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'Cazafantasmas': todas las películas y series de la franquicia ordenadas de peor a mejor

'Cazafantasmas': todas las películas y series de la franquicia ordenadas de peor a mejor

'Cazafantasmas': todas las películas y series de la franquicia ordenadas de peor a mejor

Jorge Loser

El estreno de ' Cazafantasmas: más allá ' (ghostbusters: Afterlife, 2021) está siendo un éxito de público, acumulando buenos números en su taquilla americana, algo que no hacía preveer su tímida acogida crítica. Sin embargo, la secuela está gustando al público y su estrategia de llegar a más generaciones parece que funciona. ¿Dónde queda la secuela de Jason Reitman respecto a las demás películas y series de la saga? repasamos todo lo que ha dado de sí la franquicia y lo colocamos en orden de prioridad si quieres repasarla.

Cazafantasmas 2 (Ghostbusters 2, 1989)

Secuela2

Las trampas de la memoria suelen jugar malas pasadas, y, mientras la primera película se mantiene fresca, divertida y ocurrente, su secuela algo más tardía de la cuenta muestra al mismo equipo algo perdido. Pocas bromas funcionan, los conflictos van a medio gas y la repetición del esquema de la anterior, con una reunión con el alcalde casi copiada frase a frase resulta tristona. Y es una pena porque el espectáculo de fantasmas es tremendo, con algunas fugas al terror ultrasiniestras (las cabezas, Viggo) que no parece corresponderle a una comedia de actores de SNL.

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Cleanin' Up the Town: Remembering Ghostbusters (2019)

Cleaning

El largometraje documental definitivo sobre la realización de 'Los cazafantasmas' original , más de dos horas narrando como batió récords y cambió la industria cinematográfica en los 80 con un análisis de su legado. Tiene entrevistas con Dan Aykroyd, Harold Ramis, Ernie Hudson y material de archivo nunca visto antes por lo que es la perfecta compañera a la original, pero siendo una obra de no ficción es algo más prescindible que otras secuelas, aunque las anécdotas de mano de este reparto y las piezas sobre efectos especiales son un festín.

Cazafantasmas (Ghostbusters, 2016)

Ghostbuster2016

Injustamente maltratada en su momento, esta nueva versión de la idea original toma la opción lógica de trasladar el humor y las cómicas más célebres del Saturday Night Live del momento y llevarlo al cine, la misma operación que hizo la original en su día. Las actrices son fantásticas y el humor muy absurdo, pero a pesar de ello funciona muy bien en su parte de aventura de terror para todos los públicos, con un montón de gadgets e inventos nuevos que la convierten más en una colorida versión de acción real de los dibujos animados que en un remake. No siempre funciona, pero su versión extendida hace que todo encaje mejor.

"Es muy insultante. Nosotras no contamos". 'Cazafantasmas 3' ya tiene su primera polémica

El retorno de los cazafantasmas (Extreme Ghostbusters, 1997)

Extreme Ghostbusters By Filbarlow D3hnlyl

La continuación de la increíble serie animada original fue una buena adecuación del concepto para los chavales de los 90. Con un punto de partida que parece la plantilla sobre la que se construyen las nuevas 'Star Wars' e incluso la secuela 'Cazafantasmas: más allá' tenemos a un nuevo grupo de jóvenes que toma el papel de los Cazafantasmas para librar al mundo de un resurgimiento paranormal, guiados por el veterano Egon Spengler, por supuesto. En una serie que se toma n serio sus monstruos y llega a ser bastante terrorífica para un dibujo animado (¡un episodio se basaba en ' Hellraiser '!), aunque perdía algo de fuelle en sus últimos episodios.

Cuando Disney crea pesadillas: 17 momentos traumáticos y perturbadores en sus clásicos animados infantiles

Cazafantasmas: más allá (Ghostbusters: Afterlife, 2021)

'Cazafantasmas: más allá': una notable secuela para la era 'Stranger Things' que equilibra terror, aventura y comedia en un guion con alma

Las cosas salen mal, y cuando salen bien son ñapas, carambolas. No hay explosiones salvadoras en postproducción y sí, mucha de esa mirada al catálogo de dispositivos se escuda en la nostalgia, pero si es esa nostalgia la responsable de que "la magia" cueste, tenga consecuencias, y ofrezca fricción al espectáculo de FX, bienvenida sea sobre la mayor parte de fantástico mainstream actual. Cuestionable o no, es un gran homenaje a una pieza clave de la leyenda de 'Cazafantasmas', amigo personal del equipo y coguionista de la película original

Los auténticos Cazafantasmas (The Real Ghostbusters, 1986-1991)

Realghostbusters

A menudo tomando su base en otras películas, en el plantel de enemigos de estos Cazafantasmas se encontraban hombres del saco dignos de luchar con el Babadook, cosas en el ático, demonios de todo tipo y hasta el mismísimo Cthulhu y sus seguidores. La animación era fantástica y no se cortaban con el tono de terror, convirtiéndose en el elemento de la cultura pop más valioso salido a partir del film de Reitman.

Los Cazafantasmas (Ghostbusters, 1984)

Cazafantasmasoriginales

Torpemente confundida por el revisionismo cazanostalgia con una obra únicamente coyuntural, la obra maestra de Ivan Reitman no solo logró capturar perfectamente el espíritu libertario de la era Reagan o la sensibilidad de la comedia americana en explosión de la televisión de ese momento, sino que marcó un hito en la representación mainstream del mundo de terror y fantástico de serie B de los 80 que arrasaba en Fangoria y Starlog.

Terroríficamente divertidas: las 13 mejores películas para pasar un Halloween de risa y miedo

Con una revolucionaria integración de efectos visuales de Richard Edlund, con diseños previos de Bernie Wrightson, y alucinante stop motion de Randy Cook, el apartado de monstruos y fantasmas sigue funcionando a día de hoy, y hay escenas como l a posesión de Dana y la visión cósmica de la nevera que ponen aún los pelos de punta . El culto actual a a película va más allá de la nostalgia y se a integrado en la cultura pop, no por casualidad fue número uno en su reestreno en el verano de 2020.

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Tomb Raider 2: What’s Going On With The Alicia Vikander Sequel

It has been a little more than three years since audiences were introduced to Alicia Vikander ’s version of the iconic video game adventure seeker Lara Croft in 2018’s Tomb Raider . And while the film lacked the star power of the Angelina Jolie-led adaptations of the early 2000s, Tomb Raider was a moderate success at the box office and with critics, which got a lot of fans asking: When will there be a Tomb Raider 2 ?

Sometimes simple questions have very complicated and drawn out answers, and that just so happens to be the case with Tomb Raider 2 . Below, we will try to offer a simple explanation of the movie's pre-production history and all the players behind the scenes, how a global health crisis hindered that process, and what may come of the movie in the future. Here’s what’s going on with Tomb Raider 2 .

In February 2018, Prior To The Release of The First Film, Alicia Vikander Said She ‘Would Love To’ Return For Tomb Raider 2

The first Tomb Raider movie was released in March 2018, but even before the world got to see a more grounded portrayal of Lara Croft, Academy Award-winning actress Alicia Vikander made it clear she was willing to return for more action. A few weeks prior to the release of the film, GameSpot encouraged its Twitter followers to submit questions for a digital Q&A with Vikander , with one person asking if she would be willing to return for a sequel. Vikander responded:

Yes, I adored taking on the role of Lara, so yeah, we’ll see. If there is an audience out there for it, I would love to [return].

The following month, Tomb Raider was released and brought in nearly $275 million worldwide, according to BoxOfficeMojo , and so it seemed like a sequel was a foregone conclusion.

In September 2019, A March 2021 Release Date For Tomb Raider 2 Was Announced, Along With A Writer And Director

Tomb Raider 2 became even more like a reality in September 2019 when Deadline announced that MGM Studios had not only hired a writer and director for the sequel but also set a March 19, 2021 release date.

The director, Ben Wheatley, had previously helmed the 2015 dystopian action-thriller High-Rise and the black comedy Free Fire , when he signed on the lead Tomb Raider 2 . Amy Jump, who is married to Wheatley, was hired to take on the task of penning the script after previously writing both High-Rise and Free Fire .

Within the span of a couple years, however, the release date, director, and writer would all be out of the picture for one reason or another.

In October 2020, Alicia Vikander Revealed That COVID-19 Pandemic Scrapped The Initial Production Schedule

In late 2019, Tomb Raider 2 was beginning to look more and more like a reality with a creative team and release date, but then the COVID-19 pandemic came along and forced the entertainment industry to come to an immediate halt. During an appearance on Good Morning America in October 2020, Alicia Vikander revealed that the Tomb Raider sequel was yet another film to be affected by the global health crisis , explaining that the plan was for production to start earlier in the year but the situation was “now very different” and she was optimistic that principal photography could start up at some point in 2021.

Later In October 2020, MGM Removed Tomb Raider 2 From The Release Schedule

The bad news surrounding Tomb Raider 2 kept coming in October 2020 when TheWrap reported that MGM had removed the title from its release schedule entirely. With that announcement, the Tomb Raider sequel became one of the many 2021 movies to be rescheduled or taken off the calendar entirely. And while no official reason was provided at the time, it can be speculated that the decision was made due to the ongoing effects of the COVID-19 pandemic on theaters around the world.

In January 2021, Lovecraft Country Creator Misha Green Was Brought On To Write And Direct Tomb Raider 2

The Tomb Raider sequel took a major step forward in January 2021 when Misha Green, who not only wrote and directed Lovecraft Country but served as HBO horror drama’s showrunner in the second half of 2020, was hired to write and direct Tomb Raider 2 , per Deadline . Not long after the news broke, Green took to Twitter to provide fans with a response that included a rather vague series of emojis after revealing her favorite games from the Tomb Raider franchise.

The reason behind the original writing-directing pair of Bean Wheatley and Amy Jump stepping away from the project was not revealed at the time of the announcement. How much of the original plan for Tomb Raider 2 remains in the current incarnation was also not revealed.

In May 2021, Misha Green Revealed Tomb Raider 2’s Working Title And An Update On The Script

The good news kept coming for Tomb Raider 2 in May 2021 when Misha Green took to Twitter once more to provide a quick yet significant update for the video game adaptation. In a tweet, Green announced that the first draft of the script had been finished along with a screenshot of its cover, revealing the working title: Tomb Raider: Obsidian . Green also said there was “still a long journey to production.”

In July 2021, Alicia Vikander Said Tomb Raider 2 Wasn’t Greenlit But She Wanted To Return

When promoting the release of The Green Knight , Alicia Vikander told Collider in July 2021 that although the new version of Tomb Raider 2 wasn’t officially greenlit, she wanted to return for a second go, stating:

Pre-COVID, I would’ve said yes. And now I think it’s a yes still. It’s not greenlit, but the script is in the making, and I think everyone is excited and I would love to revisit Lara again.

When asked about the movie’s script, Alicia Vikander revealed that while she had yet to read Misha Green’s first draft, she was “very excited” to check it out in the near future. Expect to hear more about the story and Green’s feature directorial debut in the coming weeks and months.

It is hard to say exactly when we’ll get to see Tomb Raider 2 in action, but maybe there’s a chance it ends up being included in the impressive list of highly anticipated 2022 new movie releases with a few other upcoming video game movies with a lot of potential.

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Philip grew up in Louisiana (not New Orleans) before moving to St. Louis after graduating from Louisiana State University-Shreveport. When he's not writing about movies or television, Philip can be found being chased by his three kids, telling his dogs to stop barking at the mailman, or chatting about professional wrestling to his wife. Writing gigs with school newspapers, multiple daily newspapers, and other varied job experiences led him to this point where he actually gets to write about movies, shows, wrestling, and documentaries (which is a huge win in his eyes). If the stars properly align, he will talk about For Love Of The Game being the best baseball movie of all time.

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Tomb Raider - Bosque de la costa

Samuel Sánchez

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Guía Tomb Raider

Corre hacia delante para ponerte a cubierto de la lluvia en el Campamento 1 y espera a que terminen las siguientes escenas. Sigue el camino hasta encontrar un cadáver colgando de un árbol, escala para llegar hasta él y cuando balancee cerca de ti, mueve el joystick en su dirección para conseguir el arco improvisado .

Bosque de la costa

Cuando haya terminado la escena verás colgando del árbol el Cazafantasma 1 , unas tablas de madera por las que llegarás al Tesoro GPS 1 ytambién verás un camión volcado, dentro del cual encontrarás el Documento 1 .

Bosque de la costa

En mitad del bosque encontrarás una roca por la que debes escalar para encontrar el Tesoro GPS 2 . Si sigues el cauce del río, llegarás a una pequeña catarata. En ella encontrarás el Tesoro GPS 3 .

Bosque de la costa

Desde la cascada ve hacia la derecha para ver un tronco caído a modo de puente entre dos rocas. Del árbol verás colgando el Cazafantasmas 2 .

Bosque de la costa

Abre el mapa para ver los símbolos de los tesoros GPS que cogiste: al sur de ellos verás un árbol del que cuelga el Cazafantasmas 3 .

