves to introduce the primary mechanics of the dungeon. At first go to the back central area of the space you spawn in at. In this area you’ll find Hive statues and spikes surrounding a torch, which is a Hive Ritual Site.

Nearby a Soulfire Orge will spawn, and killing this Ogre will reveal the way forward. A path is created which is a smoggy yellowish-green trail. This trail will take you to a group of Hive and Soulfire Binders .

break the ritual image 1

From there a new portion of the trail will be revealed. You can use your sparrow in this area to move faster in this area. Continue killing multiple groups of these Hive until the final group has a Lightbearer Hive . After killing this Lightbearer, finish its ghost to acquire a buff, Vestige of Light .

This buff lasts for 1 minute and 20 seconds, and if it runs out you will die and have to restart the process. Take note of the Symbol above the Lightbearer as this needs to correlate with the next step.

break the ritual image 2

Return to the Hive Ritual Site and there will be a cluster of enemies and a Veilweaver Wizard . Killing this Wizard will spawn a Deepsight Orb. Acquire Deepsight from this Orb to see the Symbols on the various statues around the Ritual Site.

The player who has the Vestige of Light buff will then deposit the buff into the statue with the matching Symbol that was above the Lightbearer. This will then progress the encounter, and the entire process must be repeated for a total of 4 times.

  • Kill the Soulfire Ogre
  • Follow each step of the trail killing Soulfire Binders along the way
  • Kill the Lightbearer Hive and note the Hive Symbol above them
  • Finish the Ghost to receive the Vestige of Light buff
  • Return to the Hive Ritual Site and kill all enemies and the Veilweaver Wizard
  • Activate the Deepsight Orb to reveal the symbols on the statues
  • The player with Vestige of Light will deposit the buff into the statue with the corresponding Hive Symbol from step 3
  • Repeat 3 more times to deposit into 4 statues total

In general this is a pretty straightforward encounter that doesn’t call for any specific loadout. Just be certain to have some survivability so you do not die with the Vestige of Light buff.

Nightstalker with Moebius Quiver is a good class to have as they can go invisible to stay alive with the buff if in danger, and Tethering the group of Hive along the trail will give back a lot of super energy.

The first boss of the dungeon is Ecthar. This encounter involves the same Symbols as the Ritual and utilizes the underwater pressure mechanics introduced in Season of the Deep. There are two areas of this encounter, the main room with the rally banner which will be referred to as The Mausoleum and the underwater area which will be referred to as The Deep .

ecthar the shield of savathun 1

Start off with killing the 3 Blistered Knights that spawn in the upper portion of The Mausoleum . This will spawn in an Ogre, the Keeper of the Deep at the top of the stairs. Killing this Ogre will spawn in a Deepsight Orb at the center of the room near the Rally Banner spawn. With Deepsight, you will be able to read the Hive Symbols on the walls along the sides of The Mausoleum . There will be 3 Symbols that will be highlighted.

Memorize these Symbols as you will then have to go into The Deep and find these symbols on Runes underwater. There are various holes in the floor to go into The Deep . The central hole is an exit as it has a lift to bring you out of the water, but it can be used as an entry when going in along the sides.

ecthar the shield of savathun 2

In The Deep there are various symbols on rocks and walls that can be collected. Collect the 3 Symbols that were revealed earlier. Interacting with an incorrect symbol will result in a death. Utilize the bubbles to extend the Pressure Resistance timer, to be able to search for the symbols for longer. Ecthar is also roaming around in The Deep , avoid him as his attack will heavily deplete your Pressure Resistance timer.

Activating a Symbol will spawn in a Lightbearer Hive in The Mausoleum . After collecting the 3 Symbols , return to The Mausoleum.

Kill the 3 Lightbearer Hive that spawn in The Mausoleum and use a finisher on their ghosts to collect the Vestige of Light buff. Any player can collect these buffs, and as one teammate collects the Runes another player can deal with the Lightbearers as they spawn in.

All 3 members of the team can also collect the runes and then kill the Lightbearers together. Deposit the Vestige of Light buff into one of the statues at the top of the stairs in The Mausoleum . There are 3 statues, one for each Lightbearer that spawns.

ecthar the shield of savathun 3

After depositing into the 3 statues, at the bottom of The Mausoleum near the Rally Flag will spawn a Wellkeeper Knight . Kill this Knight to spawn a pool that grants the Piercing Light buff when standing in the pool. This buff allows you to damage Ecthar’s shield .

Once the shield is depleted you can damage Ecthar himself. Be sure to get rid of the shield quickly as this counts towards the time window for the damage phase. Once the damage phase is over, the encounter will repeat until Ecthar is defeated.

Once Ecthar is defeated he spawns a ghost. Use a finisher on the ghost to complete the encounter.

  • Kill the Blistered Knights in The Mausoleum
  • Kill the Keeper of the Deep Ogre in The Mausoleum
  • Activate the Deepsight Orb and read the 3 Symbols on the wall
  • Go into The Deep and collect the 3 Symbols
  • Kill the Lightbearer Hive for each symbol collected, and finish its ghost for the Vestige of Light buff
  • Deposit the Vestige of Light buffs from each of the 3 Lightbearers into the Statues in The Mausoleum
  • Defeat the Wellkeeper Knight at the bottom of The Mausoleum
  • Collect the Piercing Light buff created from defeating the Wellkeeper Knight
  • Destroy Ecthar’s shield using the Piercing Light buff
  • Damage Ecthar’s health once the shield is destroyed
  • Repeat and Finish Ecthar’s ghost once he is defeated

There are a lot of enemies in The Mausoleum , so wave clearing weapons are necessary. This is a boss encounter that requires damaging a boss, so DPS weapons are required as well.

