Legend Of Zelda
Adventure Of Link
A Link to The Past
- Link’s Awakening
Ocarina Of Time
- Majora’s Mask
- Oracle of Seasons
- Oracle of Ages
- The Wind Waker
- The Minish Cap
- Twilight Princess
- Phantom Hourglass
- Skyward Sword
Link Between Worlds
Breath Of The Wild
Blaaz, Master of Fire
Weakness: Boomerang and Sword.
Blaaz is the first boss you fight in Phantom Hourglass. When the battle starts he will split into three copies of himself, all of which are clones. Don’t even bother striking them with your sword in the sword is useless against them. The only way you can beat him is using the boomerang and drawing a line to each of the three Blaazs. Don’t even bother just randomly selecting which ones to hit; you’ll need to hit each Blaaz according the number of horns on their head on the top screen: 1, 2, 3. When you have done so, you can then form Blaaz back to his original form and then be able to strike him with your sword! Continue as needed in order to defeat Blaaz and retrieve Leaf, the Spirit of Power!
Cyclok, Stirrer of Winds
Weakness: Bombs and Sword.
Cyclok is a flying Octorok which can summon the power of winds to make him hover over him. To damage him and send him tumbling down, send a bomb into a cyclone which is just under him. This will cause him to fall down and allow you to hurt him. Go strike him with you sword and repeat it a few times to defeat him. If you run out of bombs during the fight, use the bomb flowers around the ring and throw them into the cyclone as well. Defeating him gives you another heart container and the Spirit of Wisdom Neri.
Crayk, Bane of Courage
Weakness: Arrows and Sword.
Crayk is a large hermit crab-like creature with a large red shell on its back. When the battle starts it shoots certain smoke from itself which instantly alters its color and make it completely invisible… You can only hit it if you watch it’s movement on the top screen. When it charges at you, launch an arrow into it. It’ll retreat into it’s shell and spin around. Pop the six air sacs on the side of it’s shell to bust open the shell. When you’ve done that, strike at it with your sword. It will keep it’s massive claws in it’s face to protect itself and that will give you enough time to get behind it and attack it’s tail. Repeat the process a bit and Crayk will fall, giving you the half Spirit of Courage.
Diabolical Cubus Sisters
Weakness: Deflected Energy Orbs.
The Diabolical Cubus Sisters are a pair of four ghostly sisters who live on the Ghost Ship. You’re going to play Dead Man’s Volleyball with them. You need to reflect their orbs back to them like you’re playing volleyball. It will take sometime as each sister takes about two hits to be defeated. Avoid the lasers coming out of the mouth of the other alive sisters. Occasionally they will shot out a fake orb which is comprised of four smaller orbs… Don’t hit it! When you get to the final sister, she will spit out two fake orbs and a real one, so be careful and hit the real one and don’t hit the fake ones. After which you’ll get a heart container and a Ghostly key to get to Tetra.
Dongorongo, Armored Lizard
Weakness: Bombs, Bombchus, Sword.
Dongorongo is a more difficult boss. Not only must you attack him with Gongoron, but you must also attack him with Link. This makes it hard as you need to both focus on Gongoron to tackle him down and having Link send Bombchus into Dongorongo’s mouth. While Gongoron attacks, several Eye Slugs will attack Link so you need to change between Link and Gongoron often. When Dongorongo falls, send a Bombchu into his mouth to damage him.
Half way through the battle he will fall over and Gongoron will run out to collect the Pure Metal. When Link crosses over, Dongoron will awaken again and a large jewel will erupt out his back. Run and avoid the eye slugs and the fireballs from Dongorongo and then when he inhales, throw a bomb into his mouth to make him fall over, then strike the jewel with your sword to damage him. Repeat as needed in order to fell the large dinosaur and collect the Crimsonine.
Gleeok, Two-Headed Dragon
Weakness: Grappling Hook and Sword.