Bosque de la costa

Abre el mapa para ver el símbolo del campamento. A la derecha verás dos rocas en el mapa: en la roca de la derecha verás colgando el Cazafantasmas 4 .

Bosque de la costa

Tras la búsqueda de objetos es la hora de cazar. Busca un ciervo de la zona, apunta con tu arco y tras un par de flechas habrás conseguido tu primera presa. Acércate para despiezarla y vuelve al campamento de la montaña. Al llegar tendrás que repartir tu primer punto de habilidad, elige la que más te guste y después sal del menú para tener una escena. Antes de abandonar el campamento date la vuelta y mira en los árboles de la izquierda para ver el Cazafantasma 5 .

Bosque de la costa

Vuelve donde está el cadáver del arco, ahora la caseta estará abierta y deberás entrar, tras una escena acabaras en otra cueva. Cuando llegues a la primera sala quema las telas de la izquierda y avanza para encontrar un pico. Antes de abrir la siguiente puerta de madera, abre la caja de la derecha para conseguir la Reliquia 1 , sigue el camino hasta salir fuera.

Bosque de la costa

Al poco de avanzar en esta nueva zona te reunirás con uno de tus compañeros. Tras quedarte dormida, tendrás una escena y durante ella deberás protegerte del ataque de unos lobos. Cuando ataquen el juego irá a cámara lenta, por lo tanto te será fácil disparar contu arco. Debes sobrevivir al ataque de tres lobos.

Bosque de la costa

Verás una escena más en la que te encontrarás con el resto del grupo y Lara descansará en el Campamento 2 . Cuando tengas de nuevo el control del personaje mira en la mesa del campamento para encontrar el Documento 2 .

Bosque de la costa

Al salir del campamento verás dos caminos. Sigue el de la derecha para llegar a una roca en la que encontrarás el Tesoro GPS 4 . Sigue el camino hasta llegar a un puente de madera.

Bosque de la costa

Junto a él verás una caja y encima el Documento 3 . Bajo el puente encontrarás una caja que contiene la Reliquia 2 .

Bosque de la costa

Sigue el camino por la montaña hasta llegar a otros puentes. Sube por la montaña de la derecha y cruza por el arco que verás encima del puente para llegar a una caja en la que encontrarás el Mapa del tesoro 1 .

Bosque de la costa

Vuelve al puente y déjate caer al agua. Debajo del puente verás el Cazafantasmas 6 .

Bosque de la costa

Sigue el cauce del rio para llegar a otro puente. Bajo él encontrarás el Cazafantasmas 7.

Bosque de la costa

Ahora rodea el puente por el lado derecho: verás el Cazafantasmas 8 colgado de un árbol.

Bosque de la costa

Abre tu mapa para ver una larga roca en la parte norte de la zona ya que en ellas encontrarás el Tesoro GPS 5 .

Bosque de la costa

Desde este punto, ve hacia el oeste. Encontrarás una estatua sin cabeza y a su izquierda el Documento 4 .

Bosque de la costa

Mira al techo que cubre la estatua para ver el Cazafantasmas 9 .

Bosque de la costa

Abre tu mapa de nuevo y en el norte verás un pequeño recoveco en el mapa: en él encontrarás una cueva y dentro una caja que contiene la Reliquia 3 .

Bosque de la costa

Ahora ve al punto de la misión principal. Antes de llegar, verás el Campamento 3 en el lado izquierdo. Al acercarte al punto indicado, tendrás una escena. Cuando termine, ve a la izquierda para encontrar el Documento 5 encima de una caja.

Bosque de la costa

En el lado derecho verás el Cazafantasmas 10 . Acércate al punto que te indican en la misión principal para tener una escena. Cuando acabe, habla con Whitman un par de veces para conseguir la Conversación 1 . Ahora debes romper cajas por la zona para conseguir recursos. Cuando tengas los 50 recursos, vuelve a hablar con Whitman para conseguir la Conversación 2 . Ve al campamento más cercano y mejora el pico. Úsalo en la rueda junto a la puerta y con la ayuda de Whitman abrirás la puerta.

Bosque de la costa

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Tomb Raider: The Angel of Darkness

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Tomb Raider: The Angel of Darkness is the sixth game in the Tomb Raider series, and is the sequel to Tomb Raider: Chronicles . It was developed by Core Design and published by Eidos Interactive . The game was originally released in 2003 for PlayStation 2 and PC. The story line follows Lara Croft as she is hunted across Europe, accused of murdering her former mentor, Werner Von Croy .

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Storyline [ ]

"Central National Bureau. Paris

Commissioner Mirepoix, Special Crimes Investigation Force.

To the Préfecture de Police.

REPORT ON RECENT SERIAL ATROCITIES WITHIN THE CAPITAL.

As yet no significant arrests have been made for this latest spate of 'Monstrum' killings in the capital. Seventeen have been reported so far. A woman was seen leaving the apartment of the latest victim, Professor Werner Von Croy. Described as Caucasian, brunette, about 1.8m and of slim build, she was wearing jeans, denim jacket and a pony tail. She is dangerous and probably armed. Officers are being advised to use extreme caution when apprehending the suspect.

The press have sensationalized this latest outbreak of killings as "The Monstrum's Dark Renaissance", referring to similar atrocities in the capital over the last decade, and possibly as far back as the 1950's. There are definite links to atrocities in other European cities going back at least fifty years.

Forensics have made no headway regarding the bizarre metallic eruptions found on the bodies of all victims. At present nothing appears to link any of the individuals involved. There have been significant numbers of casualties within Parisian gangland factions.

It would all appear to be the work of a single, highly psychotic perpetrator. The bodies were desecrated and all crime scenes daubed with unintelligible graffiti, indicating some ritualistic fixation. There are no known survivors of these attacks so far.

The suspect's apprehension should be made top priority..."

Following the events of The Last Revelation and Chronicles wherein Lara was presumed dead, the city of Paris in France is disturbed when a serial killer, dubbed by the press as "The Monstrum" unleashes terror into the city, killing several seemingly unconnected individuals in a brutal, ritualistic fashion, stealing body parts and leaving strange symbols made with their victim's blood in its wake.

An unspecified time later, Lara Croft arrives in Paris to visit her former mentor, Werner von Croy, at the latter's request. The visit, however, is not pleasant; Werner begs for her help, revealing that he was contracted by a mysterious client named Eckhardt to track medieval icons known as Obscura paintings , complaining that he is being stalked, and asks that she visit his friend Margot Carvier , a historian at the Louvre, but Lara admonishes Werner for abandoning her in Egypt at the conclusion of her last adventure which led to the imprisonment of the Egyptian God Set and gets up to leave. A flurry of activity occurs when an unknown force attacks them, resulting in Lara being knocked unconscious and Werner getting killed by an unidentified figure. When Lara awakes, she discovers Werner dead, his blood is smeared both on her hands and the walls of the apartment, forming strange symbols. Unsure of what has happened, and of her own guilt or innocence, Lara flees the apartment, and is pursued down the backstreets of Paris by French police. Eventually, Lara makes it to Carvier's apartment, and informs her of Werner's death. Carvier reveals to Lara more details of Werner's work and adds that he had been fearful doing the job. She gives Lara Werner's field journal and advises Lara to leave before the police arrive. Lara manages to take shelter in a derelict train carriage at a Parisian slum.

Von Croy's journal contains details of his last project; research on a work of art known as the Obscura painting, apparently located in a medieval chamber beneath the Louvre. The research apparently involves a man known as Louis Bouchard , and Lara resolves to find and question him on Von Croy's final days. Everybody on the streets appears to know Bouchard. One is a city guide a who offers Lara information of the death of people by the Monstrum and Bouchard formerly ran a club known as Le Serpent Rouge while a prostitute called Janice reveals information of Bouchard's two main club workers: chief club janitor Bernard and bartender Pierre . Janice also reveals of Carvier's murder by the Monstrum after Lara left her.

Lara speaks either to Pierre or Bernard and is given access to Bouchard's hideout if she returns a box to either of them. She does the job. Lara notices a mysterious stranger known as Kurtis sitting in the corner, who later takes off on his motorcycle.

Pierre/Bernard gives Lara the details on access to Bouchard's hideout, located in crypt beneath St Aicard's Church. While making her way through the tunnels, Lara finds a deformed, crazed man named Arnaud strapped down to a bed in a locked cell. She visits Bouchard in his office, demanding of his connection to Von Croy. The initially innocent-playing Bouchard lies that Von Croy asked for maps and information of the Louvre for to take "a busload Japanese tourists to see Leonardo da Vinci's Mona Lisa " but admits on Lara's further demands that Werner asked for weaponry alongside details of an archeological dig beneath the Louvre. Lara asks for the same information and weapons, which Bouchard agrees to provide her if she delivers a set of Czech passports to his associate, pawnbroker Daniel Rennes . When arriving at the pawnbrokers, Lara is knocked aside by a gruff, tall man on his way out. Inside, she finds Rennes dead with his corpse surrounded by mysterious symbols written in blood. His safe, containing the weapons Von Croy had requested, is open, but while collecting them Lara trips an alarm and is forced to leap from the building as it self-destructs. Collapsing on a canal boat, Kurtis from Cafe Metro again appears, flicking a cigarette into the canal before exiting again on his motorcycle.

Now fully armed, Lara takes to the sewer tunnels beneath the Louvre, in an attempt to break in to the archeological dig while the museum is closed. Following the drains, Lara eventually blasts a hole in the wall of the Louvre's ancient foundations, and makes her way through the heavily guarded museum. To gain access to the archeological site, Lara uses Carvier's security pass and discovers more information Carvier had collected for Werner's final project.

The painting in question is apparently one of five mythological paintings, created by an ancient black alchemist known as Pieter Van Eckhardt , head of a mysterious Prague-based organization known as The Cabal whose ultimate goal was immortality and world domination, in the 14th century. The paintings, originally depicting evil imagery, create Sanglyph or blood sign when united. However, a Christian monk named Brother Obscura formed a society of warrior Christian monks, called the Lux Veritatis (Latin for Light of Truth) to halt the Cabal. The society imprisoned Eckardt in a deep pit near their headquarters, Castle Kriegler, located in present-day Germany, using three ancient weapons of light called the Periapt Shards , which are capable of destroying immortals when united. Brother Obscura then took possession of the five paintings that contained the pieces of the Sanglyph, and painted over the previous images of evil with new religious imagery, christening them as Obscura Paintings. Before the paintings were hidden in locations throughout Europe only known to the order, secret copies of each painting, called as the Obscura Engravings , were created, with each engraving containing an encoded map to the location of the original painting. In 1945, the bombing of Castle Kriegler prior to the end of the Second World War caused the shards to separate. Eckhardt escaped the pit, vowing revenge against the Lux Veritatis and revived the Cabal, basing it out of Prague. The new Cabal became devoted to hunting down any members of the Lux Veritatis. Eckhardt also managed to obtain the Periapt from the Lux Veritatis, hiding these shards in his old laboratory, deep underground beneath the Strahov, the headquarters of the Cabal. Eckhardt and the Cabal set out to reclaim the five Obscura Paintings, in order to acquire the Sanglyph. Lara also discovers information on a mythical creature known as the Nephilim , the so-called Angel of Darkness, thought to be a hybrid of humans and angels that once lived in ancient Türkiye . The remains of one Nephilim, the Cubiculum Nephili or Sleeper , are believed to still exist. By the time Lara became involved in the plot, the Cabal had already attained three of the five paintings. Eckhardt then hired Werner Von Croy to find the last two; Von Croy managed to locate the fourth painting beneath the Louvre from the Obscura engravings, but never informed Eckhardt as he discovered Echardt's evil intentions. Von Croy then asked for Lara Croft to assist in finding the paintings.

With Carvier's security pass, Lara descends into the archeological dig beneath the Louvre. Beneath the former French palace, Lara discovers a series of magnificently decorated halls and chambers, defended by monstrous (and immortal) swordsman and demons. Lara is forced to scale the walls of the complex's largest hall, the Hall of Seasons, to find a small chamber, guarded by the ghost of Brother Obscura, in which the glowing painting sits. Dodging the angered spirit and removing the painting, the Hall of Seasons begins to flood, and Lara swims up through the hall to the surface beneath the Louvre. Upon her return to the museum, a team of mercenaries lays siege to the galleries, attempting to poison Lara using tear gas. Lara makes her way towards the gallery's exit, eliminating her enemies, until she runs into Kurtis once more. Surprising her from behind, he disarms her and takes possession of her hard-won painting, using a mysterious flying disc with retractable blades. However, in his own escape from the galleries, he is mysteriously knocked unconscious. Lara picks up one of his strange weapons, a glowing dagger, but before she can recover the painting, is herself knocked out. In her final moments of consciousness, she apparently sees one of the mercenaries morph into Bouchard's doorman.