Ecthar is aggressive during damage and will get into melee range. Because of Ecthar getting in melee range having a Well of Radiance and/or Ward of Dawn is great for a damage boost and protection.

Good damage weapons are swords such as Falling Guillotine and Lament as well as Slug Shotguns and Legend of Acrius . A Ward of Dawn with No Backup Plans and a Legend of Acrius deals massive damage to Ecthar . Single target damage supers such as Thundercrash , Blade Barrage, or Gathering Storm are also good to have for damage.

The final encounter is another boss. There is one central room with the remains of Oryx and 3 side rooms that are accessed by walking through a wall of water, and traversing underwater for a very short distance. Start the encounter by performing a finisher on the ghost in the center of the room.

Once the encounter starts a Deepsight Orb will spawn in the center of the room alongside a plethora of enemies. Activating this Orb will highlight 3 of Oryx’s 6 body parts throughout the room in bright green. When standing near any of the body parts, there will be a green ring that lights up around the body part and gives the Ritual Conductor buff.

In the room there is an enemy Vorlog, Risen in Heresy who is visiting from the Court of Oryx in Destiny 1. When standing near the body part with the Ritual Conductor buff, kill Vorlog to reveal a Ring between the body part and center of the room. Only you need to be near the body part, not Vorlog , he can be anywhere in the room when you kill him.

Look through the Ring at the Taken King Icon that is projected at the other side of the room to reveal a Hive Symbol above the body part. This needs to be done for all 3 body parts that were highlighted via Deepsight.

simmuhmah ur nokru lucent necromancer 1

Now the 3 side rooms behind the water walls come into play. In each room is a Lightbearer Hive and a Symbol that corresponds to a Symbol above one of Oryx’s highlighted body parts. Kill the Lightbearer Hive and crush its ghost for a Vestige buff. After crushing the ghost the Symbol in the room will disappear, so be sure to take note of it before finishing the ghost.

simmuhmah ur nokru lucent necromancer 3

With the buff and Deepsight , deposit the Vestige into the body part of Oryx with the matching symbol. You cannot deposit the buff if you do not have Deepsight, so be sure to acquire it. You have a minute and 20 seconds with the Vestige buff, so you can take your time. Running out of time or depositing the Vestige into the wrong body part will instantly kill you.

Once all 3 Vestiges are deposited into the correct body parts, a Pool will appear at each of the body parts. Stand in this Pool to get the Piercing Light buff to destroy Šimmumah’s shield . Once the shield is destroyed, damage Šimmumah . This can be done anywhere in the room.

This entire process is repeated until Šimmumah is defeated. Once defeated, be sure to use a finisher on Šimmumah’s ghost to end the encounter.

  • Activate Deepsight to reveal the 3 body parts of interest
  • Kill Vorlog when standing near one of the body parts with the Ritual Conductor buff which will reveal a Ring and Taken King Icon
  • Look at the Taken King Icon through the Ring which will reveal a Hive Symbol above the body part
  • Repeat steps 2 and 3 for the other body parts
  • For each of the 3 side rooms, go into them, take note of the Symbol and kill the Lightbearer
  • Use a finisher on the ghost to receive the Vestig e buff and return back to the central room
  • Acquire Deepsight and deposit the Vestige buff in the body part with the corresponding Hive Symbol
  • Once this is performed for all 3 body parts, Pools are created at the body parts; stand in the Pool for the Piercing Light buff to destroy Šimmumah’s shield
  • Damage Šimmumah
  • Repeat the process until Šimmumah is defeated, and finish Šimmumah’s ghost

Šimmumah is tough to hit and is usually at range, so weapons with range and generous hitboxes are best. Linear Fusion Rifles, Snipers, Rockets are good for damage, but they are hard to land shots on, so use them to your own discretion.

Leviathan’s Breath , Sleeper Simulant , and Xenophage are good options because of them having good range and are much easier to land shots with. Well of Radiance is very good to have as there are a lot of enemies while dealing damage.

Ranged, single target damage supers are good to have to supplement damage or destroy the shield. Golden Gun , Blade Barrage , Gathering Storm , and Chaos Reach are good options for this purpose.

Good luck in the deep! The weapons of this dungeon are fantastic, and best in class because of their archetypes and available perks.

Be sure to check out the best perk combinations and rolls for the new dungeon weapons as well as the builds they are utilized in .

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Destiny 2 Ghosts of the Deep dungeon guide and walkthrough

Our guide to overcoming the dungeon below the Seas of Titan.

Ghosts of the Deep is an all-new Dungeon in Destiny 2 , sending Guardians into the methane soaked depths of Titan to stop the Hive from completing a ritual with nightmarish potential.

Like other Dungeons in Destiny 2 , this is an end-game level challenge geared toward three-person fireteams. It combines powerful enemies with challenging traversal, and complex mechanics designed to test skilled players. Upon successful completion, players are rewarded with unique weapons and armor, and there is a chance to obtain a new Exotic Trace Rifle called The Navigator .

