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Charms are items in Ghost of Tsushima and Iki Island that provide various benefits to Jin Sakai both in and out of combat. They are usually obtained by honoring Shinto shrines , completing side quests , or growing Jin's legend . Minor charms, represented by a silver icon instead of gold, grant lesser benefits than normal charms.
Two normal charm slots are available from the beginning of the game. Up to four additional minor charm slots are unlocked by honoring Inari shrines . In total, the player can equip six charms at once. Doing so will unlock the bronze trophy "A Charming Man."
In New Game+ , additional charms become available for purchase from Baku the Voiceless .
- 1 Defense charms
- 2 Melee charms
- 3 Ranged charms
- 4 Stealth charms
- 5 Utility charms
Defense charms [ ]
Melee charms [ ], ranged charms [ ], stealth charms [ ], utility charms [ ].
- 2 Ghost Armor
- 3 Gosaku's Armor
Ghost of Tsushima Best Charms - where to find the best major and minor charms
Give Jin powerful buffs with the best charms in Ghost of Tsushima
In both the base game and Ghost of Tsushima Director's Cut on PS5, Charms are an important part of your experience on the island of Tsushima, bolstering Jin’s abilities, and rounding out the weaknesses of your build. With the game out in the wild for over a year now, we've had a bit more chance to get to grips with the different buffs each charm provides.
While there are plenty of new charms to collect on Iki Island in Ghost of Tsushima, sometimes the old ways are the best. There are a few good additions, but many are better than others, and some have more powerful versions which unlock later in the game.
There are three main ways to acquire charms: completing side quests, visiting shrines, and completing special story beats.
You can have a maximum of 2 major charms - which are found at shrines - and 4 minor charms - which are found elsewhere.
Here are our picks for the best charms in Ghost of Tsushima .
How to unlock more charm slots in Ghost of Tsushima
Ghost of tsushima best charms.
- All Charms List and Locations
At the beginning of the game, you only have access to a limited number of charm slots. To get more, you need to visit Inari Shrines and pay your respects. These are different to the Shrines marked on the map, and appear as “Fox Dens” .
Follow your vulpine chum to the little shrine and you’ll make progress. Doing so four times will unlock an extra minor slot until they’re all available.
Once that’s done, you’ll be rewarded with special charms - which we’ll cover later - and be on your way to crafting the most powerful character build possible.
As well mentioned, there are a few charms which are much more powerful than the others. We’ll list them here, but be advised that there will be other locations visible on the maps showing their locations, which could be considered a spoiler .
Best Major Charms
Charm of Amaterasu - Killing enemies restores a moderate amount of health
Across all of our playthroughs, Charm of Amaterasu has been a top-tier pick.
It’s available early on in the game, and stays pretty much unchallenged throughout the whole story. Passive abilities are always strong, but this charm keeps you healthy when taking on large groups - leaving you unworried by the constant chip damage that’s sure to come your way from arrows and unblockable attacks.
You find it at the Golden Summit Shrine to the south of Golden Temple in the middle of the Act 1 map - just northeast of the Winding Trail.
Charm of Mizu-no-Kami - Parries, Perfect Parries, and Perfect Dodges are easier to perform
If you favour a melee play style, then mastering parries is vital. This charm comes in handy in literally every fight in the game, allowing you to proactively defend yourself more easily.
You find the Charm of Mizu-no-Kami at the Spring Falls Shrine in the centre-north of the Act 1 map, between Kukai’s Falls and Old Woodsman’s Canopy.
Charm of Toxic Demise - Wind Chimes release poison vapours that kill enemies who pick them up
For stealth players, this adds another deadly weapon to your toolset, letting you thin out bunched up groups before moving in to sweep up.
It’s great for picking off isolated, armoured enemies at a distance which would usually leave you exposed.
This charm is your reward for reaching the legend tier: The Phantom Samurai.
Charm of Inari - Increase supplies, predator hides, bamboo, and yew wood gained from collecting
While this doesn’t affect rarer materials, it’s actually the more common items which cause a bottleneck when upgrading your gear.
Having this equipped in the background can make that grind much more forgiving.
It’s found at the Arrow Peak Shrine in the southeast corner of the Act 1 map, between Archer’s Rise and Sakimori Overlook.
Charm of Hidden Blades - Throw an additional 2 Kunai
Ghost Weapon Kunai are very powerful, and this charm lets them go even further. With a fully upgraded tree, this means you can tag as many as 5 enemies with a single Kunai sweep.
This charm is your reward for reaching the legend tier: The Demon’s Blade.
Best Minor Charms
Charm of Ferocity - Moderate increase to Melee damage
This is a strong, basic choice which you get from completing Tales of Tsushima which gift you a minor melee charm. Unless you’re a pure stealth player it’s never not going to come into play, so it’s an easy pickup.
Charm of Resistance - Reduces all damage by a Minor/Moderate amount
As with the last charm, this is another good basic pick and comes from Tales which give you a minor defence charm.
I tend to prefer this over charms of vitality which buff your health because you can easily raise your health with armour and keep it topped up with techniques and major charms. Or you could always combine the two.
Charm of Dual Destruction - Attacks have a 5-10% chance to deal double damage + Charm of Fortune - Effects with a % chance to occur are 25-50% more likely to occur
While a blanket buff to your damage is always good, it’s fun to shoot for the moon with a smaller chance that you’ll deal more.
The charm of fortune is great on its own, especially with terrify effects in the later game, but supplementing it with synergetic charms adds some depth to the charm metagame.
Dual destruction is a minor melee charm, while fortune is a utility charm.
Charm of Inari’s Might - Increases health and Melee damage by a Massive amount
This is gifted to you for completing fox den shrines, and powers up until it gives a massive bonus in Act 3. It obviously takes a long time to get going, but if you put the work in, it’s the strongest minor charm.
Charm of Silence - Reduces enemy detection speed by 15% and increases resolve gains by a massive amount
By that same token, the charm of silence is the stealth equivalent. Gifted to you for completing fox dens, this charm lets you pick off enemies unseen and build up large reserves of resolve to cut down the rest with special moves.
Ghost of Tsushima: All charms list and locations
For more on building the best samurai build, here's our page on the best Ghost Weapons and Techniques in Ghost of Tsushima.
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Ghost of Tsushima Charms guide: The best charm builds for Fighting, Stealth, and Archery
Unlock these Ghost of Tsushima charms and create the best build to suit your play style
Ghost of Tsushima charms let you provide Jin with new skills in battle, or buff his statistics so he can hit harder and survive longer. Many of the minor charms are gained at random as rewards for story and side missions, but there are also some secret major charms provided as rewards for climbing to the top of shrines, and others that are available to players for fulfilling certain criteria tied to the side content in Ghost of Tsushima . In this guide, we’re going to run through some of the best Ghost of Tsushima charms, as well as group sets of charms under certain play styles such as fighting, stealth, and archery so you can really fine-tune your build.
Best Ghost of Tsushima charms
The charms listed below include our picks for the best charms in Ghost of Tsushima, regardless of your play style. They’re well worth equipping once found so you can improve Jin’s skills - the Charm of Inari, in particular, is worth seeking out first, as it will make all of the game’s upgrades much easier to attain. The Charm of Toxic Demise is right at the top too, as if you upgrade your Wind Chime capacity, you can simply throw all eight of them into a Mongol camp and clear it without combat.