Bouchard rescues Lara, the latter requesting to return to Von Croy's apartment. During the trip, Bouchard reveals of a new Monstrum murder victim, Czech art dealer and historian Mathias Vasiley , whom Von Croy exchanged information of the Obscura Engravings with before the latter's death. As Lara returns to the scene of Von Croy's murder, Bouchard makes a telephone call, telling a colleague to dispatch The Cleaner . While in Von Croy's apartment, Lara is able to recall more of the blurred events; Werner yelled at Lara to get out of the way, as the same man Lara saw leaving Rennes' pawnshop enters. The skirmish is between this man and Werner, and is he who murders Werner, not Lara. Lara must now find this man if she is to clear her own name. However, at this moment, The Cleaner arrives and showers the apartment with a storm of bullets, sending Lara flying for cover. He has also booby-trapped the building's corridors, but Lara is eventually able to deal with him, leaving him dead at the end of the apartment hall. His phone rings, and Lara answers. It is Bouchard, asking if the girl has been "taken care of". Lara does not give him the answer he was expecting. Lara then heads to Prague, CzechRepublic, where Werner's murderer now appears to be continuing his murder spree.

Arriving at the Vasiley crime scene, on a grand upper-class town square covered in snow, Lara meets a diminuative reporter, Thomas Luddick , who fills Lara in on his suspicion that the Cabal may be involved, and that Vasiley may have been murdered when he refused to provide the Cabal with one of the Obscura engravings. The Cabal apparently work out of a base in the Strahov complex, and Luddick promises to give her access to the organization's headquarters if she gives him the full story. First, though, Lara attempts to gain access to Vasiley's office, again by breaking through the basement. In the building's cellar, however, Lara finds Bouchard chained to the radiator. Questioning him on why he had tried to kill her, Bouchard reveals he worked for the Cabal, still headed by the apparently immortal Eckhart, which is seeking to reunite the five Obscura paintings to revive the Cubiciulum Nephili. The Paris painting was number four, and now the Cabal need only retrieve the final painting, locked somewhere beneath Prague in an impenetrable chamber known as the Vault of Trophies. Bouchard was instructed to help Lara obtain the Paris painting, then eliminate her once he had bring the painting to Eckhart. However, now that Lara is still alive, Bouchard is fearful for his life. He believes Eckhart is the monstrum, the man Lara saw murder von Croy, and Bouchard will be his next victim. Lara instructs him to remain there, while she further investigates Vasiley's office. The grand, Jugendstil main hall of Vasiley's library has a mysterious, clock-like pattern on its floor, which Lara discovers is a trapdoor to a secret, underground study. There, Lara finds the Obscura engraving. Returning to Bouchard, Lara discovers the Monstrum has murdered him, locking his dead body in a cupboard.

Back out on the square, Lara returns to Luddick and asks for his help getting in to the Strahov. In order to penetrate deeper into the Cabal's fortress, Lara shuts down the power-grid, unknowingly releasing a bloodthirsty monster held deep within the complex. Inside the Strahov, Lara discovers a greenhouse populated by strange and deadly plants and bugs, and meets Grant Muller , a Cabal member who mocks Lara and mentions the existence of a Proto-Nephilim , a failed attempt by fellow Cabal member Boaz to recreate the Nephilim without the Sanglyph. Muller disappears before Lara can uncover more, leaving her to continue her journey deeper into the Strahov complex. On her way, Lara spies Eckhart murdering Luddick, and a confrontation between Boaz and Eckhart, in which Boaz admits she did not destroy the Proto as she had claimed because a Periapt shard is needed which Eckhardt rebuffs, and it is now on the loose. An enraged Eckhardt feeds her to one of Muller's mutant bugs.

Lara's journey is cut short when Kurtis again appears, locking Lara in a hydraulic chamber, where he says she will be safe and out of trouble while he attempts to track down Eckhart and regain the painting he took from Lara. Lara reminds him that she still possesses his dagger, which he calls a Periapt Shard, but he claims he will deal with that later. He now heads off further into the Strahov, leaving a frustrated Lara to cool off. This young man appears to possess superhuman abilities, including the ability of sight beyond sight. He travels through a sanitarium that forms part of the Strahov, filled with crazed and deformed men now freed from their cells by the power outage. One of the few coherent men in the building reveals he was employed by Boaz as a truck driver, transporting something from Türkiye, but upon his return to Prague, in lieu of payment, he was locked up in the Sanitarium by Boaz, like the others, to serve as food for the Proto. Reaching the center of the Strahov, the maximum containment area, the stranger comes face to face with the Proto-Nephilum, the monster Lara inadvertently freed. Using another of his Periapt Shards, he kills the Proto and restores part of the power grid, returning to Lara. She attempts what appears to be an ambush on him, but turns out to be directed towards one of Muller's mutants that was trailing him. The duo introduce themselves and reveal of their past; Kurtis is the sole surviving Lux Veritatis member on a quest for vengeful justice to kill Eckhardt, who murdered his father. He reveals to Lara about Eckardt's plans to use the paining to revive the Sleeper and rebreed the Nephilim race which he says is the reason for murdering innocent people. Lara agrees to work with him to stop Eckhardt from killing more people and reviving the Nephilim, but to this end they need the third and final Periapt Shard, hidden by Eckhart in his lab beneath the Strahov, which together can kill any immortal being, and the final painting from the Vault of Trophies, which must be destroyed.

Lara agrees to retrieve the final painting, and Kurtis informs her the Vault of Trophies is located underwater beneath the Strahov. Lara must swim through the Strahov's Aquatic Research Facility and through several booby-trapped corridors before she arrives at the sunken Vault of Trophies, a grand hall featuring giant statues of King Arthur's knights of the round table. Bringing together the Knights Limoux and Vasiley causes the roof to collapse, revealing a secret medieval library guarded by undead knights. Here sits the final painting, which Lara removes and returns to the surface of the Strahov. Once there, she discovers Eckhart has captured Kurtis, forcing Lara to give up the painting for his release. With the painting in his possession, Eckhart releases the now highly mutated Boaz on Kurtis and Lara. But Eckhart says that Muller has failed him and feeds him to Boaz. Kurtis vaults Lara to safety, and gives her his two Periapt Shards, telling her he will deal with Boaz, and she must recover the final shard to stop Eckhardt. Kurtis defeats Boaz in her giant, spider-like state, only to find this state was a cocoon for her rebirth as a praying mantis like creature with wings and sharp pincers. Just as he thinks he has defeated Boaz once more, she uses her last breath of life to stab him through his torso; he uses his flying blade to behead Boaz, but appears to collapse, dying, on the floor.

Lara, meanwhile, moves through the Strahov's underground tunnels to Eckhart's lab, where he uncovers the well-hidden final Periapt Shade. In a large chamber behind Eckhart's lab, she discovers Eckhart in the process of reviving the Nephilim, having joined the paintings together to form the Sanglyph, a gilded disk. In her final showdown with Eckhart, Lara stabs him with two of the shards, and makes her move to drive the final one into his head when she is stopped by Karel , the up-until-now silent member of the Cabal who stood at Eckhart's side. Surprisingly, Karel drives the shard into Eckhardt himself, ending Eckhart's immortal life. Turning to Lara, Karel reveals himself to be the last of the nephilim, having used Eckhart and Lara himself to revive the Sleeper and save his species from extinction. He says Eckhardt actually worked for him and shows himself to be a shape-shifter, having become Luddick, Bouchard and even Kurtis himself to aid Lara's quest. Lara's memory of Von Croy's death now appears completely restored, it was Karel, appearing as Eckhardt, who had murdered Von Croy, sparing Lara because Von Croy had promised she would be able to retrieve the lost paintings. Although Karel promises Lara eternal life as a reward for her help, she is unable to overlook his casual attitude towards human life, particularly that of her former mentor. Though Karel attempts to stop her, Lara takes the sanglyph and places it directly on the foot of the Sleeper, causing it to overload with the new blood the Sanglyph provides, and explodes, destroying it and killing Karel.

Physically spent, Lara collapses on the ground of Eckhart's chamber, only to discover Kurtis' mysterious flying weapon lying nearby. She picks it up, and it quivers, its blades springing out and pulling her towards the chambers' exit. Lara smiles and makes her way out.

Gameplay [ ]

Tr6-model-011

Much like the Tomb Raider games before it, The Angel of Darkness is a 3rd-person, action-adventure-puzzle game that stars Lara Croft. The player controls Lara as she explores twenty-nine levels, maneuvering carefully across traps and solving puzzles to progress. Lara's new moves include a back-flip, a small hop, stealth, army-crawling, rolling out of the crouch position, hand-to-hand combat and the super-jump that can be performed whilst sprinting. Unlike other Tomb Raider games, it is sometimes necessary for Lara to acquire a strength upgrade in order to clear certain jumps. An RPG element was added to the series, with the player choosing what Lara says in conversation, such as polite questions, bribery, or threats. Although this does not affect the main story line, it does alter the route taken to ultimately reach Lara's goal. For example, she enters the club 'Le Serpent Rouge' differently depending who she talks to, and may be shot by Bouchard by saying the wrong thing. This is, however, only really the case at the start of the game (Parisian Ghetto); after that, choosing what you say only affects the replies you get while speaking with another character.

Reception and Legacy [ ]

Tomb Raider The Angel of Darkness 2003 Render

After a long delay, Tomb Raider: The Angel of Darkness was the most highly anticipated game of the Summer. With improved graphics and a new look for Lara, coupled with an evolving storyline, Angel of Darkness was planned to be the most ambitious Tomb Raider yet. However, upon release it proved to be the worst-received game in the series. It was heavily criticised for having numerous bugs, its controls, and a poor gaming structure.

The failure of Angel of Darkness was blamed on Eidos Interactive rushing the game out to coincide with the release of Lara Croft Tomb Raider: The Cradle of Life , despite numerous delays prior to its release. This was revealed in an interview with former Core Design developers in August 2006 in an interview with Edge Magazine. As a result, large sections of the game (particularly in Paris) were drastically cut down in scale or removed entirely in order to meet the final deadline, and play testing - of the control system in particular - was truncated.

This caused the game to have difficult-to-overlook plot inconsistencies (or leaps) and frequent continuity errors. While it was not the first (or last) game in the series to suffer such abridgments, the final results was especially jarring and confusing due to the new focus on storytelling. For example, in the final encounter between Lara and Karel , they appear to recognize each other, despite the two never meeting prior to that moment, with no pre-existing relationship being established beforehand.

Other criticisms held against the game included the lack of traditional tombs, as the majority of action takes place in large urban environments (such as a nightclub), as well as abandoning Lara's trademark akimbo pistols (although her dual pistols were among the cut features that never made it into the game, they can be used with cheats).

The reception of the game, coupled with the exhaustion of the developers at Core Design, caused Eidos Interactive to replace the studio in favor of Legacy of Kain developer Crystal Dynamics . As such, this would be the final Tomb Raider game to be developed by Core Design. Crystal Dynamics rebooted the series with Tomb Raider: Legend , discontinuing the Angel of Darkness storyline. Core Design had planned for Angel of Darkness to be the first of a trilogy of games, with a spin-off series centred around Kurtis Trent also in early development.

In the years that followed, Angel of Darkness received retrospective praise for its unique story by Murti Schofield . Its original soundtrack performed by the London Symphony Orchestra also received praise, with composer Peter Connelly remaking and releasing its music as part of Tomb Raider: The Dark Angel Symphony in 2019, alongside music from The Last Revelation and Chronicles . The project was officially licensed by Square Enix until 2021. There have been numerous fan projects in tribute of Angel of Darkness over the years, including a fan remake entitled Tomb Raider: Angel of Darkness 1.5 which was created by Julian Guba.

Top Cow Comics [ ]

Issues 32-34 of Top Cow Tomb Raider series retold the story of Angel of Darkness . However there were several differences.

  • More to be added.
  • Angel of Darkness is the final game in the original series, where it was rebooted when Tomb Raider: Legend was released.
  • The Crystal Dynamics version changed several story elements to fall in line with other aspects of the Legend Timeline .
  • Despite being a PlayStation 2 release, the game did not appear in Tomb Raider HD Collection for PlayStation 3 .
  • Whilst other games in the series are classified as action-adventure games, Angel of Darkness combined survival horror and RPG elements.
  • This was the first Tomb Raider game to feature a Lara Croft model with over 5,000 polygons rather than 500 in the previous games.
  • Whilst the game takes place in Paris and Prague , unused data was found for levels that took place in Germany and Türkiye .
  • Jean-Yves , who appeared in The Last Revelation and the beta version of Tomb Raider: Chronicles was set to appear in Angel of Darkness . He was to be killed in France at the start of the game, before it was decided that Von Croy would be killed off instead. This was due to legal issues with real life French archeologist Jean-Yves Empereur.