This guide will lead you through every step of the journey, including how to beat Šimmumah ur-Nokru, Lucent Necromancer, in this Destiny 2 Ghosts of the Deep walkthrough .

In this guide:

  • Organizing your team for the Ghosts of the Deep dungeon
  • How to start Ghosts of the Deep in Destiny 2 and complete the Hive Ritual encounter
  • How to defeat Echtar, the Shield of Savathun
  • How to defeat Šimmumah ur-Nokru

Organizing your team for Ghosts of the Deep

Similar to setting up for a raid like Root of Nightmares , communication will be key to your success. Make sure you and your team can coordinate clearly. Voice chat is really helpful.

ghosts of the deep solo guide

There will be segments with a lot of add-clear, boss damage phases, and some challenging traversal sections. It’s best to be prepared for all of the above. Many of the enemies do arc damage, including the final boss, so Risk Runner is a solid choice, but anything strong at rapidly killing groups of enemies is viable. Linear fusion rifles like Taipan-4FR are still a strong option for boss damage, though not the only one. Bringing a Warlock who can drop a healing rift is also helpful. Regardless of how you set it up, you will want to make sure you can cover all of those bases.

The recommended power level for Ghosts of the Deep is 1790, though enemies are as high as 1810. Being properly leveled is very important to make completion reasonable, so be sure to upgrade to your finest weapons and armours before you start.

The Season of the Deep is here alongside the Into the Depths quest. You can know go fishing too! Don't forget to keep an eye on the Lost Sector and King's Fall challenge rotation schedule!

How to start Ghosts of the Deep in Destiny 2 and complete the Break the Ritual encounter

The first time you take on the Ghosts of the Deep you will need to visit Hawthorne in the Tower. She will assign you the quest Rise. Now, open the Director, navigate to the H.E.L.M., and launch Ghosts of the Deep.

This will take you to a location outside of the New Pacific Arcology. The arena is more or less a wide rectangle with the statues and exit at the center-rear. There are a few plateaus in the middle. A sunken room to the far left, and a grove of tree-like spires in the front right. Roads and paths interconnect the areas, and sparrows can be summoned to speed up traversal.

ghosts of the deep solo guide

The first encounter is called Break the Ritual . In this case, breaking the ritual means manifesting four statues. Each statue requires the same order of operations in order to manifest it:

  • Gather a Vestige of Light from a Lightbearer
  • Reveal hidden statues using Deepsight
  • Deposit Vestige of Light into the correct statue

First, kill the enemies near the statues. To gather Vestiges of Light you will first need to find and kill an Ogre called the Soulfire Binder . Once he’s been properly dealt with, a faint green trail will lead towards another part of the arena. Follow it and kill the enemies there, including two more Soulfire Binders. There will be a symbol in the air, make note of it, and follow the new trail that forms. This will lead to another group of enemies, slay them, then follow the trail to a final collection of baddies.

ghosts of the deep solo guide

This time there will be a Lightbearer, with a ghost that must be finished after you kill it. Whoever kills the ghost will receive the Vestige of Light buff. This lasts for 80 seconds, and will kill its bearer if not deposited.

ghosts of the deep solo guide

Go back to the location with the statues, and eliminate all of the enemies there. A special wizard called a Spellweaver will drop a Deepsight Orb. As soon as someone on the fireteam picks this up everyone will be granted Deepsight, revealing four hidden statues. A hive symbol will be visible on each statue. The person with the Vestige of Light must deposit at the statue whose symbol corresponds to the one noted earlier while clearing groups of adds. If done correctly, the statue will manifest and the message, 'A ritual statue manifests', will be displayed.

ghosts of the deep solo guide

A new Soulfire Binder ogre will spawn, repeat the process for three more statues to complete the encounter and open the door.

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Destiny 2: Ghosts Of The Deep Dungeon Guide

Complete every encounter of the Ghosts of the Deep dungeon with this in-depth guide.

Quick Links

Recommended loadouts, ghosts of the deep hidden chest locations, break the ritual, explore the wreckage, defeat ecthar, the shield of savathun, continue to descend, defeat simmumah ur-nokru, lucent necromancer.

Guardians have been called to explore the depths of Titan's Arcology in Destiny 2's Ghosts of the Deep dungeon. Those that own the Lightfall Dungeon Key will be able to explore the depths of Titan's ocean to uncover the remains of a long-defeated foe and some powerful new weapons. If you're interested in a Stasis Wave-Frame GL or a Rapid-Fire Glaive, Ghosts of the Deep is a dungeon you'll want to farm.

Related: Destiny 2: Every New Weapon In Season Of The Deep

As with most dungeons, Ghosts of the Deep features three unique encounters, two jumping sections, and a couple of hidden chests for perceptive Guardians to find. This guide will cover how to beat every encounter in this dungeon, explain the mechanics of every encounter, and showcase both hidden chest locations.

This dungeon contains many add-dense encounters, a boss fight that encourages close-range DPS strategies, and a final boss that encourages long-range sustained DPS strategies. Because of these wildly varied encounters, we're going to recommend that you bring multiple weapons to Ghosts of the Deep.

