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Ghost Recon Breakpoint

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Assault - Class Info & Tips

Assault - Class Info & Tips - GameWith

Check out this guide for the Assault class in Tom Clancy's Ghost Recon Breakpoint! Know how to use this class, its Rank progression, Class Items and Proficiencies, & more!

Table of Contents

  • Class Info & Technique
  • Rank Rewards
  • Tips & Recommendations

Assault - Class Info & Technique

Assault

Technique Gauge Filler

  • Kills and damage dealt to drones
  • Kills with explosives
  • Close range kills

Excels In Head-To-Head Combat

Assault Classes cater to the more gung-ho playstyle. The class technique makes you a walking tank, and even encourages you to go in and get kills! With high proficiency in ARs and Shotguns, the Assault Class is for those who want to take the frontline!

Assault - Rank Rewards

Complete rank up challenges to rank up.

In order to raise your rank, you must complete Rank Up Challenges. These challenges can be fulfilled either in single/multiplayer co-op, or in Ghost War.

How To View Your Rank Up Challenges

Assault - tips & recommendations, true grit for sustain.

True Grit for Sustain

The Assault's True Grit keeps you up and running as it heals you per kill. The effect is further extended for each kill, providing an incentive for you to continue the offense.

Can Tank Enemy Damage

Can Tank Enemy Damage

Resilience adds both health and damage resistance to the Assault class. Complement it further with skills like Feel No Pain and Cold Blooded, and you'll be almost invincible.

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ghost recon breakpoint assault rank 19

Just looked at this true grit feature, it doesn't say how to use it/start it

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The Assault class is designed to be just that: the tip of the spear, leading the assault on the front lines. They draw the enemy's attention while teammates flank and engage them from different angles. Assault specializes in absorbing damage without sustaining injuries, and laying down constant suppressing fire on an enemy position. No other class has the survivability of the Assault, thanks to their ability to gain health from every kill made while their class technique is active. Ideally operating from mid- to close-ranges, Assault Rifles and Shotguns are an excellent choice. Consider equipping an Underbarrel Grenade Launcher to your Assault Rifle for taking out groups of enemies or incoming reinforcements, and remove all suppressors to maximize your damage.

If you see a large group of enemies nearby, Gas Grenades allow you to cordon off the area, forcing them to either retreat or walk through toxic fumes.

  • 1.1 Class Item - Gas Grenade
  • 1.2 Class Bonuses
  • 1.3 Class Technique - True Grit
  • 2 Level Rewards
  • 3 Tips/Trivia
  • 4 Appearances

Class Summary [ ]

Class item - gas grenade [ ].

Assault Players gain access to a area denial Gas Grenade, which has a far larger radius than the Frag Grenade but will not kill most enemies instantly requiring the enemy to be low health or stay in the gas for a few seconds, however they have no detonation time beyond the initial throw.

Class Bonuses [ ]

Assaults gain bonuses:

  • Resilience - increased health and +10% Injury resistance (+50 (One full Bar) and stacks with the Field Medic 's Medkit).
  • Assault Proficiency - +10 Accuracy and +10 Mobility to +20 on both respectively when using ARs or Shotguns.

Class Technique - True Grit [ ]

  • Charged by killing enemies and damaging drones, explosive kills and close range kills.
  • Does have a small activation time before you gain the effects and can fire/Aim down sights.

Level Rewards [ ]

Every level grants a skill point up to 10, you start at level 1.

  • Level 2 - Resilience and Assault Appearance
  • Level 3 - MC Camo (Weapon)
  • Level 4 - Assault Emblem
  • Level 5 - Senior Assault
  • Level 6 - Assault Proficiency gets raised from +10 on accuracy and mobility to +20
  • Level 7 - NK3 K Black melee
  • Level 8 - Assault Elite
  • Level 9 - Unstoppable Force title
  • Level 10 - AUG Assault Blueprint (more damage, harder to control)
  • Level 11 - Skell credits & metal parts
  • Level 12 -Judge Gloves
  • Level 13 - Skell Credits & shotgun parts
  • Level 14 - Judge Top: Assault
  • Level 15 - Skell credits & AR parts
  • Level 16 -Judge Pants Assault
  • Level 17 - Skell credits and AR parts
  • Level 18 - Judge Plate: Assault
  • Level 19 - Skell Credits and Elite weapon parts
  • Level 20 - A-TACS IX, Judge mask and AK47 Assault BP

Tips/Trivia [ ]

  • for the be detected but not get hit while getting kills challenges, you can use sync shot drones

Appearances [ ]

  • Tom Clancy's Ghost Recon Breakpoint
  • 2 Tom Clancy's Ghost Recon Breakpoint
  • 3 Tomb Raider: Relics of the Ancients

Ghost Recon Breakpoint skills - best perks, how to complete class level challenges

Four classes are available from the getgo in Ghost Recon Breakpoint. They all cater to different styles of play, such as snipers, close-quarter combat, or those that like to be sneaky. More will be added as the months progress, but each one will have its own skills to unlock and other perks to equip. We're currently collating data for all the level up challenge requirements for every class.

Ghost Recon Breakpoint skills guide

Our  Ghost Recon Breakpoint skills guide will go over the four classes and all of the skills available in the game. There are also steps for every single level up challenge.

Ghost Recon Breakpoint classes

  • Ghost Recon Breakpoint skills

Ghost Recon Breakpoint classes

As you achieve your first level up, you will get access to your first class. These are purchasable for one skill point and unlock their abilities, challenges, and any associated perks unlocked. We will be adding the conditions to unlock each perk level at a later date, but for now, here are all the  Ghost Recon Breakpoint classes .

Field Medic

Sharpshooter.

  • Engineer (DLC)
  • Echelon (DLC)
  • Medkit -  Heals injuries and gain extra health

Class Proficiencies

  • Phoenix - Self-revive
  • First Aid - Faster revives (Rank 2)
  • Pallbearer - Carry bodies faster (Rank 6)

Class Technique

  • Technique gauge filler conditions - Kills/Damage dealt to drones, revive teammates, and kills by teammates

Field Medic class level challenges

  • Kill 5 enemies with a firearm.
  • Kill 2 enemies with a headshot
  • Kill 15 enemies with a firearm
  • Buff any player with a Medkit (This replaces the standard Medkit and is a consumable item. You can throw it on the ground and use it yourself)
  • Kill 20 enemies with a firearm
  • Kill 1 enemy with CQC
  • Kill 2 enemies in less than 3 seconds
  • Kill 25 enemies with a firearm
  • Destroy 1 enemy drone
  • Kill 1 enemy from more than 150 metres away
  • Kill 30 enemies with a firearm
  • Kill 4 enemies with an SMG or Handgun without reloading, twice
  • Kill 2 enemies closer than 15 metres
  • Kill 3 enemies without being detected
  • Kill 40 enemies with a firearm
  • Kill 3 enemies in less than 3 seconds, twice
  • Kill 3 enemies with SMG without reloading or swapping, twice
  • Kill 1 enemy with an explosive
  • Kill 50 enemies with a firearm
  • Kill 10 enemies without dying
  • Kill 2 enemies with explosives in less than 10 seconds
  • Kill 2 enemies with CQC in less than 20 second
  • Kill 60 enemies with a firearm
  • Destroy 10 enemy drones
  • Kill 3 enemies in less than 3 seconds, five times
  • Kill 5 enemies without being detected, twice
  • Kill 80 enemies with a firearm
  • Kill 30 enemies without dying
  • Kill 8 enemies with SMG without reloading or swapping
  • Gas Grenade -  Hand-thrown device that deals damage over time.
  • Resilience - Extra health  (Rank 2)
  • Assault Proficiency -  Bonuses with Assault Rifles and Shotguns  (Rank 6)
  • Technique gauge filler conditions - Kills/Damage dealt to drones, kills with explosives, and close-range kills.