References [ ]

  • ↑ Tomb Raider: The Angel of Darkness - PlayStation 2 . IGN (2004-03-04). Retrieved on 2012-07-19.
  • ↑ Tomb Raider: The Angel of Darkness - PlayStation 2 - GameSpy . Ps2.gamespy.com. Retrieved on 2012-07-19.
  • ↑ トゥームレイダー 美しき逃亡者 みんなのクロスレビュー、最新情報 / ファミ通.com . Famitsu.com. Retrieved on 2012-07-19.
  • ↑ Tomb Raider: The Angel of Darkness - PC - GameSpy . Pc.gamespy.com. Retrieved on 2012-07-19.
  • ↑ Tomb Raider: The Angel of Darkness - PC . IGN (2004-03-04). Retrieved on 2012-07-19.
  • ↑ Aspyr releases The Angel of Darkness . Aspyr Media (2003-12-18). Retrieved on 2012-12-05.
  • 1 Lara Croft
  • 2 Lara Croft (Survivor Timeline)
  • 3 Samantha Nishimura
  • Second Timeline Characters
  • Main Characters
  • Tomb Raider Legend Characters
  • Tomb Raider Underworld Characters
  • Tomb Raider (1996) Characters
  • Tomb Raider Anniversary Characters
  • Tomb Raider The Angel Of Darkness Characters
  • Tomb Raider (2013) Characters
  • Tomb Raider Chronicles Characters
  • Tomb Raider II Characters
  • Tomb Raider III Characters
  • Tomb Raider The Last Revelation Characters
  • Third Timeline Characters
  • Tomb Raider The Beginning Characters
  • British people
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Lara Croft is the main protagonist and heroine of the Tomb Raider franchise . She is presented as a beautiful, intelligent, and athletic English archaeologist-adventuress who ventures into ancient, hazardous tombs and ruins around the world. Created by a team at UK developer Core Design that included Toby Gard, the character first appeared in the 1996 video game Tomb Raider .

  • 1.1 First Timeline
  • 1.2 Second Timeline
  • 1.3 Third Timeline
  • 1.4 Movies Version
  • 2 Description
  • 3.1 Core Design
  • 3.2 Crystal Dynamics
  • 3.3 Square Enix
  • 4.1 Reception
  • 6 Navigation
  • 7 References

First Timeline [ ]

Lara Croft, daughter of Lord Henshingly Croft , was born in England on February 14th 1968. She was raised to be an aristocrat from birth, and had lived in luxury aloof from the world at large. From the age of 3 Lara began her learning with a private tutor. Lara attended Wimbledon High School for girls at the age of 11.

At 16 her parents decided she should broaden her education by studying at Gordonstoun, one of Britain's most prominent boarding schools. One day Lara came across a copy of National Geographic on the hall table. The front cover featured a familiar name, the Professor Werner Von Croy . A respected archaeologist, Von Croy had once lectured at Lara's school to pupils & parents alike. The experience had a profound effect on Lara, triggering a desire for travel to remote locations in search of adventure. In some ways Von Croy had become an inspirational figure for Lara. As Lara read further, she learned that Von Croy was currently preparing for an archaeological tour across Asia, culminating in a potential new discovery to be made in Cambodia. Unable to pass up this opportunity, Lara burst into the room, thrust the article in front of her parents & without hesitation demanded she accompany Von Croy on his expedition.

Lord Croft could hardly disagree that travel was an education in itself. As Lara argued the case further, he found himself walking over to the desk & penning a letter to Von Croy. He Introduced himself as an influential society figure and offered financial assistance in exchange for his daughter's place on the expedition. Von Croy's reply assured the Henshingly Croft's that the territories were friendly and that he had ample experience to look after both his & Lara's well being. Lara's company as an assistant would be welcome, as was the offer of such a generous cheque. He remembered Lara from his lecture - her incessant yet insightful questions had made quite an impression upon him. And so it was agreed by all that Lara would accompany Von Croy for the duration of the tour.

Lara should have died there, as most people would have, instead she learned how to depend on her wits to stay alive in hostile conditions a world away from her sheltered upbringing. Two weeks later when she walked into the village of Tokakeriby her experiences had had a profound effect on her and in that process transformed herself as well. Her Himalayan odyssey was both miraculous and enlightening, as the young woman not only survived, but gained a perspective on herself and the world that made her past appear shallow and naive. Out of the darkness of her ordeal, she saw her future reflected in a different light.

She felt profoundly that there was more for her in this life than the coddled existence that had become her numbing habit. She realized that she was only truly alive when she was travelling alone. Over the eight following years she acquired an intimate knowledge of ancient civilizations across the globe. Her family soon disowned their prodigal daughter, hoping she would wed The Earl of Farrington. She turned to writing to fund her trips.

Famed for discovering several ancient sites of profound archaeological interest and gaining some notoriety for having slain an actual Bigfoot in North America, she made a name for herself by publishing travel books & detailed journals of her exploits. Lara Croft became the seeker of truths, both large and small, and in that pursuit she continues to this day.

LaraTR1

In 1993, Lara is contacted by an American named Larson Conway , who works for the wealthy businesswoman Jacqueline Natla , owner of Natla Technologies . Natla ask her to go on an expedition to recover a mysterious artifact called the Scion from the lost tomb of Qualopec , in the mountains of Peru, Lara first refused, but accepted after Natla told her the path of the expedition to access the tomb, thinking it would be a great adventure. After successfully retrieving the object, she is attacked by Larson who attempts to claim it. She beats him then questions him, learning that the artifact she has is only a fragment and that a man named Pierre Dupont has been hired by Natla to collect the rest.

Lara breaks into Natla Technologies to find out Pierre's whereabouts. She discovers a medieval monk's journal, which reveals the depths of an ancient monastery of St. Francis in Greece to house the tomb of Tihocan , a ruler of Atlantis, along with a second piece of the Scion. Travelling to the monastery, Lara descends through an expansive underground complex, pursued and attacked throughout by Pierre Dupont. At the tomb of Tihocan, Lara recovers the second piece of the Scion and finally kills Pierre. An inscription inside the tomb states that Tihocan was "one of the two just rulers" of Atlantis.

When Lara joins the two pieces of the Scion, she receives a vision of the three Atlantean rulers and their respective pieces of the Scion. One of them utilises it to create a mutant breed, but the other two confront her, and take her piece of the Scion. Then Atlantis is struck by a fireball from the skies, and the three pieces of the Scion become scattered as the civilisation is destroyed. One of them goes to Egypt, Lara's next destination.

Lara travels to the City of Khamoon, a temple complex in Egypt that houses the final fragment. Here she battles the fierce mutants seen in her vision, and is once again confronted by Larson, this time in a battle to the death. She then takes the final piece of the Scion from the underground sanctuary. Upon leaving the tomb, she is ambushed by Natla and her henchmen, who steal the three artifacts and nearly kill her.

Having escaped, Lara sneaks onto their boat, which takes her to a remote island where mining operations of Natla Technologies have partially exposed the Great Pyramid of Atlantis . After making her way through the mines dispatching Natla's goons and the mutant-infested interior of Atlantis, she crosses the way of a mutant skinless strangely look like her and copying all of her movements, although this doppelganger was not a threat at this time, Lara get rid of it. Lara finaly reaches the heart of the pyramid chamber, where the complete Scion has been fused together as a source of power. Touching it, Lara receives another vision, where Natla is revealed as the previously seen third ruler of Atlantis. She betrays her co-rulers by abusing the power of the Scion for genetic experimentation, and as punishment is locked in a stasis cell by Qualopec and Tihocan, her resting place until the prologue of the game.

Natla enters the chamber and confronts Lara; having reclaimed the artifacts, she attempts to restore her former power with an army of mutants. Lara throws her into a chasm, apparently killing her and confronts her newest mutant abomination. She then destroys the Scion, starting a chain reaction of collapse in the pyramid. As she makes her way out she meets Natla a final time, now mutated and winged. After beating her, Lara flees the island just as the place is destroyed.

LaraTR2

A year later, when Lara investigates the legend of the Dagger Of Xian , she is attacked by a thug who claims to work fora man named Marco Bartoli , a Venetian Mafia leader who has an obsession with the ancient lore of the Dagger. After traveling to Venice, Lara makes her way through Bartoli's hideout and an opera house where Bartoli's men are plotting a heist. Lara manages to follow Bartoli aboard his aeroplane, but she is knocked unconscious before she can confront him.

The plane is headed toward an oil platform. At the site, the cult of Xian have killed all the rig's staff, dumping the bodies into the sea and are carrying out excavations on a sunken ship called the Maria Doria , a luxury ocean liner which was owned by Marco's Father that sank two years ago. When Lara regains consciousness, she learns that the crew have taken her weapons and equipment. She retrieves her weapons and makes her way through the oil rig. She later learns from an imprisoned Tibetan monk, Brother Chan , that the shipwreck carries an ancient Tibetan artifact called the Seraph . Lara dives alongside a submersible and arrives at the shipwreck. There she successfully retrieves the Seraph. Having obtained this, she heads towards the monastery via aeroplane.

As Lara heads to the Tibetan monastery the plane suffers engine failure and crash lands. As the plane is skidding along the ground she manages to escape using a parachute and arrives at the Barkhang Monastery in Tibet. There she is helped by monks in confronting the thugs of Marco Bartoli. With the help of the monks, she finds and uses five prayer wheels to open a door that leads to a room to hold the Seraph. She continues her journey inside the catacombs to find the Talion , a key used to open the door which leads to the dagger. After confronting several yetis, she recovers the Talion. The FMV cutscene shows Lara exiting the caves. She takes off in a jeep while a guard is patrolling outside. Another jeep with two guards follows Lara, but she manages to escape.

Back in China, Lara opens the door to the chamber holding the Dagger. Before she reaches the artifact, however, Lara is plunged into the catacombs beneath the Great Wall. After climbing a staircase with blades, she makes her way to a place with green floating islands and warriors which come alive when triggered. She finally moves to the room where she witnesses Bartoli drive the dagger into his heart, transforming himself into a dragon. Lara manages to temporarily render the creature unconscious and pulls the dagger from Bartoli's heart. Soon after this, the whole tomb begins to collapse, and a part of Great Wall is destroyed. Lara returns home and is cleaning the dagger when she hears an alarm going off. She discovers the remainder of Marco Bartoli's men have tracked her down to England and are planning to invade her mansion. Luckily she overpowers them.

LaraTR3

In 1998, Lara Croft is searching for an artifact in the ruins of an ancient Indian temple once inhabited by the Infada tribe. She encounters a researcher working for RX Tech who appears to be insane. After parting ways, the researcher beats Lara to the Infada Stone, gaining supernatural powers. After killing him and taking the artifact, Lara is approached by Dr. Willard , the head of RX Tech, who explains the origins of the Infada Stone. Thousands of years ago, Polynesians came across the meteoroid crater and found that it had incredible power. Using rock from the meteoroid, they crafted four crystalline artifacts, one of which is the Infada Stone. They then fled Antarctica for unknown reasons, but, in the nineteenth century, a group of sailors travelling with Charles Darwin came to Antarctica and discovered the artifacts. The four stones were then distributed across the globe. Dr. Willard has been able to track the artifacts by using the diary of one of the sailors. Lara agrees to help find the other three stones.

In London, Lara searches for the Eye of Isis , now in the possession of Sophia Leigh , the head of a cosmetics corporation. Lara learns that the corporation has performed sick experiments on humans in order to achieve immortality and eternal youth for Sophia's personal gain. The deformed subjects of Sophia's failed experiments, presumed dead by the corporation, were dumped in the sewers, and assist Lara in exchange for a bottle of embalming fluid from the Natural History Museum. Sophia sends a number of assassins, under her employment, to kill Lara. However, they are all unsuccessful and Lara climbs through a ventilation shaft to Sophia's office where she is sitting with the artifact on her desk. Sophia mockingly offers Lara a job, telling her that with her lifestyle she would be the perfect face for her products, then Lara tells Sophia that her human subjects she experimented on are still alive. Lara demands she hand over the artifact which she refuses to do. Sophia takes the artifact and runs out the balcony to the other building and Lara who works her way up Sophia's building and across to the one she is on. Sophia attempts to kill her using the powers of the artifact, but Lara defeats her by shooting a fuse box connected to an electrical bridge that Sophia was standing on after the battle causing her to get electrocuted.

On an island in the South Pacific, Lara fights cannibal tribesman, Velociraptors, a T-Rex and encounters a wounded soldier who tells her of a deity who lives in the hills of the island. Lara pursues the deity and learns from one of the tribesman that one of Darwin's sailors brought one of the artifacts to the island from Antarctica. She also learns about why the inhabitants fled their city there; the son of the leader was born without a face, caused by prolonged exposure to the Meteorite. Lara then infiltrates the deity's temple and the deity Puna, who has immense power granted by the meteor artifact called the Ora Dagger.

Arriving in Nevada and making her way through a desert canyon, Lara tries to enter Area 51, where Element 115, one of the four artifacts, is located in an alien spacecraft guarded by the government. But she faces a severe setback when she is taken as a prisoner in the base after her attempted break-in ends disastrously. Freeing herself and the other inmates, she escapes the security compound and stows away in a truck to Area 51.

Angered, she meets and confronts Dr. Willard, who reveals that he is planning to encourage rather than halt the mutations, only on a global scale, using the combined power of the Artifacts and the Meteorite they were carved from. As Lara voices her opposition to his operation, Willard betrays her, stealing the artifacts and disappearing into the excavation site. After fighting more mutants (including insectile and reptilian things within the city itself) and navigating the treacherous ruins of the ancient city built atop the meteor crater, Lara faces Willard, who has now used the power of the four artifacts to activate the even greater power of the meteor: to greatly speed up the evolutionary processes of the human body and thereby turning himself into a terrifying and all-powerful Spider-like creature. Lara deactivates the meteor by taking the artifacts out of their positions that they were put in, kills the mutated Spider Willard and escapes by helicopter.