  • Add Clear: Machine Guns, Wave-Frame GLs, Trinity Ghoul, Osteo Striga, Riskrunner (if solo).
  • Ecthar DPS: Legend of Acrius or Lament.
  • Simmumah DPS: Linear Fusion Rifles or Leviathan's Breath (with Catalyst).

Beyond weapons, you'll also want a good build for this dungeon. Spec for 100 Resilience and use chest DR mods to increase your survivability. For builds:

  • Hunter : Nightstalker can use Gyrfalcon's Hauberk and a Void weapon for great add clear. Pair with Taipan or Leviathan's Breath for great DPS against Simmumah.
  • Titan : Sunbreaker can shrug off most damage with Sol Invictus. Consider speccing for Throwing Hammer DPS against Ecthar.
  • Warlock : Dawnblade makes DPS encounters incredibly safe through Well of Radiance. Use Starfire Protocol or Sunbracers to assist with add clear.

Return to Quick Links

Ghosts of the Deep features two hidden chests, both of which are found during platforming sections. You'll find the first one just before the Ecthar encounter and the last one right before Simmumah. As with other hidden chests, these chests can only drop items you've currently acquired from the dungeon.

Hidden Chest #1: First Hive Cave

When you first reach the ocean floor during the first platforming section, you'll have to enter a series of pressurized caves filled with Hive. In the first Hive cave you enter, hug the left wall until it ends and turn around. Climb up the ledge on your right and follow the path. You'll find the chest right next to a water barrier at the end of the path.

Hidden Chest #2: Ogre Gazebo

Just before you face Simmumah in the final encounter, you'll enter a spacious room in the Dreadnaught named "Ghosts of the Deep." This room will spawn a large Hive Ogre under a gazebo. Kill the Ogre and climb the gazebo to find the chest.

Right as you spawn into the dungeon, hop on your Sparrow and follow the dirt road. It'll take you to the middle of a Hive ritual just outside an entryway. Be sure to deploy a Rally Banner before starting. This is an add-intense encounter with many Lucent Moths , so bring a bullet-hose weapon. Machine Guns and Exotic SMGs do well here. If you're attempting solo flawless, consider using Riskrunner.

Start the encounter by killing the two Knights near the entryway. This will spawn a whole army of Hive behind you, one of which will be an Ogre. Killing the Ogre will coat one of the roads with green energy. You'll want to hop on your Sparrow and head in the direction the energy is facing. If you're going the right way, you'll eventually see a massive symbol floating in the air.

Remember this symbol and head under it. This will spawn a small pack of Hive units and a few Lucent Moths. Clearing out the Hive will spawn more energy. Follow it again and keep an eye out for the same symbol. Upon doing this three times, a Lucent Lightbearer will spawn. Kill the Lightbearer and crush its Ghost. You'll gain the Vestige of Light buff for roughly 90 seconds. If this drops to zero, you die. Return to the Hive ritual where you started the encounter.

A Wizard will be patrolling the ritual grounds. Kill the Wizard and use the Deepsight orb it drops. This will reveal a series of Hive statues around the ritual site. You'll need to activate the statue that matches the symbol you saw earlier. If done correctly, the shrine will materialize and the Vestige of Light buff will disappear. Activate four shrines to finish the encounter.

Related: Destiny 2: Season of The Deep - Fishing Guide

The depths of the Arcology are infested with Hive magic and the ruins of a great ship. Your goal is to descend into the ocean floor and infiltrate the remains of the Dreadnaught. You'll start in the Arcology itself. Look for a sort of turbine structure and make your way down. At the very bottom, you'll find a fenced-off area with some holes near the top. Jump into this area.

In this new room, you'll want to turn to your right and jump into the pipe in the wall. At the other end will be a massive chasm that's broken up with multiple floors of platforms. Keep dropping down until you reach a lobby area. Continue along the path to reach a drilling site.

Underwater Section

After defeating a few Hive guarding the area, you'll want to continue your descent. Look for a hole in the ground nearby to drop down a massive glass column. At the very bottom is a pool of water you can jump into, forcing you to use your pressurized suit.

As before, your goal is to descend as much as possible. Walk into any nearby air bubbles you see to repressurize your suit, but beware that air bubbles are not instanced in this dungeon. If you're playing with a group, you'll want to coordinate bubble grabs to ensure no one dies here.

Eventually, you'll reach the bottom of the structure with no clear way out. Look for some sunken walkways over the edge of this structure and jump down. You'll then want to look for a fan . Jump atop this fan to fling yourself back into the Arcology, repressurizing your suit. This platforming pattern repeats until you reach the ocean floor.

There is a hidden chest located in the first Hive cave.

The ocean floor is mostly linear and doesn't have many diverging paths. As with Salvage and Deep Dive, you're looking for barriers of water to walk into . These barriers indicate a room that isn't flooded, letting you fire your weapons and move as normal. Continue your descent until you reach the remains of the Dreadnaught. Get inside and complete a short jumping section to reach the next encounter.

This encounter includes plenty of adds and a highly mobile boss. Bring a good add-clearing build and a non-precision DPS weapon. Swords and Rocket Launchers work well here. A Well of Radiance is also highly recommended. Solo players will want some form of crowd control or healing to stay alive during the DPS phase.

Start the encounter by defeating the kneeling Acolytes near the center of the room. This will spawn Ecthar, a massive Lightbearer Knight that is immune to all incoming damage. You'll need to defeat three Blistered Knights in the ship to spawn an Ogre. Defeating this Ogre will spawn a Deepsight orb near the Rally Flag. Clear all the adds before using it.