Assault class level challenges

  • Kill 2 enemies in less than 3 seconds.
  • Kill 15 enemies with an Assault Rifle or Shotgun
  • Kill 1 enemy using True Grit class skill
  • Kill 20 enemies with an Assault Rifle or Shotgun
  • Kill 3 enemies with an Assault Rifle or Shotgun without reloading or swapping, three times
  • Kill 1 enemy with a grenade
  • Kill 25 enemies with an Assault Rifle or Shotgun
  • Kill 2 enemies with Assault Rifle or Shotgun in less than 10 seconds, five times
  • Kill1 enemy with CQC
  • Kill 30 enemies with Assault Rifle or Shotgun
  • Kill 3 enemies while using True Grit class skill
  • Kill 10 enemies with Assault Rifle or Shotgun without dying
  • Kill 40 enemies with Assault Rifle or Shotgun
  • Kill 3 enemies with Assault Rifle or Shotgun in less than 20 seconds, five times
  • Kill 3 enemies with grenades
  • Kill 3 enemies in one use of True Grit class skill
  • Kill 50 enemies with an Assault Rifle or Shotgun
  • Kill 2 enemies in less than 3 seconds, five times
  • Kill 2 enemies with CQC in less than 20 seconds
  • Kill 20 enemies with Assault Rifle or Shotgun without dying
  • Kill 60 enemies with an Assault Rifle or Shotgun
  • Kill 12 enemies with Assault Rifle or Shotgun without reloading or swapping
  • Kill 2 enemies with CQC in less than 10 seconds
  • Kill 80 enemies with an Assault Rifle or Shotgun
  • Kill 3 enemies in less than 3 seconds, ten times
  • Kill 40 enemies with Assault Rifle or Shotgun without dying
  • Kill 6 enemies in one use of True Grit class skill
  • Cloaking spray -  Self-use item that renders user undetectable by drones.
  • Silent Death -  Suppressors on handguns and submachine guns don't reduce damage.
  • In the Shadows - Extra stealth  (Rank 2)
  • Swift Steps -  Faster movement speed  (Rank 6)
  • Technique gauge filler conditions - Kills/Damage dealt to drones, kills while in stealth, and close-range kills.

Panther class level challenges

  • Kill 2 enemies while stealthed.
  • Kill 10 enemies while stealthed.
  • Vanish from enemy sight with Cloak & Run class skill once.
  • Kill 2 enemies with CQC.
  • Kill 3 enemies with SMG without reloading or swapping.
  • Kill 15 enemies while stealthed.
  • Kill 1 enemy while using Cloak & Run class skill.
  • Kill 2 enemies with CQC in less than 20 seconds.
  • Kill 20 enemies while stealthed.
  • Kill 2 enemies in less than 3 seconds four times.
  • Kill 4 enemies with SMG or HDG without reloading, twice.
  • Kill 3 enemies without being detected, twice.
  • Kill 30 enemies while stealthed.
  • Kill 3 enemies while using Cloak & Run class skill.
  • Kill 3 enemies with SMG without reloading or swapping, twice.
  • Kill 2 enemies with CQC in less than 10 seconds.
  • Kill 40 enemies while stealthed.
  • Kill 5 enemies with SMG without reloading or swapping, twice.
  • Kill 1 enemy while using Cloak & Run class skill
  • Kill 3 enemies without being detected in less than 20 seconds, twice.
  • Kill 50 enemies while stealthed.
  • Destroy 10 enemy drones.
  • Kill 3 enemies in less than 3 seconds, five times.
  • Kill 5 enemies without being detected, three times.
  • Kill 70 enemies while stealthed.
  • Kill 3 enemies in one use of Cloak & Run class skill, twice.
  • Kill 20 enemies without being detected.
  • Kill 8 enemies with SMG without reloading or swapping.
  • Sensor Launcher - Launchable device that marks enemies in a large area.
  • Deep Lungs - Longer breath control while aiming (Rank 2)
  • Long Range Proficiency - Bonuses with Sniper Rifles and DMR (Rank 6)
  • Technique gauge filler conditions - Kills/Damage dealt to drones, Headshot kills, and Long Range kills

Sharpshooter class level challenges

  • Kill 5 enemies with firearms.
  • Kill 2 enemies with a headshot.
  • Kill 15 enemies with Sniper Rifle or DMR.
  • Kill 1 enemy while using Armor Buster ability.
  • Kill 20 enemies with Sniper Rifle or DMR.
  • Kill 3 enemies while holding breath.
  • Kill 2 enemies with Sniper Rifle or DMR from more than 150 meters away.
  • Kill 25 enemies with a Sniper Rifle or DMR.
  • Kill 3 enemies with Sniper Rifle or DMR without reloading or swapping.
  • Kill 2 enemies while using Armor Buster.
  • Kill 30 enemies with a Sniper Rifle or DMR.
  • Kill 3 enemies with Sniper or DMR from more than 200 meters away.
  • Kill 3 enemies with Sniper Rifle or DMR in less than 2 seconds twice.
  • Destroy 1 drone with Armor Buster.
  • Kill 40 enemies with Sniper Rifle or DMR.
  • Kill 10 enemies while holding breath.
  • Kill 4 enemies with Sniper Rifle or DMR without reloading or swapping twice.
  • Kill 5 enemies without being detected.  (Yellow/Orange alert is allowed)
  • Kill 50 enemies with a Sniper Rifle or DMR.
  • Kill 10 enemies with Sniper Rifle or DMR from more than 200 metres away.
  • Kill 3 enemies in one use of Armor Buster.
  • Kill 1 enemy with a headshot from more than 250 metres away.
  • Kill 60 enemies with a Sniper Rifle or DMR.
  • Kill 3 enemies in less than 3 seconds 5 times.
  • Kill 15 enemies with Sniper Rifle or DMR without taking damage.
  • Kill 80 enemies with a Sniper Rifle or DMR.
  • Kill 2 enemies with a headshot from more than 250 metres away.
  • Kill 1 enemy with a Sniper Rifle or DMR from more than 400 metres away.
  • Kill 20 enemies without being detected. (Yellow/Orange alert is allowed)
  • Supply Drone - Gives allies an extra magazine, buffing ammo. It's less effective in PVP.
  • GRL Proficiency: Grenade Launcher AOE   +10% at level 1, +20% at level 2. Less effective in PVP.
  • Piercing Bullets: Drone Damage +5% at level 1, +10% at level 2. (N/A in PVP)
  • Defensive Drone - Attacks nearby enemies. It's less effective in PVP mode.

Challenges coming soon

  • Shock Pistol - Takes down enemies stealthily. Can also put drones to sleep for a short time, or temporarily stun them if you have been detected.
  • Reflex Shot: Auto-aims with handgun if detected. (N/A in PVP)
  • Shadow Master: Shadow stealth boost and silent movement. It's less effective in PVP.
  • Handgun Proficiency: Boosts damage and no silencer malus. It's less effective in PVP.
  • Sonar Vision  - Gives a new filtered vision that uses regular wave pulses to show the silhouette of enemies. It works behind walls and can disturb drones. The area of effect and frequency of pulses is reduced when playing PVP.

Ghost Recon Breakpoint skills

Ghost Recon Breakpoint skill tree

Below is the full  Ghost Recon Breakpoint skill tree . together with some extra details such as if they're equipable perks, passive or activated abilities, and if they're usable in Coop only. To equip perks, head into the loadout menu and just before the weapons, look above it to see your perk slots. Click inside and equip the perk of your choice to that slot.