LaraTR4

In 1999, Lara and a local guide are searching for the Tomb of Seth, hoping to find the Amulet of Horus, a charm in the shape of an ankh, set with a ruby. Upon removing it from a sarcophagus, she finds that the amulet is the key to sealing the dark god Set away for eternity. Horus and his ally Semerkhet constructed the sarcophagus to hold Set and that, by removing the amulet, Set has been released. Her guide is revealed to be working for Von Croy, who is determined to take the amulet for himself. Lara quickly escapes after being chased by Von Croy's mercenaries.

Lara visits an old friend, Jean-Yves, who reveals to her the full magnitude of her mistake. He also reveals that the one place where she might find a way of reversing the damage is in the Tomb of Semerkhet, hidden in the ruins of Karnak. Lara goes there and, after fighting off Von Croy’s mercenaries, finds the entrance and opens it with the amulet. Von Croy follows her, steals the amulet and seals Lara inside. After negotiating various traps and strange enemies within the tomb itself, she finds inscriptions put there in case Set was ever released. It tells of the Armour of Horus, used by the god in his battle with Set. When an ancient astrological conjunction occurs (called the Millennial Constellation), and the armour, together with the amulet, is placed on Horus’s statue within his temple under the Great Pyramid of Giza, the god can be summoned and imprison Set once again.

After escaping a monster in the Tomb (resulting in her guide being killed) and jumping aboard a train, she makes her way to Alexandria, where she once again meets Jean-Yvre. He tells her that his excavations around Cleopatra’s palaces have been interrupted by strange creatures frightening the workers away. Lara goes through the palaces and eventually gains the armour. But, on returning to Jean-Yvre, she finds that he has been kidnapped by Von Croy, with the price of his release being the armour.

Lara travels to a rendezvous in Cairo to find the city in chaos and the sky darkened by strange clouds. After battling her way through the streets, she finds a wounded Egyptian sergeant, who tells her of strange and diabolical creatures who have arisen and are now guarding the ancient sites throughout the city. After carrying out several tasks for the sergeant, he drives a truck full of explosives into a massive, dragon-like creature guarding the way to an ancient citadel, giving his life so that Lara can continue. Lara finds Jean-Yvre, who reveals that Von Croy has been possessed by Set and is digging in ancient crusader vaults for the Ceremonial Tablet, which contains Set’s binding spell. Lara, after traversing the citadel and avoiding resurrected crusader knights, finds Von Croy/Set in an old tomb opened with the Amulet. Set offers to ‘grant [her] vigour as those around [her] fall’. Lara refuses and runs out of the tomb, pulling the Amulet away, trapping Von Croy/Set inside.

Lara finally travels to Giza, where the forces of Set have gathered to block the way to Horus, since the Millennial Constellation is in position. Lara, after fighting her way through those forces and climbing the Great Pyramid, finds her way down into the Temple of Horus and, fitting the armour and amulet to the statue, summons Horus. Horus partially completes his transfer, but Set arrives and destroys the armour, though the amulet remains undamaged. Lara makes her way out, avoiding Set’s attacks until in the safe light of the constellation. Then she locks the doors into the temple with the amulet, trapping Set inside forever. Making her way out completely exhausted, Lara sees Von Croy at the entrance. Unsure about whether he is free of Set’s influence, she is unwilling to take his arm as the temple begins to collapse around her. Von Croy tries to save her as she hangs from a ledge, but is forced to rush out, leaving Lara presumed dead.

A memorial service is held, soon after which Winston Smith and Father Patrick Dunstan reveal that Werner von Croy is excavating the dilapidated temple in the hope of discovering her alive.

Later in Egypt, Werner von Croy is excavating the collapsed temple. A young boy gets the attention of Werner and asks him to come and see. He follows. When he enters the tomb, he demands to see what they have found. It is Lara's backpack. He then declares: "We've found her!", presuming that Lara is alive.

LaraTRTAOD

Lara Croft receives a message from her former mentor and friend, Werner Von Croy. Going to Paris and finding in his apartment, Von Croy tells her that he is tracking five mysterious Obscura Paintings for a client named Pieter van Eckhardt . But Von Croy has learned that Eckhardt is a psychopath who plans to use the paintings for evil purposes. Lara angrily refuses to help him, Werner pulls a gun and a fight ensues, with Lara being knocked unconscious. When she recovers, she finds Von Croy dead, seemingly killed by the Monstrum, a notorious serial killer who has been terrorizing Paris. Forced to go on the run from the police and sneak through Paris, she finds Margot Cavier , a friend and colleague of Von Croy. Though suspicious of Lara, Cavier gives her Von Croy’s journal. Lara finds out that Von Croy had located the fourth Painting under the Louvre and had contacted a local gang leader called Louis Bouchard for the necessary equipment. Lara finds Bouchard and he allows her to take the equipment herself from one of his agents, Daniel Rennes. But, when she goes to the shop where Rennes works, she encounters a man who she later remembers to have been Von Croy’s attacker. She also finds that Rennes is dead, killed by the Monstrum. When she recovers all the equipment, she sets off a bomb, but is able to escape in time.

Second Timeline [ ]

Lara Croft was born in Surrey's Parkside hospital to Lady Amelia Croft and the notorious archeologist Lord Richard Croft , the late Earl of Abbingdon. Between the ages of three and six, she attended the Abbingdon Girls School, where it quickly became clear that she was an exceptionally gifted child. At the age of nine she

Child Lara

Lara as a child

survived a plane crash in the Himalayas that took the life of her mother. In perhaps the first story of her prodigious indomitability, she somehow survived a solo ten-day trek across the Himalayan mountains, one of the most hostile environments on the planet. The story goes that when she arrived in Katmandu she went to the nearest bar and made a polite tele-phone call to her father asking if it would be convenient for him to come and pick her up.

For six years following the plane crash, Lara rarely left her father’s side, traveling around the world from one archeological dig site to another. During this period she was ostensibly given a standard education from private tutors, but it would probably be more accurate to say she was her father’s full time apprentice.

When Lara was fifteen, her father went missing in Cambodia. Extensive searches by the authori-ties and Lara herself turned up human remains that could not definitively be identified. Since Lord Croft’s body was not officially recovered, Lara could not directly inherit the Croft title and Lara was thrust into a bitter family feud over control of the Abbingdon estates with her uncle Lord Errol Croft. Lara eventually won the legal battle, and took possession of her inheritance but at the cost of a deep rift in the Croft family that left her estranged from her living relatives.

Laraasateenage

Lara as a Teenage

When Lara was a teenage, she once made an archaeological excavation with her university colleagues, where she and Amanda Evert witnessed an unknown demonic entity kill the rest of the team. Lara and Amanda ran from the unknown monstrous being before being trapped in a large room. The monster was about to kill Lara when Amanda pulled a glowing stone, later known as the Wraith Stone from the wall, causing the creature to disappear into it. However, the room started to flood, causing several gates to close at the same time and as they tried to escape, Amanda's shoe got trapped under a pile of rubble. Even though Lara tried to keep one of the gates from closing, Amanda was seemingly buried alive by falling rubble. Lara still held on to the door until she ran out of air, swimming away impotently after her failure to save Amanda from her death.

LaraTRA

In Calcutta 1996, Lara Croft is approached by Larson Conway , who introduces her to Jacqueline Natla , who wishes Lara to find a piece of an artifact called the Scion , located in the Peruvian mountains. Lara, having searched unsuccessfully for such an artifact with her father in the past, agrees to go. In the Peruvian mountains, Lara finds a tomb belonging to the Atlantean king Qualopec . She discovers that he was one of three God-Kings (the Triumvirate) who ruled Atlantis before it sank. Lara leaves with a piece of the three-part Scion, but notices movement from what had appeared to be a statue of Qualopec before the tomb collapses. Shortly after, Lara is confronted by Larson, who attempts to take the Scion piece from her. After knocking him out, she discovers that Natla has sent Pierre Dupont , another archaeologist, to find the next piece. Lara breaks into Natla's office and finds evidence that the next piece of the Scion is located in St. Francis Folly in Greece.

Lara departs to Greece, and finds the second piece of the Scion in the depths of a tomb. While Lara studies the empty coffin of Tihocan , the second member of the Triumvirate, Pierre ambushes Lara, forcing her at gun point to give up her piece of the Scion. After Pierre takes the piece Lara tries to take him by surprise but he escapes with the Scion piece in hand, only to be killed by guardian centaurs outside of the tomb. After defeating the centaurs, and joining both pieces of the Scion, Lara sees a vision,and it reveals the location of the third and final piece of the Scion: Egypt.

Lara travels to Egypt, and successfully retrieves the third piece of the Scion. After assembling all three pieces, Lara's earlier vision becomes much clearer.In Lara's visions Two of the three Kings, Tihocan and Qualopec, are sentencing the third one, revealed to be Natla, to imprisonment. Natla, after releasing Atlantis' own army against itself in an attempt to bring about what she refers to as the Seventh Age, is imprisoned in the crystalline structure for a thousand years.

With Lara in a trance, Natla steals the Scion, and has Lara restrained by her three henchmen. Lara escapes and follows the departing Natla on a motorbike, managing to sneak onto Natla's departing boat. Lara follows Natla into a desolate mine, and kills Larson when he tries to stop her. Visibly shaken, Lara then confronts Kold and Kid , who end up killing each other in the skirmish. Lara then travels to the top of the Atlantean pyramid and confronts Natla.

Not long into the confrontation with Natla, Lara realises that Natla's plan is to resurrect the army of Atlantis. Natla attempts to convince Lara to stop opposing her, and become immortal like her. Lara destroys Scion instead, and is then tackled by Natla, who falls into the lava while Lara uses her grappling hook to survive. Lara, thinking Natla dead, tries to escape, being confronted by a giant mutant along the way. She is soon confronted by an angry Natla, severely burnt, but unimpeded in ability. After a confrontation, Lara collapses a pillar supporting the pyramid onto Natla, trapping her under the collapsing pyramid. Lara escapes and sails away in Natla's boat.

LaraTRL

Years later, Lara travels to the cliffs of Bolivia to find a similar stone dais located in the ruins of Tiwanaku, a pre-Incan civilisation. After some ordeals, she runs into a group of mercenaries who are under orders to kill her on sight. She disposes of them and proceeds to a temple encountering more mercenaries and dangerous native wildlife along the way. On the other side of the temple, she sees the dais mentioned in the call from Anaya and finds James Rutland , a rich American socialite and self-proclaimed adventurer. Rutland, holding an unusual sword fragment, mentions Amanda, the friend of Lara's who died years before in an excavation that turned into a tragedy. He then orders his mercenaries to kill Lara. She overcomes them and reaches the dais, confirming that it was the same design as the Himalayan one. When Lara returns to her mansion, she asks her friend and computer specialist, Zip to find out where Rutland will be going next.

Lara meets Anaya in a village in Peru, and after yet another battle with Rutland's mercenaries, and a motorcycle chase, they reach the tomb in Paraíso, where the tragedy befell them years ago. Lara goes down into the caves of the excavation site, the site that contains the tomb of the Queen of Tiwanaku and discovers the artifact she is seeking may be linked to Excalibur , part of the King Arthur legends, and that Amanda may have survived the cave-in and is looking for the sword, which reportedly had been broken into four fragments that are now spread across the globe. Lara, now knowing what she is looking for, recalls that one piece is in the 'care' of Yakuza boss Shogo Takamoto , who had it stolen from Waseda University. Lara escapes the excavation site and successfully kills some invading mercenaries.

When Lara arrives in Japan, she meets her friend in the Japanese media, Toru Nishimura at a party he is hosting. Lara plans to meet Takamoto to negotiate for his sword fragment. When Lara comes out of Nishimura's office, she finds the party guests scrambling to the elevator, and Takamoto's heavily tattooed Yakuza henchmen gesturing for them to go upstairs. Lara starts talking to Takamoto. Takamoto refuses to negotiate, claims he has no idea what she is talking about, and orders his goons to kill Lara. Lara disposes of the goons and chases Takamoto across the rooftops of Tokyo all the way to the roof of his penthouse apartment. Takamoto uses the power of the fragment to attack Lara but she kills him and recovers it. Lara is then picked up in a helicopter by Nishimura, who says Zip has found Rutland, deep in the Ghana rain forest.

Lara proceeds to Ghana and follows a path to a temple site her parents worked on before she was born, where she finds Rutland again, who is also in possession of a sword fragment. She follows him into an ancient temple hidden behind a waterfall. Halfway through the temple, Lara finds a locket. She remembers that her father had bought a new one for her mother because of a locket she lost. The inscription on the locket reveals it to be her mother's. When she reaches Rutland, he mentions an artifact called the Ghalali Key , believing that Lara's father found it and it is now in Lara's possession. Lara appears to have no knowledge of the key and this frustrates him. Rutland then attacks her using his sword fragment but Lara subdues him and grabs the second fragment. She then receives news from Zip and Alister that Amanda raided Croft Manor looking for the Ghalali Key only moments ago; that explains why she was unable to reach them during her climb. She offers to return to the Manor to see if they are alright, but they persuade her to try to beat Amanda to an abandoned lab in Kazakhstan, the apparent location of the third fragment.