Charm of Inari
- Increases supplies, predator hides, bamboo and yew wood gained from collecting
- Pray at Arrow Peak Shrine in Izuhara
Charm of Toxic Demise
- Wind Chimes release poison vapours that kill enemies when they pick them up
- Unlocked via a legend tier increase (complete tales and side objectives to build your legend)
Charm of Inari’s Might
- Increase health/melee damage by a massive amount
- Complete Inari Shrines after unlocking all charm slots
Charm of Silence
- Reduces enemy detection speed by 15% and increases Resolve gains by a massive amount
Charm of Hidden Blades
- Throw two additional Kunai (legend rank increase)
Charm of Uneven Standing
- Sticky bombs knock down affected targets, leaving them vulnerable for longer
Charm of Resistance III
- Reduces all damage by a major amount
- Complete tales with the ‘Minor Defense Charm’ reward
Ghost of Tsushima charms: Fighting build
This build is for the players who want to dominate in combat – it’s focused on reducing damage dealt to Jin and improving damage dealt to his enemies, as well as providing a few important skills that can save you in a bind, and keeping your Resolve at a decent level in combat. Both the Minor and Major charms here focus on making combat easier – just make sure to unlock the Iron Will Technique so you can receive the health-boosting benefit from the Charm of Izanami, if you get downed.
Charm of Izanami
- Iron Will revives you at 50% of your maximum health
- Pray at Marsh Rock Shrine in Toyotama
Charm of Mizu-No-Kami
- Parries, Perfect Parries and Perfect Dodges are easier to perform
- Pray at Spring Falls Shrine in Izuhara
Charm of Dual Destruction II
- Attacks have a 10% chance to deal double damage
- Complete tales with the ‘Minor Melee Charm’ reward
Charm of Rejuvenation
- Slowly recover up to 2 resolve while in combat
Charm of Fortitude
- 20% chance to survive lethal damage and gain resolve
Charm of Unyielding II
- Majorly reduces damage taken while at 50% health or less
Ghost of Tsushima charms: Stealth build
This stealth-focused charm build will help you creep through the shadows undetected, making it so stealth attacks from grass are unseen, and enemies will stop searching for Jin if you manage to alert them – if you haven’t taken them out with the poison arrows already. It also includes the useful Wind Chimes poison trick mentioned earlier, the ultimate stealthy ability in Ghost of Tsushima.
Charm of Hoori-No-Mikoto
- Remain hidden when Assassinating enemies from grass
- Pray at Turtle Rock Shrine in Toyotama
- Arrows have a 15% chance to poison enemies
- Complete Yuriko’s Tales of Tsushima
Charm of Hidden Sight
- Enemies stop hunting for you 40% faster
- Complete tales with the ‘Minor Stealth Charm’ reward
Charm of Enduring Affliction
- Status effects last 50% longer and deal 50% more damage
- Complete tales with the ‘Minor Utility Charm’ reward
Charm of Silence
Ghost of Tsushima charms: Archery build
This charm build is all about making Jin the ultimate archer. The buffs we recommend render his arrows silent, and focus on replenishing his stock of ammo as he takes down enemies in combat. There’s also the added benefit of improved reload speed and arrow damage, as well as adding a deadly poison tick to each shot.
Charm of Izanagi
- Landing a headshot has a 40% chance to return an arrow
- Pray at Winding Mountain Shrine in Izuhara
Charm of Azumi-No-Isora
- Arrows are silent on impact
- Pray at Cloud Ridge Shrine in Toyotama
Charm of Swift Return
- Missed standard arrows have a 25% chance of being recoverable
- Complete tales with the ‘Minor Ranged Charm’ reward
Charm of Efficiency
- 15% increase to nocking and reload speeds
Charm of Precision
- Moderate increase to arrow damage
Ghost of Tsushima tips | Ghost of Tsushima map | Ghost of Tsushima armor | Ghost of Tsushima skills | Ghost of Tsushima supplies | How to get the Ghost of Tsushima grappling hook | Ghost of Tsushima fox dens and inari shrines | Ghost of Tsushima bamboo strikes | Ghost of Tsushima hot springs | Ghost of Tsushima Shinto Shrines | Ghost of Tsushima Komatsu Forge | Ghost of Tsushima duels
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Ghost of Tsushima All Charm Locations
July 16, 2020 by PowerPyx Leave a Comment
Ghost of Tsushima contains many types of Charms. This guide shows all Charm Locations (how to get the Charms). Charms act as gameplay modifiers and give you different bonuses. For example, there are stealth charms that support a stealthy playstyle, and there are combat-oriented charms that boost your attack or defense. Even charms for archery exist. There’s something to fit every playstyle.
Charms are mostly obtained from Side Tales . However, a few come from Main Tales and Collectibles too. In particular, the Inari Shrines (Fox Dens) & Shinto Shrines unlock a lot of them.
To unlock more Charm Slots (6 maximum) you need to complete the Inari Shrines (Fox Dens) . You can equip them in the Pause Menu under “Gear” – “Sakai Steel”. It’s good to unlock 6 slots early in the game to make the most use of these items. Especially on higher difficulties they come in handy.
The golden Charms have unique effects and you can only equip 2 of those (those are mostly from the Shinto Shrines ). The silver charms are mostly from Side Tales and you can stack them to increase the effect.
The Charms List below includes the Charm Name, the Charm Effects, and the Charm Location.
- Charm of Nigihayahi-No-Mikoto (Deal Moderate bonus damage while at full health) – Complete Shinto Shrine Collectible: Frost Cliff Shrine in Region 3.
- Charm of Kagu-Tsuchi (Deal bonus damage while at 50% health or less) – Complete Shinto Shrine Collectible: Plum Blossom Shrine in Region 1.
- Charm of Ryuujin (Recover 1 Kunai after performing a Perfect Dodge) – Complete Shinto Shrine Collectible: Hazy Cliff Shrine in Region 2.
- Charm of Takemikazuchi (Killing an enemy increases Melee damage by a Minor amount for a few seconds) – Complete Shinto Shrine Collectible: Snowlit Peak Shrine in Region 3.
- Charm of Shinatsuhiko (Staggering an enemy prevents interrupted melee attacks for 6 seconds) – Complete Shinto Shrine Collectible: Lush Peak Shrine in Region 2.
- Charm of Susanoo (Staggered enemies have a 30% chance to be knocked down) – Complete Shinto Shrine Collectible: Stone Dragon Shrine in Region 1.
- Charm of Izanagi (Landing a headshot has a 40% chance to return an arrow) – Complete Shinto Shrine Collectible: Winding Mountain Shrine in Region 1.
- Charm of Azumi-No-Isora (Arrows are silent on impact) – Complete Shinto Shrine Collectible: Cloud Ridge Shrine in Region 2.
- Charm of Amaterasu (Killing enemies restores a Moderate amount of health) – Complete Shinto Shrine Collectible: Golden Summit Shrine in Region 1.
- Charm of Izanami (Iron Will now revives you at 50% of your maximum health) – Complete Shinto Shrine Collectible: Marsh Rock Shrine in Region 2.