Basic skills

  • Weapon skills

Recon skills

Sniper skills, survival skills, tactics skills, economy skills, stealth skills, gadget skills, assault skills.

  • Pack Mule: +40% maximum ammo and +10% ammo pick up (Perk)
  • Experience Upgrade: +20% XP bonus (Passive)
  • Parachute: Press the spacebar while falling from a helicopter to deploy your parachute (Ability)
  • Night Vision: Activate by pressing the V key (Ability)  Coop only 
  • Perk Slot 1: Equip an extra perk
  • Perk Slot 2: Equip an extra perk

Weapons skills

  • Close and Personal: +15% reload speed and +10 to mobility (Perk)
  • Rocket Launcher: Unguided missile launcher. Unlocked for crafting and Maria's shop (Consumable)
  • Better Dismantle: Scavenge more parts when dismantling weapons (Ability)
  • Pistolero:  +20% damage, +20 technique cooldown, and +40% XP bonus while using a handgun. (Perk)
  • MK +1 Upgrade 1: Upgrade weapons to MK.2 in the gunsmith to refine and customise them
  • MK +1 Upgrade 2: Upgrade weapons to MK.3 in the gunsmith to refine and customise them
  • Thermal Vision: Hit the V key to cycle to it. (Ability)  Coop only
  • Drone Cooldown: -50% to drone cooldown (Drone upgrade)
  • Resources Detection: Adds icons on your mini-map that indicate nearby resources to pick up (Ability)  Coop only
  • Recon Mastery: Every enemy marked with your drone reduces your technique cooldown by 15%, and increases your XP gain by 50% (Perk)
  • Drone Range: +20% to drone range (Drone upgrade)
  • Drone Speed: +20% to drone speed (Drone upgrade)
  • Drone Visions: Hit the V key to use the drone’s night and thermal vision (Drone upgrade)  Coop only
  • Drone Mark Area: +75% to drone mark area (Drone upgrade)
  • Rolling Thunder: +20% to weapon damage and +20% damage to drones while using a sniper rifle. (Perk)
  • Gunslinger: +15% accuracy and handling on every hit. (Perk)
  • Iron Lungs: +100% breath control while aiming and swimming (Passive)
  • Ballistic Advantage: +60 to range and +30 to handling (Perk)
  • Speed climber: +20% climb speed (Passive)  Coop only
  • Rations Lv.2: Craft advanced rations in the bivouac for better effects and longer durations (Consumable)
  • Tireless: -40% stamina costs (Passive)  Coop only
  • Burst Forth: +10% movement speed and  +50% stamina regen speed (Perk)
  • Stamina Regen Speed: +40% to stamina regeneration speed (Passive)  Coop only
  • Rations Lvl.3: Craft extreme rations in the bivouac for better effects and longer durations (Consumable)
  • Mountaineer:  +75% slide control. Less stamina used while sliding (Passive)  Coop only
  • Water Filter:  Refill water bottle in swamps and saltwater. +2 water canteen capacity (Passive)
  • Revivalist: After an ally is downe, get +20% movement speed and +40% damage resistance (Perk)
  • Technique Accelerant 1: -5% technique cooldown (Passive)
  • Inspired: Instantly heal some of your health when your ally kills an enemy (Perk)
  • Specialised Item Carrier 1: +1 class item capacity (Passive)
  • Drone Hunter: After destroying a drone, instantly heal back some of your health for you and teammates (Perk)
  • Convoy Upgrade: Get better gear and weapons from looting convoys (Ability)  Coop only
  • Technique Accelerant 2: -15% technique cooldown (Passive)
  • Specialised Item Carrier 2: +1 class item capacity (Passive)
  • Armory Upgrade:  Get better quality weapons when buying them on demand (Ability)
  • Skell Credits 1: +30% Skell Credits from kills and in Ghost War (Passive)
  • Skell Credits 2: +30% Skell Credits from kills and in Ghost War (Passive)
  • Shop Clearance: Consumables are 50% cheaper in Maria's shop. (Ability)  Coop only
  • Sixth Sense: +25m automatic marking (Perk)  Coop only
  • Slim Shadow: +80 stealth and +10% agility (Perk)
  • Syncshot Drone:  Enables remote killer. To use, press the G key to put on the target, hold the same key to activate it. Unlock for crafting in Maria's shop. (Consumable)
  • Sensor Hack: +10% damage to drones and +30% drone evasion (Perk)
  • Explosives MK.2: Upgraded C4, frag grenades, and mines now available at Maria's shop and crafting. Also improves damage and area of effect. (Consumable)
  • Item Capacity 1: +1 item capacity to all items except items and syringes (Passive)
  • Breach Torch: a high-temperature tech torch that cuts holes in wire fences (Consumable)
  • Explosives Expert: +20% to items’ area of effect, +20% explosive damage, and +60% throw range (Perk)
  • Item Capacity 2: +1 item capacity to all items except items and syringes (Passive)
  • Shop Clearance: Hand-thrown grenade that marks enemies. Unlocks for all levels of crafting and Maria's shop. (Consumable)
  • EMP Grenades: Stuns enemy drones. Unlocks for all levels of crafting and Maria's shop. (Consumable)
  • Drone Scavenger: Scavenge more parts from destroyed drones (Ability)  Coop only
  • Guerrilla: For every hit with a shotgun, +10% damage resistance and +20% health regen speed (Perk)
  • Healing Pouch 1: +1 syringe capacity (Passive)
  • Adrenaline: After performing a melee kill, restore some health and get +40 accuracy and +20% reload speed (Perk)
  • Maximum Ammo: +25% maximum ammo (Passive)
  • Healing Pouch 2: +1 syringe capacity (Passive)
  • Feel No Pain: +50% injury resistance and gain "Relentless" - Cannot reach critical injuries levels (Perk)
  • Syringe MK.2: Heals faster and remove some injuries (Consumable)
  • Cold Blooded:  -30% Regen delay and +100% Regen speed (Perk)

Ghost Recon Breakpoint guide links

  • Ghost Recon Breakpoint guide - The main guide for Ghost Recon Breakpoint, together with some tips for beginners.
  • Ghost Recon Breakpoint weapons - Details on how equipment works, which are the best gun types.
  • Ghost Recon Breakpoint signature weapons - Where to find the best guns in the game.
  • Ghost Recon Breakpoint blueprint locations   - Learn how to find blueprints and how to craft weapons.
  • Ghost Recon Breakpoint bipod location - Where to find the bipod attachment.
  • Ghost Recon Breakpoint NVG locations - Location of several night vision goggles.
  • Ghost Recon Breakpoint health   - how to heal injuries and healing item recipes.
  • Ghost Recon Breakpoint Erewhon  - where everything is in the hub, and how to get out.
  • Ghost Recon Breakpoint PC performance - How to get the best performance for Ghost Recon Breakpoint for your rig.
  • Ghost Recon Breakpoint preorder/bonus items - how to unlock your preorder bonuses in-game.
  • Ghost Recon Breakpoint weapon parts - All the information you need to get weapon parts and other gear in Ghost Recon Breakpoint.
  • Ghost Recon Breakpoint gear level - Everything you need to know about gear levels.
  • Ghost Recon Breakpoint Faction missions - Find out what Battle Points are, the difference is between Faction Missions and Faction Support tasks, and the rewards for Battle Tiers.
  • Ghost Recon Breakpoint Year 1 - All of the upcoming stuff coming in the next year to Ghost Recon Breakpoint.
  • Ghost Recon Breakpoint raids - Details on how to access the raids and the raid release date.