When Lara parachutes into Kazakhstan, she finds soldiers struggling against Rutland's men. After she helps them, two soldiers tell her that their command centre has maps that might help her get to the lab. When Lara arrives there, she finds satellite maps that show a train runs past the lab. Lara hurries to the train station, only to find the train leaving, with Amanda's mercenaries aboard. She jumps on a motorcycle, prepared to follow the train. She succeeds, but the train catches fire and explodes in the lab, making her the only survivor. But Amanda is already safe inside. After she has turned on the power from the lab's generator room, she discovers that Rutland's men have taken over the Soviet Union laboratory where experiments on a sword fragment were conducted by the KGB fifty years ago. But the experiment turned into tragedy with an unknown cause. Lara catches up with Amanda, who is still bitter about being left to die in Paraíso. Lara goes after her and finds her conducting experiments on the third sword fragment. Amanda is also using the glowing stone she pulled out of the wall in Paraíso to control the unknown entity that attacked them. Lara avoids the entity since she cannot defeat it yet, while she recovers the third sword fragment, and an eleventh century knight's shield which will supposedly lead her to the next sword fragment.

Following a map on the back of the shield (supposedly Lancelot's), Lara's search brings her home to Great Britain. She discovers the real King Arthur's tomb hidden under a tacky and now-derelict King Arthur tourist attraction in Cornwall, along with the final sword fragment. Inside the tomb, Lara discovers that after Arthur's death, four of his knights – Lancelot, Percival, Galahad and Bors – took fragments of the sword to locations around the world (inspiring the myth of the Grail Quest), while the final fragment was left with Arthur by Bedivere in the hope of resurrecting the Once and Future King. After slaying a sea serpent that lives in the subterranean lake surrounding the tomb and a group of mercenaries that have followed her, Lara returns to her home to figure out how to put the four sword fragments back together.

Lara realizes that the Ghalali Key was in fact a pendant given by her father to her mother to replace the locket that she had lost in Ghana. And her mother had it with her when their plane crashed in the Himalayas. Lara returns to the crash site in Nepal to find the Ghalali Key. After traversing high ledges to reach the ruins of the plane, she finds the key in the wreckage, then narrowly escapes as the plane topples over the edge of a cliff. Lara then proceeds, emotionally shaken, to the temple she and her mother found after the crash. She runs into Rutland's mercenaries, quickly defeats them and enters the temple, using the Ghalali Key to restore Excalibur back to its complete form. She hesitatingly tries to reactivate the dais but it merely collapses when she places the sword in the stone. Knowing where she must now go, Lara escapes the temple as it begins to collapse and departs.

Lara returns to the stone dais in Bolivia, where Amanda, Rutland and their mercenaries await. Lara uses Excalibur to kill the mercenaries and inadvertently kills Rutland as well. Amanda rushes over to him, and he dies in her arms. Lara apologises and tries to patch up the rift with Amanda, suggesting they use the sword together. Amanda angrily refuses and releases the entity again, this time merging with it to become more powerful. With the power of Excalibur, Lara defeats the Amanda-Hybrid creature, destroys the entity, and separates it from Amanda. Lara uses Excalibur on the dais to reopen the portal and discovers what happened to her mother. Lara realises that the portal spans time and she is seeing her mother moments before she disappears. Amanda gets up and shouts at Lara to pull out the sword or the dais will explode. Lara's mother hears this through the portal, pulls out the sword, and the dais explodes. Amanda berates Lara for her actions: however, Lara is unconcerned, furious at the realisation that Amanda was responsible for the apparent causality loop that claimed Lara's mother. Lara fires a hail of bullets around Amanda and places her gun to Amanda's head, threatening to kill her if she doesn't explain. Amanda states that Lara's mother isn't dead, but in Avalon , the mythical resting place of King Arthur, where Amanda herself wanted to go. She hisses that she is wasting her breath, that Lara will never understand. Lara spares Amanda's life, but settles for knocking Amanda out with her pistol, snarling that "From this moment, your every breath is a gift from me". After that, Lara hurries to find any information that may lead to Avalon.

LaraTRU

A ancient friend of Lara's father, Eddington , told Lara that her father thought Avalon could be found underneath the Mediterranean Sea, during her raid, Lara discovers an ancient temple designating itself as " Niflheim ", one of the many Norse underworlds. Deep within, she recovers one of Thor's gauntlets , after a lengthily battle with Amanda Evert 's mercenaries and an encounter with an imprisoned Jacqueline Natla , on Amanda's ship. Natla tells Lara that the Norse underworld, Helheim and Avalon are one and the same and that she will need to find Thor's Hammer to open the Underworld and find her mother. Lara soon discovers that she will have to find Thor's other gauntlet and his belt if she wants to find and wield the hammer. Natla provides Lara with a starting point for her search in this quest – coastal Thailand. In Thailand, Lara doesn't locate the next gauntlet, but she finds evidence that her father had found it there and removed it before he died. She also discovers a message that reveals that her father and Natla had been working together at some point and that the relationship had not ended well. Lara is able to deduce where her father hid the missing gauntlet.

Back at the Croft Manor, Lara finds her father's secret office buried beneath her home. Upon his desk, Lara discovers the gauntlet as well as a tape-recorded message, warning her that Helhiem contains a powerful weapon. Suddenly, an explosion occurs and Lara's home becomes engrossed in flames, leading back to the opening events of the game. Zip tries to shoot Lara and claims that "Lara" detonated the bomb. When Lara returns to the burning office to recover the security footage, she encounters her doppelgänger who kills Alister Fletcher . After his emotional death, Lara resolves to continue with her quest. In Mexico, Lara finds both Thor's Belt and some ancient pictographs linking the weapon in Helheim to Jormungandr , a mythical Norse sea-serpent, brought about by the seventh age. Her next stop are ruins on Jan Mayen Island that correlate to Valhalla. It is here that Lara finally recovers Thor's Hammer. In the meantime, Zip has managed to track Amanda down to a sister-ship of the one Lara sank earlier. Armed with Mjolnir, Lara boards the vessel and interrogates Natla once again. Natla provides Lara with the coordinates of Helheim, but points out that Lara does not know the Ritual of Odin, which is needed to open its gates, so Lara reluctantly strikes a bargain with Natla and frees her from her cell.

They rendezvous in the outer chambers of the Helheim complex, deep below the Arctic Sea. With the ritual performed, Lara is able to use Mjolnir to open the gates of Helheim. Along the way, Lara discovers the horrifying truth of her mother's fate – she has been turned into a thrall, where Lara forcibly shoots her. Natla reveals the true extent of her manipulation of Lara, also revealing that she was the one who killed Lara's father. Natla goes, leaving the doppelgänger to kill Lara, but Lara is saved by Amanda. It is revealed that the Midgard Serpent was a Norse metaphor for the many tectonic divisions that encircle the world, beneath the seas. The doomsday device was built upon the most unstable junction of these lines and its activation would cause massive volcanic activity across the whole planet and the destruction of most of humanity. Lara successfully destabilises the device and strikes Natla with Mjolnir, sending her down into the pool of deadly eitr below. Lara and Amanda escape together using the dais, like the one that brought Lara's mother to Helheim, teleporting back to the temple in Nepal

Third Timeline [ ]

LaraReboot2013

Lara Croft is a British archaeologist. She was 21 years old when she travelled for her first expedition on a ship called The Endurance with the intention of finding the lost kingdom of Yamatai . By her suggestion and against Dr. James Whitman advice, the expedition ventures into the Dragon's Triangle, east of Japan. The ship is struck by a violent storm and split in two, leaving the survivors stranded on an isolated island. Lara is separated from the others when she is captured by a strange, savage man and trapped in his cave home. She manages to escape while her captor is killed as the cave collapses around them. As Lara tries to locate the other survivors, she finds more evidence that the island is inhabited, complete with strange carvings, dead bodies, and ritual sacrifices of animals. She eventually finds her friend Sam and a man called Mathias , who claims to be one of the passengers. As Sam tells Mathias the legends of Himiko , Lara passes out; when she wakes, Mathias and Sam are nowhere in sight.

Movies Version [ ]

Description [ ].

Lara Croft is a tall young woman with a slender build and an athletic physique; she has brown eyes and hair, frequently kept in a plait or ponytail. The character's classic costume is a turquoise sleeveless tank top, light brown shorts, calf-high boots, and long white socks. Accessories include fingerless gloves, a backpack, a utility belt with holsters on either side, and two pistols. The video game sequels introduced new outfits designed for different environments, such as underwater and cold weather. In the later games, Croft wears a crop top, camouflage pants and black or light brown shirts. When exploring, she often carries two pistols, but has used other weaponry throughout the series. Lara Croft is fluent in several languages. [1] [2] [3] Game manuals describe the character as the Wimbledon, London-born daughter of the fictional Lord Richard Croft . She was raised as an aristocrat and betrothed to the fictitious Earl of Farringdon. Lara Croft attended the Scottish boarding school Gordonstoun and a Swiss finishing school. A plane crash left the character stranded in the Himalayas for two weeks; the experience spurred her to shun her former life and seek other adventures around the world. Croft wrote books and other published works based on her exploits as a mercenary, big-game hunter, and master thief. [4] [5] The story was later changed to include her mother in the plane crash. While searching for shelter against the elements, Lara Croft witnesses her mother vanish after tampering with an ancient sword. Her father disappears in search of his wife . [6] [7]

Creation and Evolution [ ]

Core design [ ].

Core Design created Lara Croft as the main character of the video games Tomb Raider , which began developing in 1993 [8] . The chief designer Toby Gard had in mind five different appearances before arriving at the final stage of the appearance of the character. He initially considered a male lead character with a whip and a hat. The co-founder of Core Design, Jeremy Smith, said character was a derivative of Indiana Jones, and asked for more originality. Gard decided that a female character would have more impact from his point of view. He also shared his desire to counter stereotypical female characters, which he characterized as "bimbos" or "dominatrices". Smith was skeptical of the fact that the main character for being a woman, especially because few contemporary games had used a woman as a main. He finally put his trust in the idea of ​​Gard. Inspired by pop artist Neneh Cherry and comic character Tank Girl, Gard tried different appearances, from a muscular woman to a Nazi militant aspect. He settled on the idea of ​​a tough South American with a braid named Laura Cruz.

Laura Cruz

Concept of Laura Cruz.

Eidos direction preferred a more "UK friendly" name, and selected Lara Croft from similar-sounding English names they had found in a phone directory. [9] With the name changed, the character's story was also changed to a British origin.

One concern of Gard was to animate the character realistically, an aspect he felt to have been sidelined by the industry in this time. He then sacrificed quick animations in favor of realistic movements, thinking that players appreciate the character more easily. In the first Tomb Raider , the model of the three-dimensional character of Lara Croft is made of around 230 polygons. Graphical limits at the time required the removal of the braid of the character model, and was added to the model for the following games. While in the process of adjusting the model, Gard accidentally increased the size of the character's breast of 150%. After seeing the increase, the rest of the team had a debate over whether to keep the change or not. Core Design, employed Shelley Blond to dubbing Lara Croft after the game entered the beta phase of development. Gard left Core Design after completing Tomb Raider, citing a lack of creative freedom and control omnipresent of marketing on the ideas he developed (especially Lara Croft).

Core Design improved and modified the character in each episode. The developers of Tomb Raider II increased the number of polygons in the character model and added more realistic curves to its appearance. Other changes included new outfits and operations. Core Design had planned to allow the character to crawl as a new option, but the idea had not led until the installment of Tomb Raider III . Actress Judith Gibbins took over the responsibility of dubbing and remained until Tomb Raider III . In the third game, developers have again increased the number of polygons in the 3D model of Lara Croft to 300, and introduced more possibilities in gameplay. For Tomb Raider: The Last Revelation , the developers wanted to reintroduce the character to players and placed a passage with a much younger Lara Croft. Core Design improved character movement to allow more interaction with the environment, like walking on ropes and kicking open doors. The character model was altered to more realistic proportions, and Jonell Elliott gave back the job of Lara's voice to Gibbins. During early development, the team felt that Core Design had used all of his creativity. Feeling the series lacking in innovations, Core Design decided to kill the character, and made Lara Croft trapped in a sinkhole in the final scene of the game.