Gleerok is an interesting boss. In order to beat him you need to use the Grappling Hook. When one of the heads attacks with a fireball, use the grappling hook and hook it diagonally so it will hit the other head. After doing that to both of the heads several times, the armors on their heads will break off. They will also pull their head under water to make a giant tidal wave and then send glaciers at you. Avoid it but using the grappling hook and walking on it like a tight rope. When they pull their head down to attack you, use the grappling hook and hook their tongue to one of the two remaining poles and strike at it with your sword until that head is defeated. Repeat as nessessary and collect the Azurine, one of the Pure Metals.
Eox, Ancient Stone Soldier
Weakness: Hammer and Sword.
Eox is a giant stone soldier who takes both halves of the DS screen. To defeat him, you must catapult yourself into the air using the Hammer. Once in the air, strike down the red parts on his arms, legs, head, back, and chest to damage him. After you hit all the parts, his wooden frame will be shown and you must hit all the red switches on him at once. His body will fall apart and he would only have a head. Catapult onto the top of his head and strike out the jewel on his head until he is defeated and collect the Aquanine.
Bellum, Evil Phantom
Weakness: Grappling Hook, Bow and Arrows, Phantom Sword
The final battle! …Or almost. Anyways…
Bellum will come out the pool with mist around him. Pull off all the mist with the grappling hook and drag him to you and strike his eye with the Phantom Sword. He’ll then jump onto the second floor of the room, so follow him and shoot all of the eyes on his tentacles and make him fall. Repeat several times until he spits out the remainder of Ciela’s memories and powers. After which he does go down the staircase and get a Phantom Sphere. Tap the icon on the bottom and quickly draw the phantom hourglass on the small part of the screen to stop time. When time is frozen attack Bellum’s eye with the sword again until he is defeated. Oshus then will warp Link out of the area and onto Linebeck’s ship leading to the next battle.
Possessed Ghost Ship
The battle is pretty easy and hard at the same time. Use the cannon to fire at the eye ball goops which come out of the ship. As well fire at the orbs they fire at you to keep your ship safe. Done correctly, you should have the ship down in no time and have your ship in tact. After which you can board on the ship to rescue tetra from Bellum, but save before you do!
Bellumbeck (Bellum Possessed Linebeck)
Weakness: Phantom Sword
The final duel with Bellum! Finally! Use a Phantom Sphere right at the start of the battle and strike at Bellum on Linebeck’s back. You can’t damage him for now, until Ciela goes back behind him to tell you when his eye is open on the top screen. Bellum will then take her hostage and she will be unable to give you another sphere. Charge at Bellumbeck and strike at him and rub the screen vigorously with the stylus to catch him off guard and strike him once to release ciel a bit so she can give you another Phantom Sphere. After his eye opens again, tap the hourglass icon and draw the hourglass again and get behind Bellumbeck and strike at Bellum’s eye with your sword. Spin attacks would be more effective against him as well as powered up Spirits. Repeat until defeat and you’ve beaten Phantom Hourglass!
- The Legend of Zelda
- The Adventure Of Link
- A Link to the Past
- Ocarina of Time
- Four Swords
- Four Swords Adventures
- Breath of the Wild
- Other games
- Animated GIF’s
- Create a Boss
- Extreme Fans
- Fan Fiction
In this article.
- Hidden Triforce Member Accepted as Supporting Role in Upcoming Nintendo Title
- A Look into the Breath (of the Wild)
- The Top 5 Coolest Items/Weapons
- Dark Link’s Lament
- Epona’s Song (A poem for the original Ocarina of Time composition)
- Faith. Gaming. Majora
- DotD V: War of One
- Smashing Expectations
Phantom Hourglass Bosses
Upon entering the boss room of the Temple of Fire, Blaaz will immediately split into three, almost identical, sub-beings which will begin to rotate around Link. The movements of these beings as well as the main form of Blaaz is echoed on the top screen of the Nintendo DS, as well, from a birds-eye view; usage of the top screen during the battle is vital to Link’s success. After some time, the three beings will begin to charge fire and shoot balls of flame at Link; this attack can be evaded or repelled using the Boomerang. Using the top screen of the DS, the three sub-beings of Blaaz are revealed to be different as to their horns: each being has either one, two, or three horns, respectively. Link must, in order from one to three horns, connect the beings with the Boomerang by drawing a line that touches all three beings with the stylus on the lower screen. Upon joining the three beings, Blaaz will revert to it’s main form, and will be vulnerable to melee attacks. While Blaaz does have the ability to teleport around the arena, and can continually split into its sub-beings, usage of the above strategy a total of three times will be sufficient to render this boss defeated.