Activating Deepsight will showcase three symbols on the plates adorning the ship's walls. Memorize these symbols and delve into the ocean. You'll find gaps in the Dreadnaught's floor you can use to reach the ocean floor. These exact symbols can be found lining the walls and flora. You must activate the same symbols you saw in the Dreadnaught. Activating the wrong symbol will kill you.

Each symbol you activate will spawn a small army of Hive inside the ship, one of which will be a Lucent Lightbearer. You must kill the Lightbearers and crush their Ghosts to gain Vestige of Light, same as the last encounter. Vestige carriers must deposit the buff into one of three Hive statues on the upper platform aboard the ship. Once all three statues are charged, the DPS phase will begin. Kill all the adds before starting the DPS phase.

Depositing all three Vestiges of Light will cause a Blistered Knight to spawn near the boss. Kill this Knight and stand in the energy pool it drops. This will grant a buff that allows you to damage Ecthar's immunity shield. Once broken, you'll be able to move anywhere in the arena to damage the boss. You'll have roughly 30 seconds to damage the boss here, so use everything you have. The boss will eventually regain its shield and reset the encounter, requiring you to repeat the process. There's no enrage mechanic here, so take as many DPS phases as necessary to defeat Ecthar.

The next part of this dungeon is a mix of underwater platforming and Dreadnaught navigation, nothing particularly difficult if you've made it this far. The only notable part here is a spacious room buried deep within the Dreadnaught. This zone features a Shrieker, multiple Wizards, and an Ogre that spawns near the end of the path. The second hidden chest is located directly above the Ogre's spawn location. Beyond that, kill any Hive you see, navigate through the Dreadnaught, and you'll reach the final encounter with little trouble.

Related: Destiny 2: A Complete Guide To The Spire Of The Watcher Dungeon

As with the previous encounter, this is an add-dense environment that features a boss with a massive health pool. This boss remains mostly stationary, so Linear Fusion Rifles and Sniper Rifles are good options. A good add-clearing weapon is also recommended to make the pre-DPS phases much easier. You'll also want to get a good read of the arena before you start. Destiny veterans will notice that the massive creature in the ground is none other than Oryx, the Taken King. Make note of Oryx's exposed limbs on the ocean floor, as these act as ritual sites for this encounter.

Start the encounter by crushing the Hive Ghost floating near Oryx's chest. This will enrage Simmumah , a Hive Wizard attempting to resurrect the Taken King. A Deepsight orb will spawn in the arena shortly after she starts attacking. Interact with the Deepsight orb. This will reveal a triangle floating above Oryx, its vertices located above a specific body part. Standing near these body parts will give you the " Ritual Conductor " buff. Your goal is to kill an enemy called Vorlog at each highlighted ritual site.

If done successfully, you'll get a text prompt stating, "Vorlog is slain at the [body part] or Oryx, calling Simmumah to his death!" Two green icons will appear beside the invoked ritual site: a green circle and a Taken symbol. You must line up both symbols by looking at them in a specific location , similar to the Savathun symbols in the Witch Queen campaign . Find a spot in the arena where the circle perfectly surrounds the Taken symbol. Doing this correctly will cause a large Hive symbol to appear above the body part. You must repeat this two more times, revealing a total of three symbols.

Preparing For DPS

Now that each site is displaying a symbol, it's time to use Vestiges of Light to rid Oryx's body of Simmumah's dark magic. You'll notice water barriers on the edges of the arena. Each water section leads to a Lightbearer. The first time you enter this room, you'll find a specific Lightbearer (Wizard, Acolyte, or Knight) alongside one of three symbols you just uncovered. Remember this symbol ; it disappears when the Lightbearer dies.

Kill the adds in the room and destroy the Lightbearer's Ghost. This will grant the Vestige of the [Lightbearer] , named based on the type of enemy slain. Return to Oryx's corpse and activate Deepsight. You'll see dunking orbs below each shrine symbol. Dunk the Vestige in the shrine that matches the symbol in the Lightbearer room. For example, if you saw the 'hamburger' icon in the Wizard room, you'd dunk the Vestige of Wizard at whichever shrine is displaying the 'hamburger' symbol. Dunking at the wrong shrine will kill you. Match the correct Vestige with each shrine until all three are charged.

Charging all three shrines will start the DPS phase. All three shrines will emit energy fields that will empower your weapons, allowing you to damage the boss' immunity shield. Stand in the field and damage Simmumah until their shield breaks. You're free to reposition once the shield is down, but we recommend planting a Well of Radiance and damaging the boss from a static location.

After a few seconds of the damage phase starting, Simmumah will teleport away from your fireteam and remain stationary for the rest of the fight. Use your Super and Heavy weapons to damage the boss. They remain stationary from this point forward, so using precision weapons like Linear Fusion Rifles is a good idea. Keep damaging the boss until they're either dead or become immune. If the latter occurs, repeat this process until Simmumah is slain. Kill the boss to complete the Ghosts of the Deep dungeon.