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[Top 5] Ghost Recon Breakpoint Best Assault Rifles and How to Get Them

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Best Assault Rifles in Ghost Recon Breakpoint

I’m going to show you a list of 5 best assault rifles in Ghost Recon Breakpoint. And most importantly, how to get them. But it’s very important to point out what makes an assault rifle a good choice. Assault rifles in Ghost Recon Breakpoint are supposed to be the middle ground between SMGs and Sniper rifles. This means it needs to have more damage than SMGs, but less range than Sniper rifles.

But how can I speak for everyone saying which ARs are best? That’s not up to me to decide, right? With that in mind, I decided to pick an all-rounder AR and use it as a reference. And my choice was the 416. I could've chosen the 516 as well, but I think the 416 is a better pick for comparisons.

1- 805 Bren

ghost recon breakpoint assault rank 19

805 Bren - The new all-rounder

The 805 Bren would sit next to the 416 in terms of what it’s good for. It can do well in every situation. It’s good for long-range and short-range. Has very good accuracy as well as good damage. But It has something that makes it better than the 416. Its handling. Even though the stats say it’s not very accurate, It’s one of the best in accuracy, plus it’s easy to control. These two characteristics make this AR a great companion in the battle.

ghost recon breakpoint assault rank 19

416 vs 805 Bren comparison

It can be found in the Wolves Base in Sinking Country, at Camp Tiger. Remember one thing: It’s in the underground.

ghost recon breakpoint assault rank 19

805 Bren - Where to Find It

2-   ARX200

ghost recon breakpoint assault rank 19

ARX200 - A DMR in disguise

This one has a combo of good accuracy and range. And if you take a look at its stats, you’ll see that it has great damage. 36 damage compared to just 27 of the 416. This makes the ARX200 a substitute for a DMR. You can use it for those long, but not too long, ranges with the single-shot mode, then change it to automatic when you get closer to your enemies .

ghost recon breakpoint assault rank 19

416 vs ARX200 comparison

The ARX200 can only be bought at Maria's shop. It costs 15.000 skell credits.

ghost recon breakpoint assault rank 19

G2 Assault Rifle - Shoots faster than you blink

The G2 could easily be the weapon with the highest DPS (damage per second), if it wasn’t for its reload time of 3.50 seconds. But it still has the highest rate of fire in the class. 980 bullets per minute. That’s insane for an AR. This kind of BPM is only seen in SMGs. The graphics suggest that the G2 is better in range, recoil and accuracy than the 416. But out of the paper, it doesn’t seem like it. Still, this AR is for sure between the best in the game.

ghost recon breakpoint assault rank 19

416 vs G2 comparison

This one can only be bought in Maria’s shop as well.

4- MK.17 Assault

ghost recon breakpoint assault rank 19

Mk.17 Assault Variant - What was good got even better

Take a look at the stats of this gun down below. You’re not seeing things, it has 42 damage. That’s the highest damage in the assault rifle class. The damage combined with its long-range capability makes this assault rifle a Full Auto DMR. It can take on those far distances the 416 cannot. You know those tough enemies that, after they detect you, take more bullets to be killed? This weapon is perfect against those soldiers. The MK17 Assault, or Scar as I like to call it, has a low rate of fire. But I don’t see it as a problem as many people do. The low bullets per minute help me shoot for longer periods, which is good for readjusting my aim. If I miss some shots, the next ones can easily be addressed to the head.

ghost recon breakpoint assault rank 19

416 vs Mk.17 comparison

I know you’re probably broke right now, but to get this one you’ll have to buy it at Maria's shop.

ghost recon breakpoint assault rank 19

Tavor Assault Rifle - You won't miss the toilet seat

I know 20 damage for an AR is pretty low. But if you multiply 20 by 30, which is the number of bullets in the magazine, it’s pretty high, isn’t it? With this assault rifle, you will make every shot count. I haven’t put my hands on a gun more accurate than this one. And it’s not just the accuracy, its recoil is practically non-existent. Bullets will spread eventually, but the spread area is small. Just keep your aim to the center of your enemy body and hold the trigger.

Don’t try to spray your opponent from too far though, as the enemy soldier will be smaller than your spread area. If it wasn't for the lack of range effectiveness, the Tavor would be the jack of all trades in Ghost Recon Breakpoint.

ghost recon breakpoint assault rank 19

416 vs Tavor comparison

You can find this weapon in Wild Coast, at the Engine R&D Center. You can check it down below.

ghost recon breakpoint assault rank 19

Bonus- 416 Assault Special

ghost recon breakpoint assault rank 19

The king of Burst-Fire. I don’t see people using burst-fire in Ghost Recon Breakpoint very often. The truth is, burst-fire mode sucks. But recently I’ve tried the 416 Assault Special variant, which is only available on burst or single-mode. Looks cool. And it’s pretty accurate. It also has more damage than the standard 416. Its burst of 3 bullets will land at the same spot, different from every other burst-fire weapon I've tried.

ghost recon breakpoint assault rank 19

416 vs 416 Assault Special comparison

If you still have both your kidneys, then you can probably buy this one. It’s available at Maria’s shop.

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ghost recon breakpoint assault rank 19

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Soldier with his 805 bren with custom painting

805 Bren Assault Rifle

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TE5LA's picture

TE5LA 1 year 9 months ago

However, I still think the best ASR in the game is the standard M4A1. Accurate, low recoil, good range, sounds great even suppressed, one of the few assault rifles that can use both the 100-round mag and under-barrel grenade launcher. No contest.

I love the G2, it's like a laser. Get it with +Accuracy/Range and max ASR Mastery. In your charts, the G2 is better or equal in every category over the 416. The other weapons are mostly worse.

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ghost recon breakpoint assault rank 19

Ghost Recon Breakpoint | All Classes Levelling Rewards

In the newest Tom Clancy’s Ghost Recon® game, take on the role of a Ghost and battle the Wolves, a rogue special operations group! The class levelling rewards for Ghost Recon Breakpoint are listed in this guide. Look them over from below.

ghost recon breakpoint assault rank 19

All Class Levelling Rewards In Ghost Recon Breakpoint

You begin at level 1, and each level grants you a skill point.

Echelon – Leveling Rewards

  • Level 2 – Master of Shadows boost (+10% to +20%) and echelon appearance
  • Level 3 – Grey Python Weapon camo
  • Level 4 – Echelon Emblem
  • Level 5 – Senior Echelon
  • Level 6 – Handgun proficiency boost (+10% to +20%)
  • Level 7 – Echelon Karambit melee (Sam’s custom Karambit)
  • Level 8 – Echelon elite Emblem
  • Level 9 – Master Assassin Title
  • Level 10 – Maxim 9 Blueprint
  • Level 11 – Metal Parts
  • Level 12 – Silencer Gloves | Echelon
  • Level 13 – Handgun Parts
  • Level 14 – Silencer Top | Echelon
  • Level 15 – SMG Parts
  • Level 16 – Silencer Pants | Echelon
  • Level 17 – AR Parts
  • Level 18 – Silencer Vest | Echelon
  • Level 19 – Elite Weapon Parts
  • Level 20- A-TACS FG Weapon Paint, Silencer Mask | Echelon, A2 Shorty Blueprint