Cyclos, Stirrer of Winds
Once Link reaches the apex of the Temple of Wind, he comes in contact with the Octorok-like Cyclok, Stirrer of Winds. Though it may seem daunting, the technique to dispel this boss is fairly straightforward, incorporating Bombs as the boss’ primary weakness. Three wind generation points exist on the floor, from which Cyclok raises wind vortexes; when Cyclok is in close proximity to one of the vortexes, Link must toss a Bomb into the spiraling wind. The wind will raise the Bomb to Cyclok’s level only to explode, knocking the boss from the air to the ground below. This is the time that Link must go in to strike with the sword, capitalizing on Cyclok’s dizziness. Repeating this technique twice more will have this boss done in.
Crayk, Bane of Courage
Diabolical Cubus Sisters
Dongorongo, Armored Lizard
After completing the Temple of Ice, Link encounters this double-headed dragon, Gleeok. The main weapon used to defeat these beasts is the Grappling Hook, which is hinted at by the incorporation of four usable pegs into the floor of the boss room. The dragons will fire balls of flame and ice at Link, who must connect two opposing pegs with the Grappling Hook before the energy reaches him. Using his weight as tension, Link must direct the specific ball of energy to hit the hook-line and ricochet towards the dragon of opposite elemental type, i.e. the fire energy ball will injure the ice dragon, and vice versa. Every time the opposite energy ball hits the respective dragon, the boss’ face masks will crack, until they break off entirely. Phase two will commence and instead of shooting energy, the dragons will lunge forward, attempting to crunch Link with their jaws, removing two grappling pegs in the process. The dragons will also begin to charge energy, at the same time, revealing their folly: their Grappling Hook-accessible tongues. All Link must do is connect the pull-tab on the tongue of one of the dragons to one of the graplling pegs to anchor it to the floor. When attached, Link must go in with the sword to deal the devastating damage to the head necessary to finally defeat these foes.
In Link’s third dual-screen boss battle in Phantom Hourglass , Link must first dodge the mecca’s punching and arrow-flinging, in an effort to make it to one of the four spring-laden posts across the floor. Using these posts, Link must launch himself into the air, and use the Hammer while airborne to pummel the many red knobs scattered about Eox’s stone extremities. Each strike of the hammer upon one of these red posts releases a portion of rock from Eox’s body, revealing a thin, woody structure beneath that serves to hold up the mammoth. After Link smashes all of the red spokes, Eox’s exoskeleton will boast four flashing posts; the same technique must be used to dispell these knobs as was used for the red posts previously. Delivering the final smash to the last flashing spoke will cripple Eox down to only a head, revealing a weak, central core protruding from it’s apex. Dodging arrows and Eox’s jerky movements, Link must propel himself atop the head using the springy pedastals on the floor. Using repeated strikes of the sword, or continuing to use the Hammer on the fragile core will turn this foe quickly into more Sands of Hours.
Bellum, Evil Spirit from Beyond
Within the Temple of the Ocean King
The final battle of the game has two main parts, though within those sections the battle is broken down even further. Upon entering the room, Bellum dips beneath the purple muck at the center of the room only to reappear, floating on the surface, with small, purple spots all over its body. Link must use the Grappling Hook to relieve the beast of these purple specks, all the while avoiding the dark, globby beings he sends after Link. After all of the purple spots are pulled off, Link can reel Bellum in with the Grappling Hook and deliver sword strikes of his own. If Link deals enough damage, Bellum will retreat to the second floor and attach itself to the pillars of the arena with its tentacles.