- Charm of Okuninushi (Slowly recover health while out of combat) – Complete Shinto Shrine Collectible: Mending Rock Shrine in Region 1.
- Charm of Mizu-No-Kami (Parries, Perfect Parries, and Perfect Dodges are easier to perform) – Complete Shinto Shrine Collectible: Spring Falls Shrine in Region 1.
- Charm of Ikazuchi-No-Kami (Perks and abilities that Terrify are 25% more likely to occur) – Complete Shinto Shrine Collectible: Crane Mountain Shrine in Region 3.
- Charm of Incineration (Enemies struck by Black Powder Bombs catch on fire and deal Burn damage to nearby foes) – Complete Side Tale “The Traitor (Masako Tale 4 of 9)” .
- Charm of Hoori-No-Mikoto (Remain hidden when Assassinating enemies from grass) – Complete Shinto Shrine Collectible: Turtle Rock Shrine in Region 2.
- Charm of Tsukuyomi (Assassinated enemies drop additional ammo or supplies) – Complete Shinto Shrine Collectible: Scarlet Rock Shrine in Region 2.
- Charm of Toxic Demise (Wind Chimes release poison vapors) – Liberate Fort Imai in Region 2.
- Charm of Inari (Increases supplies, predator hides, bamboo, and yew wood gained from collecting) – Complete Shinto Shrine Collectible: Arrow Peak Shrine in Region 1.
- Charm of Hidden Blades (Throw two additional Kunai) – Complete Lighthouse Collectible: Ariake Lighthouse .
- Charm of Unseen Respite (Smoke Bombs restore 25% of your health) – Liberate Aoi Village in Region 1.
- Charm of Uneven Standing (Sticky Bombs knock down all affected targets, leaving them vulnerable for longer) – Complete Side Tale “The Burden of Theft” .
- Charm of Ferocity (Moderate increase to Melee damage) – Complete Side Tale “The Traitor (Masako Tale 4 of 9)” .
- Charm of Ferocity (Moderate increase to Melee damage) – Complete Side Tale “The Family Man (Masako Tale 6 of 9)” .
- Charm of Ferocity (Moderate increase to Melee damage) – Complete Side Tale “A Thief of Innocence” .
- Charm of Bludgeoning (Moderate increase to Stagger damage) – Complete Side Tale “The Thief (Masako Tale 7 of 9)” .
- Charm of Bludgeoning (Moderate increase to Stagger damage) – Complete Side Tale “The River Children” .
- Charm of Bludgeoning (Moderate increase to Stagger damage) – Complete Side Tale “The Laughing Bandits” .
- Charm of Advantage (Ghost Weapons deal 20% more damage) – Complete Side Tale “The Cost of Iron” .
- Charm of Advantage (Ghost Weapons deal 20% more damage) – Complete Side Tale “Nattou and the Sake Seller (Kenji Tale 2 of 3)” .
- Charm of Dual Destruction I (Attacks have a 5% chance to deal double damage) – Complete Side Tale “The Husband (Masako Tale 3 of 9)” .
- Charm of Dual Destruction I (Attacks have a 5% chance to deal double damage) – Complete Side Tale “Whispers in the Woods” .
- Charm of Dual Destruction II (Attacks have a 10% chance to deal double damage) – Complete Side Tale “The Conspirator (Masako Tale 8 of 9)” .
- Charm of Dual Destruction II (Attacks have a 10% chance to deal double damage) – Complete Side Tale “A Final Request” .
- Charm of Inari’s Might (Increases health and Melee damage by a Massive amount) – Complete 20 Fox Dens (Inari Shrines) Collectibles to unlock this.
- Charm of Efficiency (15% increase to nocking and reload speeds) – Complete Side Tale “The Sensei and the Student (Ishikawa Tale 2 of 9)” .
- Charm of Efficiency (15% increase to nocking and reload speeds) – Complete Side Tale “The Terror of Otsuna (Ishikawa Tale 7 of 9)” .
- Charm of Precision (Moderate increase to arrow damage) – Complete Side Tale “The Past Never Passes (Ishikawa Tale 3 of 9)” .
- Charm of Precision (Moderate increase to arrow damage) – Complete Side Tale “Dreams of Conquest (Ishikawa Tale 5 of 9)” .
- Charm of Precision (Moderate increase to arrow damage)- Complete Side Tale “Laid to Rest (Ishikawa Tale 9 of 9)” .
- Yuriko’s Keepsake (Arrows have a 15% chance to poison enemies) – Complete Side Tale “The Proud Do Not Endure (Yuriko Tale 1 of 2)” .
- Yuriko’s Keepsake (Arrows have a 15% chance to poison enemies) – Complete Side Tale “The Art of Seeing (Yuriko Tale 2 of 2)” .
- Charm of Swift Return (Missed standard arrows have a 25% chance of being recovered) – Complete Side Tale “The Ghost and the Demon Sensei (Ishikawa Tale 6 of 9)” .
- Charm of Swift Return (Missed standard arrows have a 25% chance of being recovered) – Complete Side Tale “Message in Blood (Yuna Tale 4 of 4)” .
- Charm of Resistance I (Reduces all damage by a Minor amount) – Complete Side Tale “Lost at Sea” .
- Charm of Resistance I (Reduces all damage by a Minor amount) – Complete Side Tale “Empty Baskets” .
- Charm of Resistance II (Reduces all damage by a Moderate amount) – Complete Side Tale “The Last Warrior Monk (Norio Tale 1 of 9)” .
- Charm of Resistance II (Reduces all damage by a Moderate amount) – Complete Side Tale “The Blood Sutra (Norio Tale 5 of 9)” .
- Charm of Resistance III (Reduces all damage by a Major amount) – Complete Side Tale “The Guardian of Tsushima (Norio Tale 8 of 9)” .
- Charm of Vitality (Moderate increase to Health) – Complete Side Tale “Three Actions, Three Illusions (Norio Tale 2 of 9)” .
- Charm of Vitality (Moderate increase to Health) – Complete Side Tale “This Threefold World (Norio Tale 9 of 9)” .
- Charm of Immunity (15% chance for enemy arrows to deal no damage) – Complete Side Tale “The Way of the Bow (Ishikawa Tale 4 of 9)” .
- Charm of Immunity (15% chance for enemy arrows to deal no damage) – Complete Side Tale “Flesh and Stone” .
- Charm of Unyielding I (Moderately reduces damage taken while at 50% health or less) – Complete Side Tale “Incident at Hiyoshi Pass” .
- Charm of Unyielding II (Majorly reduces damage taken while at 50% health or less) – Complete Side Tale “Ghosts in the Fog (Norio Tale 3 of 9)” .
- Charm of Broken Barriers (Breaking an enemy’s defense grants 15% of Resolve) – Complete Side Tale “Honor Buried Deep” .
- Charm of Broken Barriers (Breaking an enemy’s defense grants 15% of Resolve) – Complete Side Tale “The Delicate Art of Negotiation (Kenji Tale 3 of 3)” .
- Charm of Rejuvenation (Slowly recover up to 2 Resolve while in combat) – Complete Side Tale “The Tale of Yuna (Yuna Tale 1 of 4)” .