Next: Destiny 2: Season Of The Deep - Salvage Activity And Rewards Guide

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How to beat Ecthar in Destiny 2 Ghosts of the Deep dungeon

A dangerous gauntlet in the depths.

ghosts of the deep solo guide

Season of the Deep is the first of the Lightfall-era seasonal releases in Destiny 2 to come packaged with a brand-new dungeon. Ghosts of the Deep, set in the depths of Titan’s methane ocean, brings with it the return of the Lucent Hive and an ancient foe on the cusp of resurrection that Guardians must uncover the truth about. It’s one of the more complex dungeons in Destiny 2 , with some challenging health gates and combat encounters to contend with.

Ecthar, the Shield of Savathun, is the boss that awaits you in the second core encounter of the dungeon. Taking him down will require not only a hefty amount of damage but a rock-solid understanding of the two floors that make up the encounter’s arena space. However, it’s a lucrative task, as the encounter can drop some of the best loot from Ghosts of the Deep such as the SMG, Rocket Launcher and the class item. It’s farmable, too, so a fireteam can run it as many times as they desire once they’ve mastered its mechanics.

Whether it’s your first time stepping into the arena, or you’re looking to get a better grasp on the flow of battle for your future LFG runs, here’s our guide on how to take down Ecthar in Ghosts of the Deep’s second encounter.

How to beat Ecthar in the Ghosts of the Deep dungeon

Loadout recommendations.

An image of the Exotic linear fusion rifle Arbalest.

There are two key elements to having a smooth experience taking down Ecthar in the dungeon. The first is at least one Well of Radiance Warlock in your fireteam, and the second is at least one player using Arbalest. Arbalest may not be the most convenient Special weapon for ad clear or boss damage, but the bosses in Ghosts of the Deep have shields that need to be broken to begin the damage phase. These shields have a lot of health, but Arbalest can cut through it in just one or two shots.

The Well of Radiance is not just a convenient Super to have as it often is, but also integral to the common strategies for Ecthar. The Lightbearer Knight likes to get up close and personal, so damage is often done with swords or certain Exotic shotguns. We have found a lot of success with classic picks like Falling Guillotine, alongside a choice of Special weapon focused on ad clear, but it’s worth experimenting with what feels most comfortable for you in a very hectic and close-quarters damage phase.

Beginning the second encounter

An image of the arena layout for the encounter against Ecthar in the Ghosts of the Deep dungeon.

At the start of the second encounter, it’s worth taking stock of a few key landmarks in the arena. There are a number of holes in the floor, each providing an exit down into an underwater maze below. There are also three statues tucked away in alcoves on the raised section—the same design featured in the first encounter, where players will be dunking Vestige of Light buffs once again.

When the encounter begins, Ecthar will rise from the depths, and three groups of enemies will spawn at the back of the room. Among these three groups will be three Blistered Knights. These Hive Knights have large health bars, and all must be defeated to progress. Once all three are dead, a large Hive Ogre, called Keeper of the Deep, will spawn. Killing this enemy will send Ecthar back down into the underwater section below and spawn an activatable Deepsight node back down at the front of the arena.

ghosts of the deep solo guide

Activating the Hive runes

When this Deepsight node is activated, three different runes will become active on the plates suspended against the two side walls. These three symbols will need to be memorized, as to activate them, players have to go down into the depths of the bottom floor and find the symbol down in the underwater maze to activate them.

All of the Hive symbols, not just the three shown above will be on the walls down there, and interacting with a non-matching symbol will kill the player immediately, so be careful only to activate the right ones. Keep moving to avoid being attacked by Ecthar, who is also trapped in the depths. Once all three matching Hive symbols have been interacted with, text will appear on the left side of your screen that states “the runes successfully align with a crackle.”

If you are looking for a map of the layout, community member u/pryanie has created some excellent graphics that show where each Hive rune is located in the underwater section. The graphic also includes the air bubbles’ location and the air lift that will take you back into the main arena.

An image of a Hive rune as it appears in the underwater section of the Ecthar encounter in Ghosts of the Deep.

Summoning Ecthar with Vestiges of Light

Activating each of the three correct Hive symbols will spawn a Lightbearer Wizard in the room up above. As only one player needs to go down into the water below to find the matching runes, the two players above can likely start taking these Wizards down as they spawn in, even before the other fireteam member has returned to the surface. Killing the Wizard’s Ghost will award the player responsible with a Vestige of Light buff. This Vestige of Light needs to be taken and dunked into one of the three Hive Thrall statues mentioned earlier.

A Hive statue located in the Ghosts of the Deep dungeon, in Ecthar's encounter.

Once all three Vestiges of Light have been dunked into a respective statue, Ecthar will return from the depths. To break his shield, you will need to kill a Wellkeeper Knight that spawns at the front of the room where the rally flag was. Killing this Knight drops a green aura on the floor that, when stood in, grants you a buff called Piercing Light. This buff makes Ecthar’s shield vulnerable to damage, allowing you to break it and do damage to his true health bar. As recommended above, Arbalest is the best weapon for shield-breaking, so make sure to have one on your team for this step.

The damage phase

Ecthar is a very mobile boss during the damage phase. At the beginning of it, he will activate Sentinel Shield and come at your fireteam aggressively. This is why close-range boss damage options, as well as a Well of Radiance, will convert into a much higher success rate with this boss.