Engineer – Level Rewards

  • Level 2 – Piercing Round boost (5% to 10%)
  • Level 3 – MC Arid
  • Level 4 – Engineer Emblem
  • Level 5 – Senior Engineer title
  • Level 6 – GL proficiency radius increased (10% to 20%)
  • Level 7 – Mark 2 melee
  • Level 8 – Engineer Elite emblem
  • Level 9 – Master Engineer Title
  • Level 10 – M-32 MGL Blueprint
  • Level 11 – Skell credits & metal parts
  • Level 12 -Architect Gloves: Engineer
  • Level 13 – Skell credits & LMG parts
  • Level 14 – Architect Top: Engineer
  • Level 15 -Skell credits & High-end Parts
  • Level 16 -Architect Pants: Engineer
  • Level 17 – Skell credits & AR parts
  • Level 18 – Architect Vest: Engineer
  • Level 19 – Skell credits & Elite weapon parts
  • Level 20- A-TACS AU Weapon paint, Architect Mask and BP for the MK48 SAW

Panther – Level Rewards

  • Level 2 – boost to in the shadows (+10 stealth to +20)
  • Level 3 – MC Black weapon camo
  • Level 4 – Panther Emblem
  • Level 5 – Senior Panther
  • Level 6 – swift steps boost (+5% to +10%)
  • Level 7 – Lycan melee
  • Level 8 – Panther Elite title
  • Level 9 – Apex Predator
  • Level 10 – Scorpion Evo3 CQC Blueprint (Less range and better recoil)
  • Level 11 – Skell credits & Metal Parts
  • Level 12 -A-TAC AT-X Gear Paint
  • Level 13 – Skell credits & Handgun parts
  • Level 14 – Flayed Chest Panther
  • Level 15 – Skell credits & SMG parts
  • Level 16 – Flayed Legs Panther
  • Level 17 – Skell credits & ASR parts
  • Level 18 – Flayed Vest Panther
  • Level 19 – Skell credits & Elite Weapon parts
  • Level 20- A-TACS AT-X weapon paint, Flayed skull Helmet (Appearance) and the Blueprint for Scorpion Evo3 Tactical

Assault – Level Rewards

  • Level 2 – Resilience and Assault Appearance
  • Level 3 – MC Camo (Weapon)
  • Level 4 – Assault Emblem
  • Level 5 – Senior Assault
  • Level 6 – Assault Proficiency gets raised from +10 on accuracy and mobility to +20
  • Level 7 – NK3 K Black melee
  • Level 8 – Assault Elite
  • Level 9 – Unstoppable Force title
  • Level 10 – AUG Assault Blueprint (more damage, harder to control)
  • Level 12 -Judge Gloves
  • Level 13 – Skell Credits & shotgun parts
  • Level 14 – Judge Top: Assault
  • Level 15 – Skell credits & AR parts
  • Level 16 -Judge Pants Assault
  • Level 17 – Skell credits and AR parts
  • Level 18 – Judge Plate: Assault
  • Level 19 – Skell Credits and Elite weapon parts
  • Level 20 – A-TACS IX, Judge mask and AK47 Assault BP

Field Medic – Level Rewards

  • Level 2 – First aid raised from +10% to +15% and medic appearance
  • Level 3 – MC Tropic weapon camo
  • Level 4 – Medic emblem
  • Level 5 – Senior medic
  • Level 6 – Pallbearer Bonuses raised from +10% and +20% to +15% and +40% respectively
  • Level 7 – CFB Melee
  • Level 8 – Medic elite
  • Level 9 – Guardian Angel
  • Level 10 – 416 Scout Blueprint (DMR converstion of the 416 AR, Higher range but trigger restrictions)
  • Level 12 – Golem Gloves
  • Level 13 – SMG Parts
  • Level 14 – Golem Armor
  • Level 15 – DMR Parts
  • Level 16 – Golem Pants
  • Level 17 – ASR Parts
  • Level 18 – Golem Cape
  • Level 19 – Elite Weapon Part
  • Level 20 – A-Tacs AU (Gear Paint) / Golem Mask / Blueprint MPX Tactical; Integrally suppressed, highly accurate.

Sharpshooter – Level Rewards

  • Level 2 – Deep lungs boost from +50% to +100% and Sniper Appearance
  • Level 3 – MC Alpine
  • Level 4 – Sharpshooter emblem
  • Level 5 – Senior Sharpshooter
  • Level 6 – Long Ranged proficiency Boosted (+5% and +20 to + 10% and +30 respectively)
  • Level 7 – Strong Arm Melee
  • Level 8 – Sharpshooter Elite
  • Level 9 – Eagle Eye
  • Level 10 – Scorpio Scout Blueprint (Lighter configuration, Highly mobile)
  • Level 11 – Skell Credits/Metal Parts
  • Level 12 – Commissar Gloves
  • Level 13 – Skell Credits/DMR Parts
  • Level 14 – Commissar Shirt
  • Level 15 – Skell Credits/Sniper Parts
  • Level 16 – Commissar Slacks
  • Level 17 – Skell Credits/Assault Rifle Parts
  • Level 18 – Commissar Coat
  • Level 19 -Skell Credits/Elite Weapon Parts
  • Level 20 – A-TACS FG/Commissar Helm/MK14 Assault

Well, those are the Class Level Rewards for you in Ghost Recon Breakpoint. If you found this guide to be useful, please leave a comment to let me know. Adieu!

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Ghost Recon Breakpoint: Which Ghost Class You Should Choose (Field Medic, Assault, Panther, Sharpshooter)

ghost recon breakpoint assault rank 19

Ghost Recon Breakpoint allows players to specialize in particular playstyles thanks to its expansive skill trees and its four core ‘Ghost Classes.’ Field Medic, Assault, Panther, and Sharpshooter all offer their own unique pros and cons, and it’ll be down to players to figure out which is best for them. This Ghost Recon Breakpoint Ghost Classes guide will talk you through each one, offering suggestions as to the playstyle it best suits.

Which Ghost Recon Breakpoint Ghost Class You Should Choose

Field medic.

Ghost Recon Breakpoint ghost classes

The Field Medic Ghost Class is the class you’ll want to go for if you’re planning to play with others and like to heal them up and play more of a ‘Support’ role in your team.

The Field Medic’s technique is a Healing Drone which heals and revives friendly teammates, while its Class Item is a Medkit that heals injuries and grants extra health to the user.

Combining these two healing-based options are the Field Medic’s Class Proficiencies. We’ve listed these down below, but once again focus on supporting your teammates and getting them out of trouble when they’re in a pinch.

  • Faster Revive
  • Carry Bodies Faster
  • Can Self-Revive

Best Ghost Recon Breakpoint Ghost Class For: Those who want to play a support role and will mostly be playing with other players.

ghost recon breakpoint assault rank 19

If you’re more about dealing damage than healing the damage your teammates take, the Assault Ghost Class is going to be the one for you in Ghost Recon Breakpoint.

As its name suggests, this class is all about dealing out damage and being able to tank hits. Its Class Technique, True Grit, grants recoil reduction and damage resistance, and any kills heal and extend the duration of the ability.

You’ll also be granted a Gas Grenade that deals damage over time to anyone caught in the radius.

The only slight disadvantage is that the Assault class has one less proficiency than the Field Medic, but they’re still pretty great for the playstyle you’re likely going to adopt if you pick it. They’re as follows:

  • Extra Health
  • Bonuses with Assault Rifles and Shotguns

Best Ghost Recon Breakpoint Ghost Class For: Those who can’t help but run in all-guns-blazing. The ‘Tank’ build.

Ghost Recon Breakpoint ghost classes

The Panther Ghost Class is all about giving you the skills and abilities to creep up on your targets undetected. Just like a Panther in the wild! It all makes sense now!