Link must meet the beast upstairs may climbing the staircase at the side of the arena. Using the eyes on Bellum’s tentacles as targets, Link must fire arrows until all tentacles have been stunned (stunning will turn the eyes a purple color). Link must keep moving as he does this because sometimes one of Bellum’s tentacles, often the closest, will rise up in an attempt to smash him. Bellum will collapse into the small muck pond below after all of his tentacles are stunned. Bellum will repeat this battle segment again, this time, the eyes on his tentacles will intermittently open and close. After Link stuns them all again, Bellum will rise to the third floor, and repeat his previous habits, attaching himself to the room’s pillars via his tentacles. Link must be wary of the increased presence of purple, globby beings while stunning Bellum’s tentacles this time. During the second stage of the battle within the Temple of the Ocean King, Bellum will be circling the lower floor, incessantly until Link arrives from the third floor. Ciela will create a Phantom Sphere with the power of the Phantom Hourglass, which enables Link to stop time, stopping Bellum’s raging behavior long enough to attack him. As with most bosses in the Zelda series, upon stopping time with the Phantom Sphere (draw a a figure eight on the lower screen of the Nintendo DS), Link must hone in to Bellum’s large eye, wailing on it with his sword to inflict damage. The Phantom Sphere will fade and Bellum will resume his rampant behavior about the arena. Repeating this technique twice more will force Bellum’s temporary retreat, causing the entire arena to shake and crumble.
Chasing the Ghost Ship and the Final Fight
Upon the S.S. Linebeck, Link must fire the cannon at the many purple-eyed globs covering the fleeting Ghost Ship. As Link shoots cannonballs at the vessel, the eye globs will send pink damage-inflicting orbs his way; however, they are easy to evade. If Link is too slow in removing all purple globs from the ship, more will surface, lengthening the battle and decreasing Link’s chances of survival.
Once the Ghost Ship begins to sink into the sea, Link will be able to board it for the final portion of the battle. Bellum possesses Linebeck and transforms into a large Darknut-like knight; while the form resembles a great Phantom, the figure still retains the part of Bellum’s body that is the most vulnerable: it’s eye. The knight even takes ahold of Ciela when she attempts to reveal the phantom’s backside to Link; however, she is still able to release Phantom Spheres. By timing his use of Phantom Spheres and the opening and closing of Bellum’s eye at the back of the Phantom, Link will quickly put this beast to rest once and for all, using the Phantom Sword to inflict heavy damage on Bellum’s eyeball, just as he had back in the Temple of the Ocean King.
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Phantom Hourglass is the fourteenth main installment of The Legend of Zelda series . It is the first The Legend of Zelda game for the Nintendo DS and a direct sequel to The Wind Waker .
The development team for Phantom Hourglass has many returning developers from Four Swords Adventures , many of whom, in turn, were chosen from those who worked on A Link to the Past . 
- 1.1 Search for the Ghost Ship
- 1.2 The weapon to banish Bellum
- 2.1 Overworld Exploration
- 2.2 Stealth
- 2.3 Battle Mode
- 2.4 Tag Mode
- 3.1 Graphics and Audio
- 3.2 Setting
- 3.3 Timeline Placement
- 3.4 Phantom Hourglass Stylus
- 3.5 DS Lite Special Edition Bundles
- 3.6 Speedrun Records
- 4.1 Characters
- 4.3 Enemies
- 4.4 Dungeons
- 4.5 Islands
- 4.7 Translations
- 4.8 Credits
- 4.9 Glitches
- 5.1 Reviews
- 5.2 Sales and awards
- 8 Nomenclature
- 10 External Links
- 11 References
Search for the Ghost Ship
Set some time after The Wind Waker , Phantom Hourglass opens with Tetra and her pirate crew along with Link chasing down a ghost ship claimed to have taken sailors and residents of the local islands. The crew discovers the ship, but when Tetra goes aboard to explore, she disappears. Link attempts to follow her but ends up adrift in the ocean. 