Once the damage phase is complete, the loop repeats once more. Perform the same steps each time until Ecthar breathes his last breath. Make sure that, after you have killed him, you remember to finish his Ghost as well, as allowing him to resurrect can softlock you out of the encounter and force you to restart the whole thing. After his Ghost has been crushed, you have completed the second encounter of the Ghosts of the Deep dungeon in Destiny 2 .

ghosts of the deep solo guide

Destiny 2: How To Defeat Ecthar The Shield Of Savathun In Ghosts Of The Deep

Ecthar is the first boss and second encounter in the Ghosts of the Deep dungeon of Destiny 2. Here's how he can be defeated.

Destiny 2's new Hive dungeon Ghosts of the Deep is themed heavily around Savathun's Lucent Hive, as proven by its second encounter. After a lengthy jumping puzzle segment, players will arrive in a chamber all too reminiscent of the Witch Queen's Throne World to face off against a giant Lucent Lightbearer, Ecthar .

RELATED: Destiny 2: Focused Fishing Explained

Ecthar works exactly like a regular Lucent Lightbearer in Destiny 2 in the sense that he behaves a lot like a Titan-class Lightbearer. He's a melee character above all, with the ability to spawn a barricade to inconvenience guardians. Here's how to defeat him in the dungeon's second encounter.

Ghosts Of The Deep: Defeat Echtar, Shield Of Savathun

The arena of this encounter is divided into two: the room and underwater. The underwater area is through which players will first enter the arena, and also get a glimpse of Ecthar as he chases after the players. Take note of the water elevator that boosts upwards , as this location will come in handy later when exiting the underwater area in a rush.

Rally up at the front of the room where the Acolytes are in prayer. When the encounter starts, several enemies will spawn at the upper part of the arena. Kill them, and an ogre called the Keeper of the Deep will spawn .

Once the ogre is defeated, a Deepsight node is made available where the rally banner was . Interact with it, and on dark plates on the left and right side of the chamber, three different Hive symbols will be lit up.

The goal of the encounter is to find these symbols in the underwater area , accessible through numerous holes in the floor around the room, finding each correct Hive symbol, and interacting with them.

RELATED: Destiny 2: Apex Predator Rocket Launcher Godroll

Interacting with a symbol will spawn a Lucent Lightbearer Wizard —three in total, one for each symbol. Players will know they have the right symbols when a message appears: The runes successfully align with a crackle . Get out of the water back into the room and kill the Wizards to gain a Vestige of Light . These must be banked in the three Hive statues mentioned earlier.

This starts the damage phase, but in order for Ecthar to take damage, players must kill an additional enemy that spawns by the rally banner: Wellkeeper Knight .

RELATED: Destiny 2: All Season Of The Deep Weapons, Ranked

At his point of death, he leaves a green puddle where players must stand to break Ecthar's shield , as it grants players the Piercing Light buff . This buff lasts for a few seconds if players step out of the pool before dropping off, so if players get pushed by Ecthar, they can still do a bit of damage to his shield. Once his shield is broken, however, players can deal damage from anywhere.

Once the damage phase ends, the encounter starts again from the beginning. A Well of Radiance and close-range damage weapons like shotguns , swords, or machine guns will be perfect for this encounter, given how the boss will try to get in melee range as much as possible during the DPS phase.

Destiny 2 is available on PC, PlayStation 4, Xbox One, PlayStation 5, and Xbox Series X/S.

MORE: Destiny 2: Best Season Of The Deep Artifact Perks

Destiny 2 7.3.0.5 Patch Notes

The 7.3.0.5 Patch for Destiny 2 has arrived, bringing with it several updates to Playlists and different game modes, weapon balance tweaks, Dungeon fixes, and more!

This page acts as a comprehensive breakdown of the 7.3.0.5 Patch for Destiny 2, including a link to the full Patch Notes .

Destiny 2 Patch Header.jpg

  • Checkmate has been moved back to the Labs node for continued iteration
  • Next up is a 3v3 Clash, which has been modified to replicate Skirmish from the original Destiny
  • Next Iron Banner, there will be an unmodified mode (e.g., Clash, Zone Control, or Supremacy as opposed to Scorched, Momentum, or Mayhem) in the 6v6 Quickplay node
  • The double rewards icon is now correctly appearing on playlists in Crucible Labs.
  • An issue where players were able to summon Sparrows during Showdown matches in 3v3 Quickplay has been fixed
  • An issue where a player could be forcibly respawned while a teammate was reviving them has been fixed
  • An issue where a player’s Ghost would spawn too close to the charge, preventing interaction, has been fixed
  • Citadel and Multiplex maps should no longer be appearing in the Competitive playlist for the Countdown Rush game mode
  • Brought back a special medal that can only be earned in this game mode
  • Some larger maps have an increased frequency of appearing in the upcoming Sparrow Control playlist
  • Reduced melee, grenade, and class ability penalties from 30% to 15%, Super penalties remain at 20%
  • Increased melee damage by 16%
  • Respawning after death does not grant additional ammo, which must be earned
  • For now, round-based modes will still start with no Special ammo
  • All Ammo Transmats will now grant 2 kills worth of Special ammo
  • Being revived no longer removes earned special ammo
  • Assist rewards increased from 7 to 10 points
  • Death rewards increased from 5 to 10 points
  • Zone capture rewards decreased from 20 to 14 points
  • Heavy pull rewards decreased from 10 to 8 points
  • Body shot damage scalar increased from -10% to -5%
  • Critical hit damage scalar will remain at +10%
  • Body shot damage scalar decreased from 0% to -3%
  • Critical hit damage scalar increased from 0% to 12.5%
  • Body shot damage scalar increased from -5% to 0%
  • Critical hit damage scalar increased from -5% to 14%
  • Body shot damage scalar decreased from 2% to 0%
  • Critical hit damage scalar increased from 2% to 14%
  • Body shot damage scalar decreased from 4% to 0%
  • Critical hit damage scalar increased from 4% to 14%
  • Body shot damage scalar increased from -9% to 0%
  • Critical hit damage scalar increased from -9% to 14%
  • Increased base damage by 20%
  • Increased projectile damage by 20%
  • Kill rewards decreased from 34 to 22 points
  • Assist rewards increased from 10 to 16 points
  • Death rewards increased from 10 to 16 points
  • Score to win decreased from 5 to 4
  • Round time decreased from 90 seconds to 75 seconds
  • Kill rewards decreased from 20 to 14
  • Assist rewards increased from 10 to 12
  • Death rewards increased from 5 to 11
  • Score to win: 40
  • Time 8 minutes
  • 14 for kills
  • 12 for assists
  • 11 for deaths