The Class Technique here is Cloak & Run which allows players to briefly disappear behind a smokescreen when activated. Its Cloaking Spray class item also renders the user undetectable by drones, which can be particularly handy for creeping up into a good vantage point on your targets.

The Panther class does have three proficiencies all of which are aimed at allowing you to drop in undetected on your enemies, stealth kill ’em, and move on without a sound.

  • Bonus Stealth
  • Faster Movement Speed
  • Suppressors on Handguns and Submachine Guns do not reduce damage

Best Ghost Recon Breakpoint Ghost Class For: The player who wants to be sneaky and stealthy in their approach to combat.

Sharpshooter

ghost recon breakpoint assault rank 19

Finally, we’ve got the Sharpshooter class in Ghost Recon Breakpoint. This Ghost Class is all about sitting back and picking off your targets from distance. Snipers, DMRs and providing covering fire are the orders of the day for the Sharpshooter.

Its Class Technique, Armor Buster, grants high-penetration bullets with bonus damage and muzzle velocity for picking off and dealing massive damage from a distance.

The Sensor Launcher Class Item marks enemies in your surroundings once launched, allowing you to keep better track of all targets in the area, too. The Sharpshooter Ghost Class does only have two proficiencies, but again, they’re kinda perfect for this sniper-like build.

  • Longer breath control while aiming
  • Bonuses with Sniper Rifles and DMR

Best Ghost Recon Breakpoint Ghost Class For: Players who like to sit back and pick enemies off from range. A wannabe sniper in the making.

What’s the Best Ghost Recon Breakpoint Ghost Class?

As you might have guessed if you’ve read our breakdown of the classes above, there’s no real ‘best’ Ghost Recon Breakpoint Ghost Class. Each one is really just tailored to suit a particular playstyle, and the more time you spend with it, the more you’ll be able to purchase skills and abilities to further refine it to your liking.

That being said, if you’re going to be playing Breakpoint on your own a lot of the time, perhaps don’t go for the Field Medic class. It’s most effective when used when playing with others using the different classes and playing solo would render some of its abilities and proficiencies a little useless.

If you’re playing solo, we’d probably recommend going for any of the other three classes. Assault is our personal choice, because we love to go in all-guns-blazing, and having that additional health is always a bonus. At the end of the day, though, the decision is up to you.

That’s everything you need to know about which Ghost Class to choose in Ghost Recon Breakpoint . For more tips, tricks, and guides, be sure to check out our wiki , search for Twinfinite , or check out more of our guides below.

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About the author

ghost recon breakpoint assault rank 19

Chris Jecks

Chris Jecks has been covering the games industry for over eight years. He typically covers new releases, FIFA, Fortnite, any good shooters, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.

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Here are all the weapons in Ghost Recon Breakpoint

Jon Bernthal won't know what hit him.

ghost recon breakpoint weapons

What guns are in Ghost Recon Breakpoint? As you'd expect from Ghost Recon, there are a lot of 'em. Ghost Recon games have always been about crafting tactical loadouts, cobbling together your best kit, and swapping out weapons to handle a variety of military operations. That's still true in Breakpoint.

This invariably leads to a bumper backpack full of guns, and a lot of time spent deciding what to take into combat. Knowing a bit about each gun and how you can customize it will make that process easier. Here’s a list of all the Ghost Recon Breakpoint weapons you'll have at your murderous disposal.

How Ghost Recon: Breakpoint weapon customization works

As well as a number of weapons to use, each will be customizable per part via the gunsmith system in Breakpoint, which allows you to swap out muzzles, rails, under barrels, and more. 

You can also paint your guns in different colors to truly make your loadout unique with the per-part aesthetic customization system in the game. Players have two slots for regular two-handed weapons and a sidearm slot to fill.

Now here's each gun type, and the four Ghost Recon Breakpoint classes they suit best.

Assault rifles

The bread and butter of Breakpoint, assault rifles are a popular choice across all classes. But naturally, they lend themselves to the aptly-named Assault class. Assault players receive recoil reduction and gain proficiency with ARs, so it’s a no-brainer to pick out a good one with which to mow through the Wolves.

  • 805 Bren: Best damage/handling combo in class
  • A2: High muzzle velocity, strong power with a hell of a kick
  • 416: Highly versatile. The gold standard
  • AK-47: Best penetration in class, kicks like a mule
  • AUG: Highly accurate, high range, slow reload
  • G36C: Most agile in class, less damage
  • AK12: Agile, retaining good range at the cost of stopping power
  • MK17: High range, high damage, punishing spread
  • SC-20K: Best in class for muzzle velocity, long reload
  • TAVOR: Best in class for handling, packed shots
  • M4A1: Best in class ROF, demanding recoil
  • AK74: Best in class range, highly accurate, power trade-off
  • 416 Shorty | Brown: Nomad's signature rifle
  • MK17 Assault | Wolves: Assault variant: tougher recoil, higher power
  • VHSD2: Versatile carbine with high accuracy, reload and recoil trade-off
  • 553: Good damage and penetration, less range

Light machine guns

If you’re looking for some heavy weapons in Breakpoint, you can’t go wrong with an LMG. High power, tremendous recoil and limited mobility are the perks here. Consider spreading their use across other tank-focused classes like Assault and Field Medic.

  • CTMMG: Tough recoil, long range and highly portable
  • L86A1: Lightest in class, converted ASR, damage trade off
  • MG121: High damage and kick with good mobility for its power
  • 6P41: Strongest firepower in class, tough recoil
  • MK48: High damage, high ROF, tough spread
  • T95: Fastest reload in class, range and power trade off

Submachine guns

Nimble and powerful, submachine guns should be the weapon of choice for those who love to spray and pray. They still require tactical thinking though: SMGs suit the Panther class well, the stealthy member of the team who boasts a cloaking ability. Crucially they can disable the reduced damage hit of suppressors on handguns and submachine guns. This way you can skulk in the darkness with an SMG and pick Wolves off with ease.

  • P90: High damage and mag capacity, punishing recoil, low accuracy
  • Bullpup PDR: ASR caliber, hard hitting but harder to manage
  • Scorpion Evo3: High rate of fire and stability, muzzle velocity and range trade off
  • MP7: Highest mobility in class at the cost of damage and range
  • Vector: Highest ROF in game, low recoil, damage and accuracy trade off
  • SN-9mm: High impact and good range, low on accuracy
  • MP5: highest firepower in class at the cost of accuracy and mobility
  • UMP: Lowest muzzle velocity in class but packs a punch

Sniper rifles

Breakpoint's Sharpshooter class is designed specifically for snipers: it lets them use bullets that blast through armour and deal high damage. As well as their useful class technique, Sharpshooters can hold their breath longer while using snipers and marksman rifles.

  • L115A3: The middle ground between larger caliber and less stopping power. Best of both worlds
  • M82: Highest firepower in class, punishing recoil
  • Recon-A1: Light and mobile bullpup, highly agile with reload trade off
  • HTI: Highly lethal and fairly agile, reload trade off
  • Scorpio: Best mobility and tragedy acquisition in class, less power
  • HTI | Survival: Part of the Survival Series. Highly lethal and fairly agile, reload trade off
  • TAC50 | Brown: Part of the Rowan Brown Series. Highest range in class, less mobility
  • TAC50: Highest range in class, less mobility

Crunchy and unparalleled in power, shotguns are the perfect secondary weapon for classes who want to deal strong close-quarters damage. Needless to say, they're best put to use in an Assault or Field Medic build, those that'll want to get into the thick of the action.