Link later recovers through the help of the fairy Ciela , who has some amnesia about her past,  and an old man named Oshus , who help Link on his quest to find the ghost ship and reunite with Tetra. To that end, they enlist the help of the reluctant Captain Linebeck and his ship after saving him from the Temple of the Ocean King; Linebeck only offers to help with the expectation of finding treasure along the way. Link discovers that to learn of the ghost ship's position, they must find the Spirits of Courage, Wisdom, and Power, using maps and clues hidden in the Temple of the Ocean King. However, to overcome the evil forces in the Temple, Link must make use of the Sands of Hours within the Phantom Hourglass and possessed by other creatures around the islands to prevent his life force from being drained. With the aid of the Hourglass, Link is able to locate and ally with the Spirits of Wisdom and Power easily, but the Spirit of Courage he finds looks exactly like Ciela. Oshus explains that Ciela is actually the Spirit of Courage and she lost her memory when Bellum attacked her. He also reveals that he himself is the Ocean King. Oshus further explains that he and Ciela had to take their present forms to hide from the life-eating monster Bellum , who is the cause of the ghost ship and other evil in the local area, and has taken residence at the very depths of the Temple. Link succeeds in his attempt to rescue Tetra with the help of the three Spirits, but finds Tetra is now a statue, a further effect of Bellum 's life-draining power. Link is ready to continue but Linebeck initially refuses to help further having come up empty-handed for treasure so far, though agrees to continue once Oshus promises to grant Linebeck one wish after Link's quest is complete.
The weapon to banish Bellum
Link learns that the only way to defeat Bellum is to forge the Phantom Sword from three unique, pure metals around the local islands. After collecting the materials and forging the Phantom Sword, Link descends to the bottom level of the Temple, and initially appears to defeat Bellum . Tetra is freed from the statue form and revived, but before the group can celebrate, Bellum reemerges from the ocean depths and takes Tetra again. In the ensuing battle of the SS Linebeck and the ghost ship, Linebeck's ship is lost, as well as Oshus, and Link and Tetra are captured. Linebeck reluctantly picks up the Phantom Sword and is able to free Link and Tetra, at the cost of his own freedom, but is able to give Link back the Phantom Sword before Bellum possesses Linebeck and turns him into a Phantom -like knight, but Link is ultimately able to vanquish Bellum without harming Linebeck.
As the adventure closes, the sand from the Phantom Hourglass is released into the sea. Oshus, now in his true form of a gray, blue, and white whale, readies to depart with the Spirits, while Linebeck, surprising everyone, wishes not for treasure but for his ship back. After everyone says their goodbyes, Link and Tetra find themselves back on the pirate ship, where it seems only ten minutes have passed for the rest of the crew and they insist that it was all a dream. However, Link still possesses the now-empty Hourglass, and spies Linebeck's ship on the horizon, knowing full well that his adventure was real.
Phantom Hourglass is an action-adventure game, and its gameplay is structured similarly to other games in The Legend of Zelda series. As the game follows chronologically after The Wind Waker , the game is primarily divided into two major gameplay sections: sailing between islands, and exploring the islands and their dungeons on foot.
To travel between islands, Link is given control of a paddle steamer called the SS Linebeck . Link can plot a course by drawing on a sea chart, redrawing the course to make alterations as needed. While on a voyage, he can shoot at enemies attacking the ship and jump to avoid obstacles that may appear. Link can also salvage treasures from the ocean floor, go Fishing , or quickly warp to remote points once certain symbols are learned.
When on land, the game shows a map of the area on the top screen, and a 3D top-down view of Link and his nearby surroundings on the lower screen. At nearly any time, the map can be brought down to the lower screen and be drawn on using the stylus, typically to make notes but also to identify locations of objects for later reference or to control certain aspects of the world. Link is controlled through the stylus, moving him around by pointing to the sides of the screens,  and also interacting with objects and people or attacking foes by tapping on them;  other motions with the stylus can be used for additional moves and attacks.  Tools common to The Legend of Zelda series, such as the Boomerang , Grappling Hook , and Shovel , are acquired through the game, and are used to open new passages to acquire additional treasures, all used by either pointing or drawing with the stylus. The game also uses the microphone for some events, including blowing out fires and defeating certain types of monsters, and other aspects of the DS system, such as closing the unit to create an imprint on a map.