- Charm of Fortitude (20% chance to survive Lethal damage and gain Resolve) – Complete Side Tale “The End of Suffering (Norio Tale 7 of 9)” .
- Charm of Shadows (Reduces enemy detection speed by 10%) – Complete Side Tale “The Other Side of Honor” .
- Charm of Shadows (Reduces enemy detection speed by 10%) – Complete Side Tale “The Black Wolf (Yuna Tale 3 of 4)” .
- Charm of Shadows (Reduces enemy detection speed by 10%) – Complete Side Tale “The Generosity of Lady Sanjo” .
- Charm of the Lost Mind (Hallucinating enemies deal 50% more damage to other enemies) – Complete Side Tale “The Sister Betrayed (Masako Tale 9 of 9)” .
- Charm of the Lost Mind (Hallucinating enemies deal 50% more damage to other enemies) – Complete Side Tale “Hidden in Snow” .
- Charm of Fire Doctrine (Burning an enemy has a 15% chance to Terrify nearby enemies) – Complete Side Tale “A Father’s Choice” .
- Charm of Fire Doctrine (Burning an enemy has a 15% chance to Terrify nearby enemies) – Complete Side Tale “The Cost of Fear” .
- Charm of Hidden Sight (Enemies stop hunting for you 40% faster) – Complete Side Tale “For Tsushima” .
- Charm of Hidden Sight (Enemies stop hunting for you 40% faster) – Complete Side Tale “Silent Death (Yuna Tale 2 of 4)” .
- Charm of Silence (Reduces enemy detection speed by 15% and increases Resolve gains by a Massive amount) – Complete 24 Fox Dens (Inari Shrines) Collectibles to unlock this.
- Charm of Well-Being I (Receive an additional 7.5% of health when healing) – Complete Side Tale “Servant of the People” .
- Charm of Well-Being I (Receive an additional 7.5% of health when healing) – Complete Side Tale “A Place to Call Home” .
- Charm of Well-Being II (Receive an additional 15% of health when healing) – Complete Side Tale “The Cause of Suffering (Norio Tale 6 of 9)” .
- Charm of Divine Healing I (While at 50% health or less, healing recovers an additional 15% health) – Complete Side Tale “A Healer’s Touch” .
- Charm of Divine Healing II (While at 50% health or less, healing recovers an additional 30% health) – Complete Side Tale “The Burden of Theft” .
- Charm of Resolve I (15% increase to Resolve gains) – Complete Side Tale “The Value of Sake” .
- Charm of Resolve I (15% increase to Resolve gains) – Complete Side Tale “The Headman (Masako Tale 2 of 9)” .
- Charm of Resolve II (25% increase to Resolve gains) – Complete Side Tale “The Fool (Masako Tale 5 of 9)” .
- Charm of Fortune I (Effects with a % chance to occur are 50% more likely to occur) – Complete Side Tale “Peace for the Divine” .
- Charm of Fortune II (Effects with a % chance to occur are 50% more likely to occur) – Complete Side Tale “Friends in Passing (Ishikawa Tale 8 of 9)” .
- Charm of Fortunate Return (Abilities that use Resolve have a 15% chance to refund 1 Resolve) – Complete Side Tale “A Mother’s Peace” .
- Charm of Fortunate Return (Abilities that use Resolve have a 15% chance to refund 1 Resolve) – Complete Side Tale “A Wealthy Man Has All He Needs” .
- Charm of Enduring Affliction (Status effects last 50% longer and deal 50% more damage) – Complete Side Tale “A Debt Repaid” .
That’s all of the Charms in Ghost of Tsushima.
For more Ghost of Tsushima Guides, check out the full Ghost of Tsushima Wiki & Strategy Guide .
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Ghost of Tsushima - All Charm List and Guide
August 10, 2020 Wolf Knight Ghost of Tsushima 0
What are Omamori Charms?
Omamori charms are accessories that you can equip to gain various special effects both in and out of battle. They are obtained all throughout the game but are usually found at Shinto shrines.
All Shinto Shrine Locations
You can equip charms in a Charm slot to gain their effects. Note that you can equip more than one Charm depending on how many charm slots you have unlocked.
Open the menu open the Gear tab to see charms that you can equip.
How to Unlock Additional Charm Slots
Below are steps on acquiring more charm slots for Jin Sakai in Ghost of Tsushima :
Find and pray at Inari shrines.
You can unlock more charm slots by finding Inari Shines hidden across the island of Tsushima.
Foxes which you will regularly encounter on your travels will lead you to hidden Inari Shrines so be sure to follow them when they appear.
Once you have found an Inari Shrine, approach it to pray at it. Unlocking one additional charm slot requires you to find and pray at three (3) Inari Shrines. When not doing the main story or side quests, try to spend the time looking for them in the game.
List of Charms
Omamori Charms are grouped into different types such as Offense Charms, Defense Charms, Stealth Charms, and Utility Charms:
Melee charms, ranged charms, stealth charms, utility charms, other guides, ghost of tsushima recommended article list.
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Ghost of Tsushima for PS4: List of all charms
Ghost of Tsushima lets players equip Jin with up to six charms, four of which must be minor. You'll earn minor charms for completing various quests and activities throughout the world, while regular charms are earned by completing Shinto shrine challenges across the map, usually consisting of some platforming puzzles.
Because the game just released, this list is a work-in-progress as we discover more charms.
Charms offer special perks that can range from simple things like health recovery to more cooler ones like the poisonous wind chimes. Your charms will fall into one of five categories: Defense, Melee, Ranged, Stealth, and Utility.
- Charm of Kagu-tsuchi: Deal bonus damage while at 50% health or less
- Charm of Shinatsuhiko: Staggering an enemy prevents interrupted melee attacks for six seconds
- Charm of Ryuujin: Recover one Kunai after performaning a Perfect Dodge
- Charm of Okuninushi: Slowly recover health while out of combat
- Charm of Amaterasu: Killing enemies restores a moderate amount of health
- Charm of Izanami: Iron Will now revives you at 50% of your maximum health
- Charm of Incineration: Enemies struck by black powder bombs catch on fire and deal burn damage to nearby foes
- Charm of Ikazuchi-no-kami: Perks and abilities that Terrify are 25% more likely to occur
- Charm of Azumi-no-isora: Arrows are silent on impact
- Charm of Hoori-no-mikoto: Remain hidden when assassinating enemies from grass
- Charm of Tsukuyomi: Assassinated enemies drop additional ammo or supplies
- Charm of Toxic Demise: Wind Chimes release poison vapors that kill enemies who pick them up
- Charm of Inari: Increase supplies, predator hides, bamboo, and yer wood gained from collecting
- Charm of Hidden Blades: Throw two additional kunai
- Charm of Unseen Respite: Smoke bombs restore 25% of your health
- Charm of Uneven Standing: Sticky bombs knock down all affected targets, leaving them vulnerable for longer
Minor charms grant a variety of generic stat buffs that serve to enhance your playstyle. Like normal charms, they also fall into five catgeories: Dense, Melee, Ranged, Stealth, and Utility.