Tomb raider the angel of darkness

Design of Lara in The Angel of Darkness

The next installment, Tomb Raider: Chronicles , describes the past of Lara Croft through flashbacks of her friends. The game introduced sneak attacks, which have led to the next game, Tomb Raider: The Angel of Darkness .While the original development team working on the fifth installment, Core Design attributed to a new team the development of The Angel of Darkness for PlayStation 2. Anticipating of innovative changes from next generation consoles, Adrian Smith, co-founder of Core Design, wanted to reinvent the character to keep the rhythm with technology constantly being improved. Core Design conducted market research, including fan polls, to help the development of The Angel of Darkness . The development team had felt they could not alter the character and decided instead to opt for a situation differing from previous games. PlayStation 2 allowed more maneuvers and a more detailed character model, the number of polygons in the model of Lara up to 4400. The team tried to add more fights with bare hands to introduce Lara Croft as a peerless warrior as in her biography. The motion control went to a directional pad to a control analog stick, to improve the precision. After the original team finished Tomb Raider: Chronicles , they joined the development of The Angel of Darkness . Excessive content, exceeding the transit period, and the desire to Eidos to coincide with the release of the game with the Tomb Raider movie in 2003, did result of a poorly designed game, Lara Croft was brought back to life without explanation and with a lack of accuracy to control the character.

Crystal Dynamics [ ]

The Angel of Darkness is poorly received by critics, prompting Eidos - fearing of financial troubles from another unsuccessful game - they give the development of future titles to Crystal Dynamics. [10] The development team of the Legacy of Kain series began working on a new title, Tomb Raider: Legend , and Toby Gard agrees to cooperate as a consultant. [11] The team reconsidered the brand value of the franchise as well as the protagonist. Chip Blundell, vice president of brand Eidos, said that the designers understood that fans saw the character and brand as their own, rather than belong to Eidos. [10] With this priority, the team then reorganized the franchise and the character, in order to focus on the aspects of the original game. [10] [12] The story of a trilogy, starting with The Angel of Darkness was abandoned and a new plot was created for Legend . [10]

Crystal Dynamics focused on the credibility rather than realism to redevelop the character, giving decisions on the question "What could Lara do? "And offering more freedom for her actions. [13] The team has improved the movements of Lara Croft, making them more fluid and in continuity. The animations has also been upgraded, so that the character could better interact with environmental objects. [12] The developers introduced a feature that changes the clothes and skin of the character, making them wet after swimming and dirty after a roll on the ground. [12] [14] Responding to criticisms directed towards the control of the character in The Angel of Darkness , Crystal Dynamics changed control of the "skeleton" of Lara Croft to make the best experience of a third-person shooter game. [10] The developers have also introduced maneuvers of Close Quarter Combat. [15] Crystal Dynamics updated the character model to add more realism, but retained his caricatured design. [12] [14] The account of polygons jumped to more than 9800, and more attention has been put in place to lip sync the character, as well as facial expressions, to enable dynamic responses to in-game events. [12] During the redesign of the character's appearance, Crystal Dynamics has improved hairstyles, wardrobe and accessories of Lara Croft. Her top was replaced by a V T-shirt, and her body became more muscular, her braid was shelved in favor of a ponytail.

Lara-croft-tomb-raider-anniversary

Differences between Lara's 1st Tomb Raider and Lara's Anniversary

Crystal Dynamics retained the changes in Legend , for the game Tomb Raider: Anniversary , a remake of the first game, the company has made some minor changes (such as the details of the model character). During the renewal of the original game, the designers aimed to represent deeper emotions. Crystal Dynamics focused on the character's desire to achieve her personal aim, reaching the climax where she must kill one of the antagonists. The team used this death to show the guilt of Lara Croft after the murder, and to show that killing a person is a difficult choice.

Tomb Raider: Underworld follows the plot started in Legend . Crystal Dynamics used new technology to improve the character for the seventh generation console, which allows for more realistic graphics. The accumulation of dust and wet clothing has been altered to be in real time and change in the environment of the whole game. [16] To display a more natural appearance, the developers added spherical harmonics to provide indirect lighting in game objects like Lara Croft. [16] The character model was more complex and detailed than previous ones, and used a skeletal animation to portray believable movement. The developers have also improved the facial model of Lara Croft by increasing the number of polygons, bones used in the animation skeleton, and graphical shaders in the face to add more details and capacities of expression. For adding to the realism, the hair has been created from a simulation of a real-time material, but they are pulled back, so they do not fly around Lara Croft during dangerous maneuvers. The body size was increased and the character's chest has been reduced for more realistic proportions.

Underworld Lara Croft

Design of Lara in Underworld who can now aim two targets

The developers tried to redefine Lara Croft's actions by asking what would be the character abilities according to them. While previous games used the movements of animated characters by hand, Underworld introduced an animation based on motion capture for a more fluid, realistic movement and facial expressions. [16] The stuntwoman and Olympic gold medalist Heidi Moneymaker was the actress of motion capture, and advised the designers on the movements. Animators have adjusted and merged recorded animations, to create uniform transitions between separate movements and simultaneous combinations. Mergers and additional animations gave the character more flexible movement. Actions were nested to allow multitasking, like shooting on two separate targets with one hand while the other holds an object in the environment. Other additions were included for close combat attacks as contextual and climbing maneuvers. Crystal Dynamics wanted to ensure that the visual appearance of the character remains the same for the Xbox 360 to the PlayStation 3, although the systems uses different techniques. In response to Underworld ' s lackluster sales figures, Eidos reportedly considered altering the character's appearance to appeal more to female fans. [17]

Square Enix [ ]

Japanese game company Square Enix acquired Eidos in April 2009, restructuring Eidos into Square Enix Europe. [18] [19] Crystal Dynamics remained the developer of the Tomb Raider games. [20] Lara Croft and the Guardian of Light introduced co-operative gameplay to the series, a move that brand director Karl Stewart said was meant to "show [Lara] as a more humanistic character" by placing her in a situation that differed from previous installments. The game uses the same technology featured in the studio's past Tomb Raider games. [21] Despite the changes implemented in the titles, Crystal Dynamics believed that the series required further reinvention to stay relevant. [22] [23]

In late 2010, Square Enix announced a franchise reboot titled Tomb Raider ; the new Lara Croft would be a darker, grittier reimagining of the character. [23] [24] In examining the character, Crystal Dynamics concluded that Croft's largest failing was her "Teflon coating", and that it needed a more human version that players would care about. [23] The studio sought a new voice actress, trialling dozens of relatively unknown performers. [25] The second reboot focuses on the origin of the character, and as a result, changes the previous back story. Staff opted to first work on the character's biography rather than cosmetic aspects. Crystal Dynamics sought to avoid the embellished physique of past renditions and pushed for realistic proportions. In redesigning the character's appearance, the designers began with simple concepts and added features that it felt made Lara Croft iconic: a ponytail, "M-shaped" lips, and the spatial relationship between her eyes, mouth, and nose. The company also changed the character's wardrobe, focusing on what it believed was more functional and practical. In designing the outfits, staff aimed to create a look that was "relevant" and "youthful", but not too "trendy" or "hip". To gauge the redesign, Crystal Dynamics conducted eye tracking studies on subjects who viewed the new version and previous ones. [23]

Similar to Underworld , the new Tomb Raider features motion capture-based animation. In an effort to present realism and emotion in the character, Crystal Dynamics captured face and voice performances to accompany the body performances. The company plans to revamp Croft's in-game combat abilities. Crystal Dynamics aims to make the "combat fresh to the franchise, competitive amongst [similar games], and relevant to the story." Among the changes is the implementation of a free aiming system. The studio reasoned that such a system would cause players to be more invested in the action by fostering a "raw, brutal, and desperate" style. Global brand director Karl Stewart stated that such desperation relates to the updated character's inexperience with violence. He further commented that Lara Croft is thrust into a situation where she is forced to kill, which will be a traumatic and defining moment for her. [23]

Cultural Impact [ ]

Lara Croft's 1996 debut is often cited as a catalyst for more female leads in video games. [26] [27] Kaiser Hwang of PlayStation Magazine commented that she "brought girl power" to video games. IGN argued that Croft helped redefine gender in video games by providing a different interpretation of what women could do. [28] Several publications have used her as the standard to which later female video game characters have been compared. [29] [30] [31] Video game publications like PlayStation Magazine , IGN, Edge , and PlayStation: The Official Magazine have labelled the character a video game and cultural icon. [32] [33] Jeremy Smith credits Croft with exposing the Tomb Raider games and video games in general to a wider audience. Computer and Video Games commented that Croft's appearance on the cover of The Face signalled a change in the perception of video games from "geeky" to mainstream. [3] The character is honoured in the British city Derby, previous home to Core Design. In 2007, Radleigh Homes placed a blue plaque for Croft at the site of Core Design's former offices, now a block of flats. [34] The Derby City Council opened a public vote in 2009 to name its new ring road. The winning choice, with 89% of over 27,000 votes, was "Lara Croft Way", and opened in July 2010. [35] [36] [37]

Yahoo! Movies and IGN credit Jolie's role in the first Tomb Raider film with significantly raising her profile and propelling her to international super-stardom, respectively. [38] [39] Jolie commented that young children would ask her to sign objects as Lara Croft. After filming for the first movie at the Cambodian temple Ta Prohm, the local inhabitants called it the "Angelina Jolie Temple" and local restaurants served Jolie's favorite alcoholic beverage advertised as "Tomb Raider cocktails". [40] IGN's Jesse Schedeen described Croft as one of few characters to receive a decent videogame-to-movie adaptation. [41] By 2008, the first Tomb Raider movie was the highest-grossing video game movie and the largest opening ever for a movie headlined by a woman. [42] It became the second highest-grossing video game movie in 2010, after the release of Prince of Persia: The Sands of Time . [43]

Reception [ ]

Gallery [ ].

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Navigation [ ]

References [ ].

  • ↑ Schedeen, Jesse (2008-11-17). The Many Looks of Lara Croft: Videogames . IGN.
  • ↑ Staff (October 2007). "She's Had Work Done". PC Gamer (Future US) (166): 53.
  • ↑ 3.0 3.1 Staff (2008). "Is Tomb Raider in Deep Water?". Computer and Video Games Presents (Future Publishing) (3): 20–29.
  • ↑ Smith, Jonathan (December 1998). "Lara Swings Again". Arcade: The Videogame Magazine (Future Publishing) (1): 46–55.
  • ↑ History of Tomb Raider . GameSpot (2000-10-31).
  • ↑ Crystal Dynamics. Tomb Raider: Legend . (Eidos Interactive). PlayStation 2. (2006-04-07)
  • ↑ McLaughlin, Rus (2008-02-29). IGN Presents: The History of Tomb Raider . IGN.
  • ↑ Guinness World Records Gamer's Edition 2008, Guinness , 2008-03-11, 58–59 p. ( ISBN 978-1-904994-21-3 )
  • ↑ Lauren Wainwright (November 4, 2011). The Redemption of Lara Croft .
  • ↑ 10.0 10.1 10.2 10.3 10.4 David, Ziff (June 2005). "Hype - Tomb Raider: Legend". Official U.S. PlayStation Magazine Staff (93): 54–55.
  • ↑ Rus McLaughlin (February 29, 2008). IGN Presents: The History of Tomb Raider .
  • ↑ 12.0 12.1 12.2 12.3 12.4 "Tomb Raider Legend Preview". Game Informer (148): 87. August 2005.
  • ↑ "Tomb Raider: Underworld Preview". PlayStation the Official Magazine (11): 48. October 2008.
  • ↑ 14.0 14.1 "Tomb Raider Legend Preview". PlaStation Magazine (105): 44-45. 2005.
  • ↑ Nelson (January 2008). "Tomb Raider 8 Preview". PlayStation the Official Magazine (3): 20-22[first=Randy.
  • ↑ 16.0 16.1 16.2 "Tomb Raider Underworld Preview". Game Informer (183): 74-75. July 2008.
  • ↑ Staff (March 2009). "Connect: Lara Croft's Makeover". Game Informer (GameStop) (191): 28.
  • ↑ Magrino, Tom (2009-07-07). Square Enix retires Eidos publishing label . GameSpot.
  • ↑ Staff (2009-07-07). Square Enix Europe formed . Computer and Video Games.
  • ↑ Kato, Matthew (2010-03-04). Lara Croft's New Adventure . Game Informer.
  • ↑ Cite error: Invalid <ref> tag; no text was provided for refs named Euro-Prev
  • ↑ Miller, Matt (2010-12-14). The History Of Crystal Dynamics . Game Informer.
  • ↑ 23.0 23.1 23.2 23.3 23.4 Marie, Meagan (January 2011). "Tomb Raider". Game Informer (GameStop) (213): 42–51.
  • ↑ Brown, Mark (2010-12-07). Tomb Raider reboot brings new Lara Croft . Wired News.
  • ↑ Template:Cite podcast
  • ↑ Staff (July 2003). "Breakthrough Games". PlayStation Magazine (US Imagine Publishing) (73): 50.
  • ↑ Casamassina, Matt (2007-11-13). Tomb Raider: Anniversary Review . IGN.
  • ↑ IGN PlayStation Team (2009-07-08). The Wednesday 10: Gaming Heroines . IGN.
  • ↑ Staff (2001-06-15). "Girls got Game". The Beaumont Enterprise (Texas, United States). 0106230231.
  • ↑ Staff. Girls of Gaming voting results . AskMen.com . IGN.
  • ↑ Buffa, Chris (2009-01-23). Top 25 Game Archetypes: The smart and sexy heroine . GameDaily.
  • ↑ Rayhill, Ryan (August 2007). "Tomb Raider: Anniversary". PlayStation Magazine (Future Publishing) (126): 82.
  • ↑ Staff (December 1997). "Tomb Raider 2 Review". PlayStation Magazine (Future Publishing) (4): 29.
  • ↑ Boyes, Emma (2007-04-24). Lara Croft 'birthplace' gets blue plaque . GameSpot.
  • ↑ Staff (2010-02-26). "Derby inner ring road to be named Lara Croft Way" . BBC News . http://news.bbc.co.uk/2/hi/uk_news/england/derbyshire/8538106.stm .
  • ↑ Staff (2010-02-26). Derby road named after Tomb Raider star Lara Croft . The Daily Telegraph.
  • ↑ Lara Croft Way opens in Derby . BBC (2010-07-27).
  • ↑ McDaniel, Matt (2009-11-04). Angelina Jolie: An Action Star Worth Her 'Salt' . Yahoo! Movies.
  • ↑ Parfitt, Orlando (2009-01-29). Top 10 Game-to-Film Posters . IGN.
  • ↑ Shoard, Catherine (2010-11-25). Holy Jolie: Cambodian temple takes Angelina's name . The Guardian.
  • ↑ Schedeen, Jesse (2009-04-24). Top 10 Most Overrated Videogame Characters . IGN.
  • ↑ Staff (March 2008). "Reel Gaming: How Games are Invading the Big Screen, Again". Edge (Future Publishing) (186): 78.
  • ↑ Ivan, Tom (2010-06-22). Prince Of Persia Becomes Highest Grossing Game Movie . Edge.
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Why we’ve been arguing about Lara Croft for two decades

From fembot to feminist, her many paradoxes reflect our cultural ambivalence about what makes “strong” women.