The game possesses a number of stealth elements. In certain dungeons, near-invincible sentries known as Phantoms may roam the floor, with their location and direction visible to Link on the map, and will chase him down if he is spotted or makes a loud noise. However, special areas on these floors allow a safe haven for Link to stay undetected in, even if he was detected just moments before. These special areas also play a role in the main dungeon, the Temple of the Ocean King . This temple is filled with a miasma that will sap Link's life unless Link stays in these special areas or time remains in the Phantom Hourglass . The amount of time in the Hourglass can be restored by returning to sunlight, and additional time is gained by defeating the primary bosses within the game, as well as an occasional reward in the treasure hunting game. The hourglass can be expanded to a maximum of 25 minutes.
The Battle Mode is a player-versus-player game mode separate from the main story. In this mode, two players control a Link and compete against each other in a variety of eight different maps where, turn by turn, a Link must retrieve Force Gems while the other Link tries to prevent him by controlling and attacking with three Phantoms.
The Tag Mode allows players to trade treasures and ship parts . It is unlocked after meeting Freedle on Mercay Island .
Graphics and audio.
The game's graphics are done in the style of The Wind Waker . The game is played with a top-down perspective, but with 3D graphics. The model of the characters, as well as that of enemies and bosses, is also reminiscent of the 2003 Zelda entry.
In a similar style to that of the early 2D installments in the series, the game's audio has a commonplace theme for each type of environment (a town, a wild field, a dungeon, a boss battle, the sea, a minigame, and during the retrieval of a sunken treasure). Other than that, though, the music is reminiscent of that of The Wind Waker .
The game takes place in the World of the Ocean King , a land similar to the Great Sea in The Wind Waker . Although the insular territory is more compact, the islands are bigger in size and have a higher population level, as well as more areas to be explored and a more interactive landscape. This world consists of twenty different islands.
The world is divided in four quadrants: the most inhabited is the southwestern quadrant, where different activities (shopping, fishing, ship maintenance, etc.) are performed. In the northwestern quadrant, only two islands are barely inhabited, not to mention that the westernmost waters are initially surrounded by an unnatural mist. The southeastern quadrant is the home of two major tribes (the Gorons and the Anouki ), as well as certain islands that serve as recreational places. Finally, the northeastern quadrant is by far the most abandoned, being the former home of the Cobble Kingdom and now infested by evil creatures.
The game is set after the events of The Wind Waker , which makes it the second confirmed entry in the Adult Timeline . It is followed 100 years later by Spirit Tracks , which is situated in a new land that was discovered eventually by Link , Tetra and her pirate crew .
Phantom Hourglass Stylus
During the release of the game, a transparent Phantom Hourglass -themed stylus shaped like a feather pen was made available for a limited time. It could only be obtained by registering the game on Nintendo 's website and taking the subsequent survey.
DS Lite Special Edition Bundles
A special limited edition bundle was released both in North America and Europe, each one including a copy of the game and a Zelda -themed console. The North American version included a golden console with the Triforce , and the European version a silver console with the game logo and artwork of Link and Ciela . The European edition was limited to 1,000 copies.
The game received critical acclaim from reviewers, who agreed that the game was a worthy sequel to The Wind Waker . Former GameSpot critic Alex Navarro praised the gameplay interface, citing its innovative nature and easiness to master, as well as the graphics and the sailing mechanic being more lenient than in The Wind Waker ;  however, he also criticized the repetitive nature of the Temple of the Ocean King , due to the fact that it must be visited several times, and the same puzzles have to be solved frequently. The score clocked at 9.0.
IGN journalist Mark Bozon, after initially describing the series trajectory across Nintendo's numerous handheld systems, and admitting that the game may not be the type of adventure expected by longtime fans, called the title "the game is a pure testament to both the power and innovative aspects of DS, delivering an overall product that will blow gamers away visually, stylistically, and cinematically", awarding it a 9.0 score.  However, he also laments that the game may not appeal to the most experienced fans of the series, who would prefer to use a more traditional button-based gameplay interface instead of the touch screen.