- Charm of Ferocity: Moderate increase to melee damage
- Charm of Bludgeoning: Moderate increase to stagger damage
- Charm of Advantage: Ghost weapons deal 20% more damage
- Charm of Dual Destruction I: Attacks have a 5% chance to deal double damage
- Charm of Dual Destruction II: Attacks have a 10% chance to deal double damage
- Charm of Inari's Might: Increases health and melee damage
- Charm of Immunity: 15% chance for enemy arrows to deal no damage
- Charm of Resistance I: Reduces all damage by a minor amount
- Charm of Resistance II: Reduces all damage by a moderate amount
- Charm of Unyielding I: Moderately reduces damage taken while at 50% health or less
- Charm of Vitality: Moderate increase to health
- Charm of Efficiency: 15% increase to nocking and reload speeds
- Charm of Precision: Moderate increase to arrow damage
- Yuriko's Keepsake: Arrows have a 15% chance to poison enemies
- Charm of Swift Return: Missed standard arrows have a 25% chance of being recoverable
- Charm of Shadows: Reduces enemy detection speed by 10%
- Charm of the Lost Mind: Hallucinating enemies deal 50% more damage to other enemies
- Charm of Fire Doctrine: Burning an enemy has a 15% chance to terrify nearby enemies
- Charm of Hidden Sight: Enemies stop hunting for you 40% faster
- Charm of Silence: Reduces enemy detecion speed and increases Resolve gains
- Charm of Divine Healing I: While at 50% health or less, healing recovers an additional 15% of health
- Charm of Divine Healing II: While at 50% health or less, healing recovers an additional 30% of health
- Charm of Well-being I: Receive an additional 7.5% of health when healing
- Charm of Resolve I: 15% increase to Resolve gains
- Charm of Resolve II: 25% increase to Resolve gains
- Charm of Fortune I and II: Effects with a % chance to occur are 50% more likely to occur
- Charm of Fortunate Return: Abilities that use Resolve have a 15% chance to refund 1 Resolve
- Charm of Enduring Affliction: Status effects last 50% longer and deal 50% more damage
Work in progress
Since this list is a work in progress, let us know if we missed anything. Sound off in the comments below if you've found a charm or want to know more about Ghost of Tsushima , which we called a great way to cap off the PS4 era.
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Ghost of Tsushima: Best Charm to Unlock First
Discover the best charm for beginning Jin's long campaign against the mongols, where to acquire it, and how to get the most out of its benefits.
Ghost of Tsushima's provides players with a myriad of options to give Jin an extra edge against the endless tide of mongol invaders, but one charm, in particular, stands head and shoulders above the others, especially early on in the campaign. The Inari Charm is the best early-game upgrade, as it increases the yield of resources like supplies, providing a steady stream of supplies for armor, weapon upgrades, and other essentials.
After completing Ghost of Tsushima 's lengthy introductory missions, about an hour into the story, the game will allow players to explore the open world. Priority one should be visiting Arrow Peak Shrine, where the Charm of Inari is located. While the charm does not provide any bonuses related to combat, it grants a bonus to all predator hides, wood, and supply pick-ups which will allow Jin to rapidly accumulate a reservoir of materials for Ghost of Tsushima's robust crafting system , ensuring upgrades come quickly.
RELATED: Ghost of Tsushima: How to Sheath Sword
Players wondering where to find Arrow Peak Shrine should head directly south from the Golden Temple. After crossing the river into the Azamo prefecture, continue past Kii's Pond, searching for a plain Torii Gate with a braided rope and three tassels. Follow the path beyond the gate until Jin meets a Shinto Priestess who warns him about the perilous path leading up the mountain where the shrine is located. Navigate the path, which features open-world platforming that will be familiar to any Assassin's Creed fan . After reaching the shrine on the summit of the mountain, press "R2" to honor the shrine and receive the Charm of Inari.
The charm can be equipped in one of the two primary charm slots (as opposed to the silver, minor charm slots), and its passive will take effect as soon as Jin picks up pertinent items. To maximize resource gains, it is best to keep the Charm of Inari equipped as much as possible during exploration and early game missions. It is especially useful when scavenging in new locations, making it the perfect companion when searching for Easter eggs from other Sucker Punch titles .
If Ghost of Tsushima proves too challenging and becomes a sticking point , try tipping the scales with Jin's stealth abilities before switching charms. If things are truly desperate, switch to a more combat-oriented charm until every last enemy is slain and re-equip the Charm of Inari afterward to keep looting as efficiently as possible.
The charm is not only a pragmatic choice for upgrades, it is a perfect fit for the game's beautiful, open-world environment. Tsushima features over 40 unique biomes , each with their own vegetation, terrain, and weather, and the Charm of Inari makes traversing and exploring them more rewarding.
Ghost of Tsushima is available now on PlayStation 4.
MORE: Ghost of Tsushima Has Sly Cooper Easter Eggs
Ghost of Tsushima | Best Charms for All Armor
by Andrew Smith September 21, 2021, 5:32 am
The Charm mechanic in Ghost of Tsushima adds yet another layer of RPG elements to the game. Jin Sakai can’t squander any help in his quest of vengeance, though. So, it’s time to gear up for combat! Based on what armor set you wear, you’ll be looking for some specific charms. These are the best charms for the best armor sets in Ghost of Tsushima .
Best Charms for Each Armor Set in Ghost of Tsushima
Most armor sets share a general want for what qualifies as the best charms in the game. The important ones include damage boosts, resolve boosts, and emergency options in case you mess up just a touch too much. Considering you have two slots for Major Charms and up to four for minor, you’ll really need to choose carefully! Hopefully, this guide will help you make a good decision about what works for your build.
Best General Charms
The following charms work with most armor sets, and can greatly improve your success rate in fights.
- Amaterasu: The Golden Summit Shrine reward will give you lifesteal; killing enemies gives you a big boost in health. This lets you carve through arenas without spending resolve on healing.
- Nigihayahi-no-Mikoto: The Frost Cliff Shrine reward is stellar for players who are used to combat at this point. Being able to deal a significant boost to damage is great… But, it requires you to be at full health. Play carefully with this, and you’ll decimate bosses.
- Unseen Respite: This endgame reward gives you a unique escape option; Smoke Bombs grant you a 25% health heal. This is a big boon to you for moments where you take on too many enemies at the same time.
- Efficiency: 15% attack speed is perfect for Archery armor sets, like Tadayori’s.
- Inari’s Might: Big damage boost! This is a completionist bonus for clearing 20 Inari shrines. So, it’ll take a while… But if you ever want to do melee combat, this is exactly what you’re looking for!
- Rejuvenation: Resolve is a big resource, and Rejuvenation ensures you get even more of it. Complete “The Tale of Yuna” and you’ll always have a little bit of extra resolve over the course of a fight.
- Silence: Great for general stealth, and gives you a huge boost in Resolve? Yes please! This is best for stealth armor sets but works for anything. However, at 24 Inari shrines… This’ll take some farming.
Samurai Clan Armor Charms
The Samurai Armor will grant you massive boosts to durability and Resolve whenever you get hit. So, while you can just increase melee damage and be fine… We want to leverage that stellar tankiness and Resolve growth!
- Resolve II: On completing “The Fool”, you have the chance to boost your Resolve gains by 25%. That’s handy, because you’ll want a lot of Resolve if you’re going to headbutt enemy camps.