  • M4: Strongest in class at the cost of mobility
  • KSG12: Largest magazine in class at the cost of range and reload speed
  • RUI2SG: Mag-fed semi auto shotgun, solid all rounder
  • SASG12: Full auto with a kick and damage trade off

Handguns should be used across all classes and are quite useful when you’ve run out of your ammo for your primary weapon. Choose wisely as to whether you want a semi-automatic quick-firing pistol or something devastating but slow like the Desert Eagle.

  • 5.7 USG: High caliber pistol, great firepower and capacity at the cost of tough recoil
  • C-SFP: Shortest range in class, packs a punch
  • Desert Eagle: Packs a punch, high recoil. Needs no introduction
  • F40: High magazine capacity, good all rounder
  • M1911: High range and accuracy, slower reload
  • M9: High magazine capacity and damage, less range and harder to control
  • P227: Highest mobility in class with lesser range
  • P320: Fastest reload speed in class, wide sights
  • P45T: Hood middle ground between more damage and control
  • PX4: Good damage, harder to control
  • USP Tactical: Best sight acquisition in class, low damage

Designated Marksman Rifles

As with sniper rifles, designated marksman rifles are best suited to the Sharpshooter class. Hold your breath, take aim, and breeze past those PMC baddies.

  • FRF2: Highest range and accuracy in class, bolt action trade off
  • G28: Great all around, high ROF, less damage and range
  • MK14: Full auto action at the cost of lowest range and damage in class
  • MK14 Assault | Brown: Part of the Rowan Brown Series. Assault variant: tougher recoil, higher power
  • SVD-63: Strongest firepower in class at the cost of rate of fire

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Ghost Recon: Breakpoint - Best Classes, Ranked

How does each class measure up in Ghost Recon: Breakpoint? Read on to find out!

Combining tactics, strategy, and a host of different vehicles and weapons at the player's disposal, Ghost Recon: Breakpoint was the sequel to Ghost Recon: Wildlands . While getting off to a shaky start, the game has undergone several improvements since its 2019 release to warrant players revisiting the game or attracting new visitors to the Ghost Recon franchise.

RELATED: Ghost Recon: Wildlands: Best Snipers in the Game

Ghost Recon: Breakpoint features a surprisingly deep roster of character classes that players can utilize to bring out the best offensive weapons according to their preferred style of play. Whether players are more inclined to stealth kills, long-distance shots, or running straight into the belly of the beast, Ghost Recon: Breakpoint will have the right equipment to serve any purpose. With seven different options to choose from, players should take note of what each class entails and which of them will bring out the best in their strategic preferences.

7 Pathfinder

The ultimate strategist and the most resourceful member of the Ghost Recon: Breakpoint roster, the Pathfinder is adept at maximizing resources and scoping out threats in order to devise a plan of attack . This class makes use of a thermal vision for identifying adversaries and will use a recon drone to scope out hostiles and tactical caches alike.

The class technique, Armaros Interface, empowers Pathfinders with a high-altitude drone with enough firepower to spot enemies from above and flat-line them before they know what has hit them. Unique to this class, Pathfinders can only fill the technique gauge by using their Uplink Protocol item.

Gaming ninjas have options when it comes to character classes in Ghost Recon: Breakpoint , as the Echelon class is one of two options that provide perks to players who thrive in remaining undetected . Players with the Echelon tag have greater stealth bonuses and are far deadlier with handguns, which can be attributed to the higher damage bonus.

RELATED: Underrated PS4 Stealth Games

Echelon players will also have their own superpower that enables them to see enemies through the walls. With the Sonar Vision class technique, enemies can be marked through walls and any drones will be disrupted to avoid detection. This is available to players who fill the perk's gauge by performing stealth and close-range kills.

5 Field Medic

Living by the old adage "strength in numbers," the Field Medic class is designed for the team players and those that won't sprint past a downed comrade during their own killing spree. The Field Medic class rewards players that support their teammates and equips them with the tools to self-revive and heal comrades faster.

The class technique Healing Drone enables players to access downed teammates that otherwise may be inaccessible by operating a drone to help revive a wounded comrade. In order to fill the technique gauge to make use of the drone, players will need to revive teammates and cause damage to enemy drones. Unlike the other classes, the Field Medic thrives from the success of the team, so the technique gauge is also impacted by kills made by teammates.

Engineers are tech-savvy soldiers that use the many technologically advanced weapons at their disposal to gain an advantage over their enemies. In this class, players can make use of powered-up drones and more potent grenade launchers to pick off adversaries. Engineers wield higher-damage drones but also benefit from a drone equipped with additional ammunition.

Perhaps the best class technique in Ghost Recon: Breakpoint , the Engineer can make use of a lethal Defense Drone, which will attract the attention of enemies by luring them away from the player with a spray of bullets. This technique is perfect for ambushes, or for making a getaway when the odds are not in the player's favor. In order to ready the drone, players need to destroy enemy drones and perform kills with explosives.

3 Sharpshooter

The Sharpshooter is the perfect toolkit for those with a steady aim over long distances and camping enthusiasts . This class grants players longer breath control, which broadens the window of time to pull the trigger while aiming, and additional bonuses for sniper rifles. Additionally, the Sensor Launcher class item makes it significantly easier to identify targets in a large space.

RELATED: Every Ubisoft Game Coming Out In 2023

The Sharpshooter perk, Armor Buster, gifts players will high-penetration bullets that cause a significant amount more damage, which will be just as deadly on enemy vehicles as it will on human targets. The gauge to earn use of this technique can be boosted from long-range kills and headshots.

Built for the player that is all about disposing of adversaries by causing as much destruction as possible, the Assault class is designed for those with little regard for their own safety in their quest to inflict pain. With a loadout that boosts health with every kill and fills the technique gauge from close range and explosive kills, the Assault class is the perfect starting point for those introducing themselves to the Ghost Recon franchise.

The Assault class' technique, True Grit, grants the player a reduction in weapon recoil and makes them more resistant to damage. As a sweetener, the technique duration will lengthen as kills are made while simultaneously replenishing health. For those that find themselves in the firing line more often than not, the Assault class is perfect for a reckless style of play.

Like the great black cat from where it gets its name, the Panther class is suited for players who thrive in the shadows , preparing to pounce on their prey. This class offers bonus stealth and faster movement and will take away the damage penalty for using weapon suppressors. It also includes a cloaking spray, which renders the player completely invisible on the radar of drones and enemy players alike.

The Panther class technique, Cloak and Run, provides players with a potent smoke grenade that completely masks them in a thick fog. This technique is useful for either closing the gap on an adversary or for making a quick getaway when the cards aren't in the player's favor. Players who favor stealth will not have any problem filling the technique gauge, as bonuses are granted for stealth and close-range kills.

Ghost Recon: Breakpoint is now available on PC, PS4, PS5, Xbox One, and Xbox Series X/S.

MORE: The Best Tactical Shooters Of All Time, Ranked

IMAGES

  1. Ghost Recon Breakpoint Assault Challenge Level 19

    ghost recon breakpoint assault rank 19

  2. Ghost Recon Breakpoint Assault Rank 19 Challenge Kill 10 Enemies In 40

    ghost recon breakpoint assault rank 19

  3. Ghost Recon Breakpoint Assault Rank 19 Challenge Quickly Kill 1 CQC 2

    ghost recon breakpoint assault rank 19

  4. Ghost recon breakpoint Rank up challenge Echelon class complete easy

    ghost recon breakpoint assault rank 19

  5. Ghost Recon Breakpoint : Assault Rank 19 : Kill Enemies With A Thrown

    ghost recon breakpoint assault rank 19

  6. Ghost Recon Breakpoint All Classes Complete Rank Up Guide 10-20

    ghost recon breakpoint assault rank 19

VIDEO

  1. Ghost Recon Breakpoint

  2. Ghost Recon Breakpoint : Pathfinder Rank 3 : Challenges

  3. That’s Why I Play This Game

  4. Ghost Recon Breakpoint

  5. Ghost Recon Breakpoint : Assault Rank 9 : Challenges

  6. Ghost Recon Breakpoint Pathfinder Rank 19 Challenge Kill 10 In 60Secs Undetected Good Hope Mountain

COMMENTS

  1. Ghost Recon Breakpoint Assault Rank 19 Challenge Quickly Kill ...

    This one took a bit of doing, trying to figure out the easiest combo to use ended up going CQC, HDG, ASR, Under barrel Grenade launcher.Also did the 15m Frag...