In disagreement with Bozon, Computer and Video Games staff stated that there's nothing wrong with the touch controls, saying that it "becomes so natural that you'll wonder how you ever completed Link's Awakening and A Link to the Past with their quaint d-pad control systems".  However, they also warned that "when it's over, it's over", although suggesting that the multiplayer mode enhances the replay value.
Nintendo World Report journalist Zachary Miller was more critical than most of the reviewers, stating that the game is "like Wind Waker without all the stuff that made Wind Waker so awesome", criticizing the steep learning curve of the touch-based control, as well as the Temple of the Ocean King as a whole, deeming said dungeon as bad as the gameplay devices of other games like Metroid Prime 2: Echoes or Metal Gear Solid .  He also said that games like Metroid Prime Hunters and Mario Kart DS had multiplayer features superior to this game. The overall score was a 7.5.
Sales and awards
The game was a commercial success, selling 4.13 million copies worldwide.  GameSpy gave Phantom Hourglass the Game of the Year Award,  while Nintendo Power (in their December 2009 issue) ranked it seventh in their list of best Zelda games, praising the innovation of the control scheme.
- Phantom Hourglass is the first Zelda game to utilize the touch screen. The game's control interface is carried over to Spirit Tracks , due to sharing the same engine.
- Spirit Tracks also borrows the concept of a central dungeon as seen in Phantom Hourglass , although with several aspects of it improved or enhanced.
- The concept of customizing the ship with the Ship Parts inspired the customization of the train in Spirit Tracks with the Train Cars , as well as the upgrade of items and potions in Skyward Sword .
- It is the first game in the series with a real-time item selection, which is carried over in Skyward Sword .
- Phantom Hourglass is the first game in the Zelda series that does not include any new tools; all the items have been featured in previous Zelda games.
- Phantom Hourglass is also the first 3D Zelda game to not include a playable instrument, unlike its 3D predecessors.
- Official North American website
- Official Japanese website
- Official Korean website
- ↑ 1.0 1.1 Encyclopedia , Dark Horse Books, pg. 7
- ↑ Partial list of upcoming Nintendo DS and Wii titles across Europe , Nintendo (archive), retrieved July 11, 2013.
- ↑ Game Library , Nintendo Australia (archive), retrieved July 11, 2013.
- ↑ Official Korean site for Phantom Hourglass
- ↑ Encyclopedia , Dark Horse Books, pg. 10
- ↑ GameInformer Interview
- ↑ " So you were following after her... And you got separated from your own ship, huh? " — Ciela ( Phantom Hourglass )
- ↑ " I lost my memory...a long time ago. " — Ciela ( Phantom Hourglass )
- ↑ " Oh...can you walk? Tap the direction you want to move with your Stylus . " — Ciela ( Phantom Hourglass )
- ↑ " Just tap on people to speak with them. […] Simply tap on a rock to pick it up. Then tap where you want to throw it. " — Mercay Island habitant ( Phantom Hourglass )
- ↑ " You got Oshus's sword ! Tap an enemy or slide the stylus on the Touch Screen. " — N/A ( Phantom Hourglass )
- ↑ The Legend of Zelda: Phantom Hourglass Review for DS - GameSpot
- ↑ The Legend of Zelda: Phantom Hourglass Review - Nintendo DS Review at IGN
- ↑ DS Review: The Legend of Zelda: Phantom Hourglass - ComputerandVideoGames.com
- ↑ Nintendo World Report - Review - The Legend of Zelda: Phantom Hourglass Review
- ↑ Financial Results Briefing for the Fiscal Year Ending March 2008 , Nintendo, published April 25, 2008, retrieved July 11, 2013.