- Unyielding II: Thanks to your durability, half health is actually a lot of health. With Unyielding, you can stay below 50% health for a while. And then, if you combo it with the next charm…
- Kagu-Tsuchi: … which boosts damage while at 50% health or less, you get a great half-health combo! This requires you to honor the Plum Blossom Shrine, which honestly isn’t too hard. The Berserker Armor is alive!
- Divine Healing II: After completing The Burden of Theft, you get this charm. It’s normally handy as an emergency heal after taking hits in combat. For this build, which requires you to drop to half health, this gives you 130% of the healing! Good to recover after getting an extra hit.
Ghost Armor Charms
The Ghost is focused on using stealth to it’s advantage. Because of that… Stealth charms become really stellar!
- Advantage: Ghost weapons are the core of your Ghost Armor toolset. A 20% damage boost is nothing to sneeze at! Complete “The Cost of Iron” and “Nattou and the Sake Seller” to get this flat damage boost.
- Azumi-no-Isora: Ghost is not necessarily an archer armor set… But, this lets arrows clear a camp from safety. Especially with how good you are at hiding afterwards!
- Ikazuchi-no-Kami: Your Terrify-on-Kill grows quite a bit; from 15-40% to 40-65%. That’s not bad at all ! You’ll have some chain terrifies. If you do this build, be sure to grab Fortune II and Fire Doctrine to best leverage Terrify.
- Hoori-no-Mikoto: When approaching in the grass, you no longer need to worry about your kill being completely fool-proof. Great for chain-killing through a camp.
This is not an exhaustive list, but Ghost of Tsushima is an exhaustive game! Here’s some more guides to help you through the game.
- Is Ghost of Tsushima: Legends Bad for Gaming?
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- Do Charms Stack in Ghost of Tsushima ?
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Guide Ghost of Tsushima la liste de tous les charmes à trouver et obtenir dans le jeu
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Dans Ghost of Tsushima, vous pouvez vous équiper de charmes qui améliorent les caractéristiques de Jin Sakai au combat. Il existe des charmes principaux et des charmes « mineurs » aux effets moins puissants. Certains vous permettront de mieux gérer votre jauge de santé, gagner en détermination ou même rendre vos coups plus puissants en plus des effets de l’armure que vous portez. À noter qu’ « honorer des sanctuaires d’Inari » permet de débloquer de nouveaux emplacements de charme, ce qui permet à Jin de s’équiper de charmes supplémentaires, nous parlons des sanctuaires trouvés en suivant les renards depuis leurs terriers et non les sanctuaires de Shinto qui sont au nombre de 16 sur l’île de Tsushima et qui permettent de récupérer de puissants charmes. À force d’honorer les sanctuaires d’Inari, vous finirez par obtenir deux charmes dont la puissance évolue au fur et à mesure que vous trouvez de nouveaux sanctuaires. Nous vous proposons de découvrir ci-dessous la liste de tous les charmes que vous pouvez gagner dans Ghost of Tsushima, vous découvrirez le nom de chacun des charmes du jeu, leurs effets et comment les récupérer dans le jeu.
La liste de tous les charmes principaux à obtenir dans Ghost of Tsushima :
La liste de tous les charmes de catégorie « mineur » à obtenir dans ghost of tsushima :.
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Charm of Shinatsuhiko is an Omamori Charm in Ghost of Tsushima (GoT) . Charm of Shinatsuhiko provides "Staggering an enemy prevents interrupted melee attacks for 6 seconds". Omamori Charms is a type of equipment that provides Jin Sakai with various buffs and effects.
Charm of Shinatsuhiko Information
Charm of Shinatsuhiko provides the following effect while equipped: Staggering an enemy prevents interrupted melee attacks for 6 seconds
Charm of Shinatsuhiko Acquisition
- Can be acquired by completing Shinto Shrine Collectible: Lush Peak Shrine in Region 2.
- ?x Resource
Charm of Shinatsuhiko Notes & Tips
- Discovering and honoring a certain number of Inari Shrines can unlock a minor charm slot.
- Other Notes and Tips Go Here
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Charm Of Silence - Location & Effects | Ghost Of Tsushima
Check out this guide on the Charm Of Silence in Ghost of Tsushima! Get to know the location, how to unlock & how to get this charm, effects and benefits, how to use it, and more!
Table of Contents
- Effects & Location
Charm Of Silence - Effects & Location
Charm of silence - effect.
Charm Of Silence - Location
Unlock by honoring inari shrines.
To get the Charm of Silence, you need to visit and honor a number of Inari Shrines. Seek out and follow foxes to find these shrines and get this powerful charm!
Honor Inari Shrines To Increase Effectiveness
The Charm of Silence gets stronger the more Inari Shrines you unlock. There are 3 levels: Minor / Moderate / Major , with each requiring a certain number of Inari Shrines to unlock. Explore and look for more shrines to enjoy this charm's full potential.
Charm Of Silence - How To Use
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Ghost of Tsushima Review
This is the way (of the samurai).
Ever since Assassin’s Creed started leaping from ancient Jerusalem to renaissance Italy to colonial America and beyond, there has been a longstanding itch to see the open-world stealth-action series take on feudal Japan. Consider that itch sufficiently scratched with Ghost of Tsushima. Sucker Punch’s latest is an absolutely gorgeous adventure through one of history’s most strikingly beautiful landscapes, and that beauty is compounded by one of the best blade-to-blade combat systems the open-world action genre has seen. There are some stumbles when it comes to stealth, enemy AI, and a few general minor frustrations, but for just about every moment where Ghost of Tsushima falters, there are plenty more where it soars.
Ghost of Tsushima is a fictional tale told with fictional characters, but it’s based on the very real invasion of Japan by the Mongol Empire in 1274 that began on the Island of Tsushima. You take control of Jin Sakai, capably acted by The Man in the High Castle’s Daisuke Tsuji, who starts off as a samurai before a disastrous battle against the invaders quickly teaches him that perhaps the honorable but restrictive ways of the samurai code might not be enough to deal with this new and existential threat.
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Ghost of Tsushima revolves around this inner conflict as Jin’s formative teachings push up against his need to save his homeland at any cost, and though it takes a little while to really get going, it’s a compelling struggle. Even if Jin himself isn’t the most charismatic of protagonists, his foil, Khotun Khan, played by Glee’s Patrick Gallagher, has charisma in spades. He’s one of the most memorable game villains of recent memory thanks to his soft intensity that is oddly calming despite his terrifying intentions. He’s extremely cunning, always one step ahead, and his presence as the “Big Bad” is a large part of why Jin’s 40 to 50-hour quest for vengeance works so well.
Khotun Khan is one of the most memorable game villains of recent memory.As good as the English voice cast is, though, it’s a shame that Sucker Punch wasn’t able to find a way to have the performance capture match the Japanese voice acting as well. As a result, if you choose to play with the excellent Japanese audio track, which features the outstanding Kazuya Nakai as Jin, it comes off as a comparatively cheap dub with wildly mismatched lip flaps and facial expressions that don’t mirror the emotion in the voice. It’s not a huge issue as it’s still well worth playing in Japanese – and you have the option of enabling the beautiful Kurosawa Mode, which puts a film grainy black-and-white filter over everything to match the style of the classic Akira Kurosawa movies that Ghost of Tsushima so effectively pays homage to. I wouldn’t recommend playing the whole campaign in Kurosawa mode, as there are some quests that demand some color recognition, but it’s a great visual effect to turn on every now and then.