  2. Ghost Recon Breakpoint Assault Challenge Level 19

    1) Kill 10 enemies in Infinity Province in less than 40 seconds2)Quickly get one kill with CQC, two with different firearms, and one with explosive (any order)

  3. Ghost Recon Breakpoint Assault Rank 19 Challenge Kill 10 ...

    Pretty simple to do up here just make sure to familiarise yourself with where enemies are before shooting and its always a good idea to kill snipers as quick...

  4. Some help Please with Assault class level 19 : r ...

    🔹Official fan home of Tom Clancy's Ghost Recon: Breakpoint. (XBX,PS4,PC & Stadia) 🔹Please feel free to share, discuss or ask, anything about Ghost Recon: Breakpoint here with your fellow Ghosts and Wolves. 🔹 We are a community built and ran sub. 🔹 We are not owned/operated by Ubisoft.

  5. Assault

    Check out this guide for the Assault class in Tom Clancy's Ghost Recon Breakpoint! Know how to use this class, its Rank progression, Class Items and Proficiencies, and more! ... Assault - Rank Rewards. Rank Rewards; 2: Resilience +50 Maximum Health, +10% Injury Resistance: Appearances Assault: 3: Weapon Paint MC-4: Emblem Assault-5: Title

  6. Breakpoint Class Challenges 11-20 : r/GhostRecon

    All 11+ challenges need to be completed on the raid island. All will include "kill XX on Goliath island" , then most stages will include "kill XX at specific island location while undetected" and the third part will be something like "kill XX without reloading/switching weapons". Echelon will require handgun / pistol for most of the third parts ...

  7. All Class Rank Challenge Details : r/GhostRecon

    GL, wait until the jeeps are close, pop ability, nade jeeps, bang, 10 kills in like 2 seconds. If you do have to be in a certain location, make sure you're actually there. For example, killing enemies at the Chemical Refinery is pretty easy from the ridge on the south side with a sniper rifle, but there are a lot of places on that ridge that ...

  8. Best Ghost Recon Breakpoint Assault Rifles, Ranked

    With new weapons and ways to play, here are more of the best assault rifles in Ghost Recon Breakpoint. 11 AK47 30 Damage Per Shot. Reload. Rate of Fire. Magazine Size. 3.25 sec. 600. 30.

  9. Assault

    The Assault class is designed to be just that: the tip of the spear, leading the assault on the front lines. They draw the enemy's attention while teammates flank and engage them from different angles. Assault specializes in absorbing damage without sustaining injuries, and laying down constant suppressing fire on an enemy position. No other class has the survivability of the Assault, thanks ...

  10. Ghost Recon Breakpoint skills

    Our Ghost Recon Breakpoint skills guide will go over the four classes and all of the skills available in the game. 2024 release dates ... (Rank 2) Assault Proficiency - Bonuses with Assault Rifles and Shotguns (Rank 6) Class Technique. True Grit - Press Z to activate the technique. Recoil reduction and damage resistance gained.

  11. Assault

    The Assault class in Tom Clancy's Ghost Recon Breakpoint is basically the most standard character class - it focuses on direct combat with enemies, without having to hide and approach the targets quietly. It is perfect for beginners as well as more advanced players. In this chapter you will find information about the characteristics of Assault class, its abilities and special items, as well as ...

  12. Assault Class rank 18 : r/GhostReconBreakpoint

    A community subreddit for anything Ghost Recon Breakpoint related. ... Assault Class rank 18 . The challenge is to kill 10 enemies with an assault rifle or shotgun in one use of true grit. True grit only lasts about 15 seconds and I have been trying for hours to complete the challenge. ... The official Subreddit for Ubisoft's Original Tom ...

  13. Ghost Recon Breakpoint : Assault Rank 19 : 10 Kills In 40 Seconds

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  14. [Top 5] Ghost Recon Breakpoint Best Assault Rifles and How to Get Them

    3- G2. G2 Assault Rifle - Shoots faster than you blink. The G2 could easily be the weapon with the highest DPS (damage per second), if it wasn't for its reload time of 3.50 seconds. But it still has the highest rate of fire in the class. 980 bullets per minute. That's insane for an AR.

  15. Ghost Recon Breakpoint

    Level 17 - Skell Credits/Assault Rifle Parts; Level 18 - Commissar Coat; Level 19 -Skell Credits/Elite Weapon Parts; Level 20 - A-TACS FG/Commissar Helm/MK14 Assault; Well, those are the Class Level Rewards for you in Ghost Recon Breakpoint. If you found this guide to be useful, please leave a comment to let me know. Adieu!

  16. Ghost Recon Breakpoint All Classes Complete Rank Up Guide 10-20

    Ghost Recon Breakpoint New Update • All Classes All Challenges Guide + Tips and Tricks • All Classes Progression Rewards • 4K PC Max Ultimate Graphic Settin...

  17. Ghost Recon Breakpoint: Which Ghost Class You Should ...

    Ghost Recon Breakpoint - Assault Ghost Class . If you're more about dealing damage than healing the damage your teammates take, the Assault Ghost Class is going to be the one for you in Ghost ...

  18. Assault rank 20 : r/GhostRecon

    Spot everyone and let fly from a good vantage point. 1. TheUltraNoob. • 3 yr. ago. The assault can be easy at times. 2. [deleted] • 3 yr. ago. One of the early assault challenges (12 or 13) is "kill an enemy with CQC and a shotgun in any order" but it's bugged and you have to do CQC first.

  19. Here are all the weapons in Ghost Recon Breakpoint

    Choose wisely as to whether you want a semi-automatic quick-firing pistol or something devastating but slow like the Desert Eagle. 5.7 USG: High caliber pistol, great firepower and capacity at the ...

  20. After a week or so, I finally got them to rank 20. : r/BreakPoint

    No, it won't. 250 is the max drop for all normal drops and weapon blueprints. You can get 251 or 252 drops from Elite enemies (ie Elite Faction missions). For anything higher than 252 you must play the actual raid (as in 4 man co-op squad) because 253-300 only comes from raid crates and bosses.

  21. Ghost Recon: Breakpoint

    1 Panther. Like the great black cat from where it gets its name, the Panther class is suited for players who thrive in the shadows, preparing to pounce on their prey. This class offers bonus ...

  22. GHOST RECON Breakpoint: ASSAULT CLASS CHALLENGES RANK 10 on ...

    Ghost Recon Breakpoint Assault Class Challenges Rank 10 | This video shows YOU how to complete Assault Rank 10 and move on to Rank 11.. it's SUPER EASY!#Ghos...

  23. Assault Class rank 11 challenge : r/GhostRecon

    Having some problems with the 1st part of the rank 11 challenge on assault class (kill 10 enemies in 35 seconds at Golem Island Chemical Refinery), anybody got some pointers? if you've got the grenade launcher from engineer lvl 10, it makes this a real breeze combined with the diversionary lure.