- ↑ GameSpy's Game of the Year 200 - Handheld Overall Top 5
The Legend of Zelda (Series)
The Legend of Zelda • The Adventure of Link • A Link to the Past ( & Four Swords ) • Link's Awakening ( DX ; Nintendo Switch ) • Ocarina of Time ( Master Quest ; 3D ) • Majora's Mask ( 3D ) • Oracle of Ages • Oracle of Seasons • Four Swords ( Anniversary Edition ) • The Wind Waker ( HD ) • Four Swords Adventures • The Minish Cap • Twilight Princess ( HD ) • Phantom Hourglass • Spirit Tracks • Skyward Sword ( HD ) • A Link Between Worlds • Tri Force Heroes • Breath of the Wild • Tears of the Kingdom
Zelda (Game & Watch) • The Legend of Zelda Game Watch • Heroes of Hyrule • Link's Crossbow Training • My Nintendo Picross: Twilight Princess • Cadence of Hyrule • Vermin
The Faces of Evil • The Wand of Gamelon • Zelda's Adventure
Hyrule Warriors ( Legends ; Definitive Edition ) • Hyrule Warriors: Age of Calamity
BS The Legend of Zelda • Ancient Stone Tablets
Freshly-Picked Tingle's Rosy Rupeeland • Tingle's Balloon Fight DS • Too Much Tingle Pack • Ripened Tingle's Balloon Trip of Love
Soulcalibur II • WarioWare Series • Captain Rainbow • Nintendo Land • Scribblenauts Unlimited • Mario Kart 8 • Splatoon 3
Super Smash Bros (Series)
Super Smash Bros. • Super Smash Bros. Melee • Super Smash Bros. Brawl • Super Smash Bros. for Nintendo 3DS / Wii U • Super Smash Bros. Ultimate
- Pages storing Cargo data
- Articles storing Cargo data
- Web Citations Needing Archival
- Articles with invalid or missing terms
- Phantom Hourglass articles with invalid or missing terms
- Infoboxes using the name parameter
- Infoboxes using br tags
- Tears of the Kingdom Map
- Tears of the Kingdom
- Breath of the Wild
- Tri Force Heroes
- A Link Between Worlds
- Skyward Sword
- Spirit Tracks
- Phantom Hourglass
- Twilight Princess
- The Minish Cap
- The Wind Waker
- Oracle of Ages
- Oracle of Seasons
- Majora’s Mask
- Ocarina of Time
- Link’s Awakening
- A Link to the Past
- The Adventure of Link
- The Legend of Zelda
- Fan Content
- Nintendo News
- Artists of Legend
- Best Zelda Ever
- Caption Contest
- Diversity in Zelda
- Fan Fiction Friday
- Game Review
- Hyrule Compendium
- Legendary Pictures
- Inspired By Zelda
- Photoshop Contest
- The Zelda Cast
- Tier Force Heroes
- Daily Debate
- All Original Content
- Facebook (Dungeon)
- Facebook (Informer)
Phantom Hourglass Walkthrough
Welcome to our Phantom Hourglass Walkthrough. This walkthrough will cover everything in the game from Heart Containers to all of those side-quests. Strategies of every enemy and boss will also be covered with a link to the specific guide for more info on them if needed. Follow this guide all the way to complete the game.
Chapter 1 – mercay island, chapter 2 – temple of fire, chapter 3 – ocean king part ii, chapter 4 – temple of wind, chapter 5 – ocean king part iii, chapter 6 – temple of courage, chapter 7 – ghost ship, chapter 8 – ocean king part iv, chapter 9 – goron temple, chapter 10 – temple of ice, chapter 11 – ocean king part v, chapter 12 – mutoh’s temple, chapter 13 – ocean king part vi, more guides and information.
- Game Index Page
- Courage Gems
- Golden Frogs
- Goron Questions
- Heart Containers
- Maze Island
- Temple of the Ocean King Speed Guide
- Sand of Hours
- Trading Sequence
- Treasure Maps
- Wisdom Gems
To supplement our main walkthrough, we have individual detailed guides for some of the quests and collectibles found in the game, as well as some more general information.
All Original Content Copyright 2001-2024 – ZeldaDungeon.net
Want to contribute to this wiki? Sign up for an account , and get started ! Come join the Zelda Wiki community Discord server !
Sub-Bosses in Phantom Hourglass
- View history
This is a list of all Sub-Bosses featured in Phantom Hourglass .
Pages in category "Sub-Bosses in Phantom Hourglass "
The following 3 pages are in this category, out of 3 total.
- Massive Eye