What isn’t ever a bummer is the music. The dynamic score seamlessly shifts from quiet and ambient shakuhachi flutes during stealthy moments to thunderous taiko drums once blades start clashing; tense encounters are made even more palpable thanks to increasingly speedy strums of biwas and shamisens. Overall, it doesn’t matter what you’re doing – the music always fits and serves to enhance whatever emotion the gameplay and the cinematics are trying to evoke.
Fight Like a Samurai
Ghost of Tsushima’s combat is like a witches’ brew made with bits of the Batman Arkham series, the pre-Origins Assassin’s Creeds, Sekiro: Shadows Die Twice, and the entire library of Kurosawa films. And, as witches’ brews tend to be, the result is magical. Like all great combat systems, it’s simple to understand on a surface level: there are light attacks to quickly deal damage and beat out slower strikes, heavy attacks that deal more damage and can break through enemy guards, a block button to guard against certain attacks, and a dodge button to avoid the attacks that can’t be guarded.
That probably all sounds familiar, but the glue that holds this combat system together and allows it to remain interesting the whole way through is the addition of the stances you can shift between at the push of a button. As Jin completes certain tasks, he’ll unlock new sword stances that each come with their own movesets, and, more importantly, their own strengths versus a particular type of weapon. The starting Stone Stance is ideal for dealing with swordsmen, as one charged-up stab attack can sneak through their guard and either kill them outright or deal massive damage. Later on you’ll learn the Water Stance, which uses slower but more powerful strikes that can break through the defenses of shield-wielding enemies.
There are four stances total, and once you have access to them all combat will challenge you to not only identify the greatest threat at any given moment but also to swap to the stance that is best suited to deal with them, all while balancing the very real need to play defensively. When it’s at its best, combat in Ghost of Tsushima is fast, chaotic, tactical, and is true to the fantasy of being a lone hyper-skilled but outnumbered samurai.
The little touches go a long way towards combat's exquisite feel
The little touches go a long way toward combat’s exquisite feel, in addition to bringing a bit of visual spectacle. The on-screen HUD is minimalist and the camera always stays really tight so you can get an up-close view of the action; enemies have clear audio tells so that even if you can’t see them you know when to dodge or block; fatal attacks often end with Jin spinning around to face the camera while your enemy stumbles around with blood spurting out before finally keeling over. Even smaller still, defeated enemies will sometimes crawl helplessly on the ground desperately trying to escape you, you can wipe the blood off your sword, you can bow to pay respect to your opponent, and the list goes on and on.
The best part, though, is that there’s no traditional level-based stat progression. When you get stronger in Ghost of Tsushima, it’s not because invisible numbers went up and now you deal more damage and take less when you’re hit; it’s because your techniques got better and now you have new, better ways of dealing with tougher enemies. It’s so incredibly satisfying. When you level up you might spend a point to unlock the ability to block a previously unblockable attack from spear-wielding enemies, or you could choose the ability to block arrows so you can better deal with situations where you’re surrounded by archers. Or maybe you’ll unlock the ability to make enemies flee in terror when you execute a perfectly timed Sekiro-esque parry.
It’s fantastic because it means that you’ll never run into an area in Ghost of Tsushima where, all of the sudden, you’re getting one-hit killed by archers who you’d previously brushed off, or having to spend a week chopping away at the sword equivalent of a bullet sponge just because they’re arbitrarily several levels higher than you. Crucially, this removes the problem of being forced to grind sidequests in order to reach a certain level minimum in order to progress in the story, which is something that certain other games are notorious for.
Which open-world action/adventure has the best melee-centric combat system?
Impressively, Ghosts of Tsushima’s difficulty always managed to be appropriate no matter what point of the campaign I was at. Enemies do get tougher, and you do need to improve your gear by upgrading your sword, armor, and charms to meet the difficulty curve, but the stat improvements from gear always felt secondary to the skills that you’d accumulate, but and the challenge always felt fair. Even when I bumped the difficulty up to hard mode, which makes enemies more aggressive, it never took away from the lethality of my sword.
On top of all of this, there are also the various tools and gadgets that you earn over the course of your adventure. As Jin gets more and more comfortable with bending his samurai code and using tools outside of his normal repertoire, his combat abilities also expand dramatically. He can use kunai much like Batman uses his batarangs to quickly interrupt or eliminate weakened enemies; he can throw sticky bombs to disorient a large crowd; or he can take out his trusty bow and land a headshot to bring down a heavily armored foe in one hitpotentially end the fight before it even begins. The sheer variety of ways to approach combat in Ghost of Tsushima is incredible.
It’s a good thing that the blade-to-blade combat in Ghost of Tsushima is so good, because Jin’s ninja-inspired stealth does not hold up its end of the bargain. It works, on a very basic level, in all the ways that you’d expect it to: you can crouch-walk through fields of tall grass to invisibly sneak around enemy encampments, you can assassinate foes from above, and you can even buy upgrades that let you take out multiple enemies at once if they’re all foolishly clumped together.
The problem is what happens once you get spotted. Enemies just don’t know how to handle it. What if you climb onto a rooftop? They don’t follow you, they don’t hunt you, they kind of just yell and throw shurikens. What if you suddenly break line of sight and crouch into a nearby flower patch that they can still clearly see? They just turn around, look elsewhere for a bit, and then blow their little alarm horns. It’s as if you do anything other than just fight once you break stealth, the AI just throws up its hands and shrugs.
Jin’s stealth tools are also very rudimentary and don’t allow you any sort of creativity that might make stealth a little more exciting. They all kind of do the same things, just with different ammo types. There’s a wind chime that works as a distraction on a single enemy and a firecracker that works as a distraction for a group of enemies. Then there’s your bow that silently kills enemies, your longbow that silently kills helmet-wearing enemies, a dart that silently kills enemies and makes them puke blood, and another dart that makes enemies try to kill each other. There are also a handful of mandatory stealth segments which just boil down to finding the clearly laid out stealth route and occasionally using distractions to clear enemies out of the way. None of the flexibility and versatility of the melee combat is found in the stealth gameplay.
By the late game I was taking five enemies out at the start of every fight, and it felt awesome every time.Fortunately, Ghost of Tsushima offers a way to make going loud right out of the gate just as advantageous as picking off a handful of enemies unnoticed, and it does so in the best possible way: by staying true to its samurai cinema roots. At the beginning of most combat encounters you can trigger a stand-off, which allows you to target one of your enemies in a classic showdown where you must wait for them to make a move to attack, and then strike with one of your own to take them down in one hit. If you nail the timing, that’s one fewer for you to deal with when the brawl begins. But that’s only the beginning: you can make these stand-offs a major part of your combat strategy by putting points into the stand-off technique and wearing armor that allows you to chain multiple stand-off streaks together. By the late game, I was taking five enemies out at the start of every fight, and it felt awesome every time.