Root of Nightmares Raid

  • Once every drop is unlocked, the drop becomes random

Warlord's Ruin Dungeon

  • An issue during the second encounter where the right-side Warlord would sometimes not summon a totem after doing the animation has been fixed
  • An issue where players would spawn far behind their fireteam during the summit climb has been fixed
  • An issue during the final encounter where players could get out of the last stand arena has been fixed
  • The correct rewards will be awarded retroactively to players who unlocked these Triumphs

Ghosts of the Deep Dungeon

  • An issue where players were not awarded the weekly pinnacle reward upon Master difficulty dungeon completion has been fixed

Seasonal Activities

  • Togetherness will no longer appear as an activity modifier in The Coil
  • An issue in The Coil where a very loud sound would play when exiting the Riven vendor menu has been fixed
  • An issue where the same dialog would play twice at the beginning of Riven's Lair has been fixed
  • An issue where some dialogs would not play until the end and overlap during Riven's Lair has been fixed
  • An issue where players were being removed for inactivity while waiting for a revive for more than 3 minutes has been fixed
  • An issue where the Scorching Wish perk paired with Well of Radiance could result in a game crash has been fixed
  • An issue where the Seasonal Exotic catalyst quest was not progressing in Seasonal activities has been fixed
  • An issue where the Veiled Threats mission was missing its description has been fixed

Psiops Battlegrounds

  • An issue where no Glimmer or Loot rewards were given when completing the PsiOps Battlegrounds in the Vanguard Ops playlist has been fixed
  • An issue where players would sometimes be blocked from completing PsiOps Battlegrounds: Cosmodrome after wiping in the first Darkness Zone has been fixed
  • Access to the Vault outside of orbit was unintended but will be made available for all who want to use it until a fully polished version is made available in the future
  • An issue where the Ascendancy Rocket Launcher didn't appear in the preview screen of the Legacy Gear menu has been fixed

Gameplay & Investment

  • Reduced Handling, Mobility, and ADS Movement Speed buffs by 50%
  • An issue where Hexer Robes were not properly animating on female Warlock characters has been fixed
  • Changed stats from +20 Range and +10 Stability to +15 Range, +5 Stability, and +5 Airborne Effectiveness
  • Stay Frosty's muzzle flash is no longer too large and is a more appropriate size.
  • An issue where Legendary Shotguns were retaining radar while aiming down sights has been fixed
  • An issue where Trace Rifles would have a too large of a muzzle flash has been fixed

Bounties & Pursuits

  • An issue where An Old Flame quest for the Dragon’s Breath Catalyst would not progress during the Seasonal activity has been fixed
  • Reduced the drop rate of Gunsmith engrams from Awoken faction chests on the Dreaming City
  • It can now be obtained by interacting with the Amanda Holliday statue
  • An issue where the objectives for the Ahamkara Tales and Bonus Action Triumphs were missing in the Japanese game client has been fixed

Localization

  • An issue where the title of the reward for the Warlord’s Ruin dungeon completion was too long and is overlapped by another reward (an emblem) for one of the Triumphs, has been fixed
  • An issue where some placeholder strings in Collections were replaced with proper names has been fixed

Fireteam Finder

  • An issue where the Nightfall activity selection was unavailable on weeks when Battlegrounds were the featured Nightfall has been fixed
  • An issue where checkpoints were not respected for activities, once summoned via Fireteam Finder has been fixed

Full Patch Notes

If you wish to read the Patch Notes in full, you can do so via the official Bungie websites 7.3.0.5 Patch Notes blog post.

Up Next: Destiny 2 7.3.0.3 Patch Notes

Top guide sections.

  • Destiny Content Vault
  • The Witch Queen
  • Beyond Light

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  1. How to EASILY Solo Flawless Ghosts of the Deep

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  2. How ANYONE Can SOLO FLAWLESS Ghosts Of The Deep (Complete Hunter Guide

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  6. Solo Flawless Ghosts of the Deep Dungeon (Warlock / 4 Phase Both Bosses

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VIDEO

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  6. Solo 3 Phase Ecthar With The New Aspect On Titan

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