Of course, there is a risk involved with stand-offs: they’re absolutely devastating if you lose. Your health is drained almost nothing and you’re put in a position where you’re surrounded by all of the still very much alive enemies in the area. That risk gets greater later on as enemies start throwing in feints to try to make you swing early. It’s an all-around fantastic mechanic that not only fits with the samurai theme, but also takes the fun but typically disadvantageous tactic of just waltzing in through the front gate of an enemy encampment and makes it potentially just as rewarding as silently going through an encampment and stealthily clearing out a bunch of guards.
Open-world games can often feature some of the most beautiful virtual landscapes there are, and Ghost of Tsushima is right up there with the best of them. It may not quite meet the promise of its 2018 gameplay reveal trailer, but this is still a stunningly gorgeous game. Every scene is densely packed with grass, trees, leaves, and flowers all gently blowing in the wind every which way you turn. The island of Tsushima is teeming with natural beauty, which makes it a joy to explore even if you don’t have a particular destination in mind.
Sucker Punch’s design encourages exactly that, with traditional waypoints being integrated into the environment instead of a UI overlay. Following a plume of smoke will always lead you to something worth investigating; a tree with different-colored leafs off in the distance will always yield some sort of reward; and following a trail of Torii gates will never disappoint. It’s all refreshingly organic, much like how it was in The Legend of Zelda: Breath of the Wild, especially considering that even when you do set a waypoint from your map to head toward a specific quest or location, instead of following arrows on the screen you’ll follow the direction of the wind.
Sidequests are interesting in Ghost of Tsushima because there are actually several different types. The first and most common are your typical garden-variety tasks called Tales of Tsushima, which are short stories that have Jin going off and being the good and honorable samurai that he wants to be by helping people with their problems. Though the stories and characters in these sidequests are largely forgettable, at the very least they don’t seem like they’re just being churned out and used as padding. These are often thoughtful enough to be more special than they might initially let on thanks to some often unexpectedly dark turns and occasionally interesting gameplay scenarios. One, for example, is really the only time where I was literally surrounded by archers and nothing else. They were all spaced out on different levels of two opposing cliff sides, making it a fun and unique challenge that’s not replicated elsewhere.
Tales of Tsushima are more special than they might initially let on
One level above that e Tales are multi-part, character-specific sidequests that basically span the entire campaign and serve to give each major character their own story arc. This includes Sensei Ishikawa, the renowned samurai archer searching for his missing student; Masako, a grief-stricken mother out for revenge on those who murdered her family; or Yuna, the thief who saved your life at the very beginning of the story and will do whatever it takes to save her brother from the Mongols. Each of these sidestories reflects an aspect of Jin’s own journey, and it’s very interesting to see both how they develop and the impact they have on his development. Some of the later ones that I’m not allowed to talk about due to embargo restrictions are especially touching and deal with some pretty heavy subject matter, with one in particular that makes exceptional use of Ghost of Tsushima’s scouting mechanic in a very clever and emotional way.
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Tales of Tsushima typically reward you with charms that boost a certain aspect of your character, allowing you to spec into specific character builds like stealth, tanky, or a focus on critical hits, and so on. In the early going these charms were a great incentive to complete sidequests, but once I had pretty much all the charms that were needed later on, these Tales of Tsushima sidequests lost much of their appeal from a reward standpoint. I lost the desire to seek them out.
The Mythic Tales sidequests are some of the best moments in all of Ghost of Tsushima.Finally, there are the Mythic Tales. These are epic sidequests that have you hunting down legendary techniques or pieces of gear, and they’re obtained by listening to a musician tell the legend of whatever it is you’re seeking to earn, shown through some extremely cool animated sumi-e cutscenes. From there, they sprawl out to epic quests that each vary wildly in their design, but all are well worth playing through. Especially because their rewards are among the best boons you can get, whether it be the Heavenly Strike special move that has you channeling your inner Kenshin Himura as you dash through an opponent with a lightning-fast sword strike, or a new piece of high-quality armor that grants powerful perks like stand-offs having a chance to terrify enemies and cause them to run away. But even without those incentives, these quests are still some of the best moments in all of Ghost of Tsushima.
My favorite thing about exploration, though, and something that I especially appreciate as someone who’s not typically big on collectibles, is that every major collectible has both a worthwhile reward and a fun mini challenge tied to it. I was always extremely eager to find new Bamboo Strikes, not only because they gave me more resolve (a resource needed to heal and use special moves) but also because I just loved doing the little button-press minigame required to collect them. Shrines are even better because in addition to being the only place where you can find major charms (which offer dramatic buffs and perks strong enough to potentially design a whole character build around) they are also the only areas that you’ll be able to find those signature Sucker Punch platforming sections familiar from the Infamous or Sly series.
Ghost of Tsushima Photo Mode Slideshow
The minor collectibles, like Mongol artifacts, journal entries, sashimono banners, and pillars of honor, are less exciting – they only offer some minor cosmetic items or flavor text. But they are plentiful enough that they still provide some added value for trophy hunters – and at least Ghost of Tsushima makes hunting them very easy thanks to the ability to quickly fast-travel to any discovered point of interest on the map.
After reaching the credits, I still eagerly put in another 15 to 20 hours to finish up.It took me between 40 and 50 hours to play through Ghost of Tsushima (it’s hard to say for sure as it doesn’t track your time played), which included completing all of the Mythic Tales, a complete liberation of Tsushima from Mongol control, all of the multi-part supporting character sidequests, and most of the of the standard Tales of Tsushima. After reaching the credits, I still eagerly put in another 15 to 20 hours to finish up the remaining sidequests (except one that is apparently bugged for me, but Sony says will be fixed in a pre-release patch) and find all of the collectibles in the hopes that the final reward would be worth it. It wasn’t, which is a bummer because there’s otherwise not much to do in the post-game – no New Game+ and no unlockable difficulties for a second playthrough. It’s a bit aggravating that even if I did decide to just play it again (in Kurosawa mode, for instance), you still can’t skip any of the cutscenes.
Finally, can we talk about photo mode for a second? Because Ghost of Tsushima’s photo mode is the one of the best I’ve ever seen. Partially because the world is just so pretty that it lends itself well to being captured in its natural beauty, but also because of the unique touches that Sucker Punch added, like the ability to have animated background environments or to add a large selection of particles like leaves, fireflies, or even songbirds. You can change the weather, alter the time of day, add clouds, create a camera flight path to create short videos – and all of this on top of all of the essential photo mode options like exposure sliders and filters that have become standard. My one disappointment is the fact that the customizable emotions that you can put on Jin’s face could stand to have a little more… well, emotion. But nonetheless, Ghost of Tsushima’s photo mode sets a new high water mark.
Ghost of Tsushima is an enormous and densely packed samurai adventure that often left me completely awestruck with both its visual spectacle and excellent combat. By steadily introducing new abilities instead of stat upgrades, its swordplay manages to stay challenging, rewarding, and fun throughout the entire 40 to 50 hours that it took me to beat the campaign. A few aspects are surprisingly lacking in polish in comparison to other first-party Sony games, especially when it comes to enemy AI and the stealth part of its stealth/action split. Still this is an extraordinary open-world action-adventure game that solves several issues that have long gone unaddressed in the genre, while also just being an all around samurai slashin’ good time.
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