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Alicia Vikander in Tomb Raider

Since Lara Croft blew up gaming culture in 1996 with the first installment of Tomb Raider , her character has been so predominantly defined by her sex appeal that two decades on, we’re still trying to extricate conversations about her from conversations about her breasts .

Lara Croft has always been a cultural flashpoint, always in direct relation to her gender. Over the years, she’s also served as an example of gaming evolution, particularly in terms of graphic design . But it’s virtually impossible to find an abiding cultural conversation about Lara that doesn’t ultimately return to debate over whether she’s an empowering character.

And it’s impossible to consider her as a character without also considering the role she holds within gaming as essentially the first, and still one of the only, female characters to helm an action gaming franchise.

Lara Croft was the original “ cyberbabe” — but from the beginning, she was also a whole lot more

When Tomb Raider first appeared on the scene, swiftly followed by Tomb Raider II a year later, Lara Croft was critiqued as belonging to a long cultural tradition of science-fiction fembots. With her “ polygonal breasts ” and breathy voice, it was hard for some critics to see her as representing more than a digitized sexual fantasy. A flurry of user-made game patches with titles like “Nude Raider,” made solely for the purpose of removing her clothes to reveal her pixellated body , didn’t help that impression.

“Launching a franchise with a female archaeologist was seen as a novel concept,” Samit Sarkar, an editor at Vox’s sister site Polygon, told me. “Her character model was relatively primitive, since 3D graphics were in their infancy at the time, but it was plainly obvious that she was designed as an adolescent male fantasy: chest twice as wide as her waist, teal tank top, khaki booty shorts. At the same time, she had a take-no-guff attitude and dry British wit that people latched onto, and her video game exploits were, of course, badass.”

By 2000, the media was crediting Lara with originating the concept of the “ cyberbabe .” The idea of the hyper-unrealistic female game character who served as a repository for male fantasies would go on to become a much-parodied and much-debated part of gaming culture. And the apparent contradiction between Croft’s sexual appeal and her sophisticated persona would spawn two decades of cultural ambivalence about what kind of character she was. “The battle between these parts of Lara defines the debate around her character,” Sarkar said.

Ironically, Lara’s sex appeal is also what made her one of gaming’s most groundbreaking characters. If she’d been less sexy, she arguably couldn’t have gotten away with being the lead of a video game franchise — and that was huge. Aside from 1981’s Ms. Pac-Man and a twist ending of Nintendo’s 1986 game Metroid that revealed the lead character to have been a woman all along, major game franchises basically didn’t have playable female characters as their leads at that point in the medium’s history.

Lara Croft was a huge exception to a rule that still sadly holds true for much of the gaming industry today: building a franchise around a female lead is seen as a risk. In an unpublished study whose data was reportedly shared with gaming site Penny Arcade in 2012 , the video game research company EEDAR found that just 3.6 percent of nearly 700 games it surveyed had playable characters that were exclusively women — that is, female characters who couldn’t be swapped out with a male avatar. And the games in the study with male-only playable characters were said to have sold better than the ones that included women.

So Lara was, in at least one sense, an extraordinary example of female empowerment. It was rare enough that she helmed a franchise in which players can only play as a woman — but that franchise was also a worldwide bestselling cultural phenomenon. Lara, in her earliest incarnations, may have been a fembot, but if male gamers wanted to fantasize about her, they had to get to know her first.

And there was a lot to get to know. As “the female Indiana Jones,” Lara was aristocratic, filthy rich , highly educated, adventurous, and a technological wunderkind. She even killed Bigfoot. In 1998, the British Ministry of Science named her as an ambassador for British scientific excellence.

But despite these character traits, she was still seen primarily as a sexual object — and, disturbingly, as a power fantasy for male gamers who enjoyed having direct control over her. In a 2000 interview with one of her creators, Adrian Smith, he described her as “frail ... someone you’ll want to protect and nurture.” This idea would surface again over her franchise history, most notably in 2012 . He also presented her as a universal romantic fantasy — for straight men like himself. When asked, “What’s Lara looking for in a soul mate?” he responded, “Definitely someone like myself: suave and sophisticated.”

Though Tomb Raider ’s original publisher Eidos wanted to keep her image strictly PG, it also didn’t even try to pretend Lara appealed to women, as seen in the game’s 1997 “Where the boys are” ad campaign, which suggested men were abandoning traditional male spaces — including a strip club — to go hang out with Lara.

In 1999, Eidos went to court to keep Lara’s name and the Tomb Raider logo out of Playboy, successfully arguing that such a public association of the character with pornography would forever ruin her image. By that point, however, it was clear that Lara’s design was part of the problem.

The cultural conversation about Lara has always involved her breast size

Though most people associate Lara Croft with gaming culture’s problem of sexual objectification, the truth is that she’s probably less representative than you think. In fact, a 2016 study examining three decades of gender representation in games found that “extreme sexualization” of women — all the traits Lara Croft came to embody, rightly or wrongly — actually reached their peak in 1995, the year before Lara appeared on the scene.

So when considering that we have spent two decades being fixated on Lara Croft’s cup size , it’s helpful to keep in mind that this ongoing cultural conversation about boobs has arguably done more to curb systemic sexual objectification in gaming than to perpetuate it.

Part of the reason for the constant scrutiny of Lara’s boobs — which famously got larger in the second installment of the game, allegedly due to a coding error that the developer decided to keep — is that in the late ’90s, larger questions about who was meant to play Tomb Raider and relate to Lara Croft kept getting derailed by the issue of whether women could relate to her if they didn’t also have enormous breasts.

For the 1998 essay collection From Barbie to Mortal Kombat: Gender in Video Games , Cal Jones, then the reviews editor for PC Gaming World, articulated an argument that would recur throughout Lara’s history: that her impossible anatomy made her a sham of a feminist role model, and that women (and himself) knew better than to fall for it. “Lara, get those melons out of your vest and I’ll like you a whole lot better,” he concluded.

In 1997, the Independent lightly examined the way tabloids had been ranking potential actresses who could play Lara based primarily on their breast size. Teenage girls were supposedly driven to get breast implants because of her. The models who played her were hailed for matching her physical proportions.

In essence, while it was assumed that male gamers would be eager to embrace Lara because she was hot, the idea that women could also relate to her if they didn’t mirror her physically was hotly contested .

There also seemed to be a nebulous sense of unease around the idea that Lara was virtual and not real — that we could inhabit her and even manipulate her, but never fully know her. The perpetual discussion about her breasts, then, may have served as a way to both negotiate and combat this anxiety.

At first, the discussion mainly fixated on the weird triangle boob effect caused by the early days of graphics, and the way it emphasized just how alien she was to the typical presentation of a male sexual fantasy. But update after update, the breast chat kept right on coming . And the more physical we made her, the more we kept her cyborg-like nature at bay.

The focus on her cleavage also, of course, gave us a perennial starting point for larger discussions about the depiction of women in the media. In 2015, for example, a website devoted to fighting eating disorders depicted Lara with anatomically realistic proportions as part of a series devoted to pointing out how unnaturally women are depicted in game design.

As gaming culture advanced, the mainstay conversation about her physical appearance also began to expand and overlap with an emerging critique of an archetype she had arguably helped originate.

Is Lara Croft a strong female character? Or a “Strong Female Character ” ?

cazafantasmas lara croft

Lara Croft’s success is built on a number of paradoxes. She had a list of badass character traits, but was also, for most of her franchise, a total cipher with zero development. For all the conversation about her boobs, early installments of the game showed her from behind most of the time during the actual gameplay. According to her own creator, she was simultaneously “strong” and “frail.” She was a virtual fantasy, but was made flesh and blood by the first Tomb Raider movies starring Angelina Jolie — which necessitated yet more discussion about cup size .

All of this made her synonymous with a conversation that recurred throughout geek culture in the late-aughts and early tens: the issue of the “strong female character” and the pernicious embedded sexism within its presentation as a form of female empowerment.

For most of the first decade of her existence, Lara was lauded as a strong female character — no quotes. But as conversations about depictions of women in media began to evolve, and notions about pop culture tropes began to expand, the early critiques of her character as anti-feminist began to return. Lara increasingly began to be seen as an example of a character whose “strength” is deceptive , usually depicted as purely physical, while her primary purpose is to placate the male gaze, and her overall character satisfies a patriarchal depiction of femininity.

This critique got a major boost from 2013’s Tomb Raider reboot and the subsequent 2015 sequel Rise of the Tomb Raider . As part of the press around the reboot’s development, in 2012, Eidos announced that “you’ll want to protect” the new Lara Croft — from sexual assault. This famously caused a gaming community firestorm around the trope that equates female “strength” to forcing them to survive sexualized violence . (Though Eidos downplayed the element of sexual assault after it drew backlash, it’s still arguably present in the ultimate version players experienced.)

The Tomb Raider reboots provided a cultural touchstone for emergent criticism of the Strong Female Character archetype, while also providing a space for reimagining what that archetype might look like from a more overtly feminist perspective . Crucially, the new Alicia Vikander Tomb Raider drew heavily upon the reboot and sequel, and has carried all of the franchise’s frustrating litany of paradoxes along with it. “Can Lara Croft ever really be a feminist icon?” Mashable’s Jess Joho asked in response to the film :

Lara once again feels like a woman who was not birthed from a womb, but rather sprung from the mind of a patriarch, fully formed, like your modern-day Athena in a ripped tank top. And fundamentally, that’s precisely what Lara Croft is. She began as the pixelated creation of a man, molded for the consumption of a presumed male audience, and continually iterated upon by teams made up of predominantly men. Yes, both the new games and movie have women in lead writing roles. But evidently, one woman’s voice cannot retroactively undo decades of Lara serving as a virtual plaything for boys and men.

Former game developer (and current congressional candidate) Brianna Wu told me she “never cared much about Lara Croft until the 2013 Tomb Raider because so much of the conversation was about her body. It felt like she was yet another character created for men.” Now, however, the focus is — finally, hopefully — off her body, Wu says, and “is now about her internal struggle to be more than she is.”

But as much as fans like Joho and Wu are ready for a more nuanced version of Lara, some male critics and fans have taken issue with Vikander’s version as too nuanced. In a much-maligned piece for PhillyVoice, writer Jerome Maida blasted the new Lara’s lack of sex appeal and “interchangeability” with any male character (comments that have since been redacted from his review). Others just kept focusing on her boobs.

“A lot of this discussion is about male geeks marking their territory,” Wu told me. “They liked it just fine when Lara Croft was a character created for their satisfaction. And they honestly can’t understand what others see in her.”

But Lara clearly resonates with women who’ve long been treated as afterthoughts in the gaming world. “There’s a reason when you go to Pax [a nationwide series of gaming conventions] you see so many women cosplaying her,” Wu said. “I know I identify fiercely with her — and I’m not the only one.”

How far this cultural reappraisal will carry the Tomb Raider franchise into the future is anyone’s guess — but it’s clear that the ongoing trend of reevaluating and reframing Lara Croft as a feminist icon has yet to outstay its welcome. The many paradoxes of Lara Croft have helped shape depictions of women in the first decades 21st century, and will be with us for a long time to come.

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Tomb Raider (film series)

https://en.wikipedia.org/wiki/List_of_Tomb_Raider_media#Films 1. Lara Croft: Tomb Raider (2001) 2. Lara Croft: Tomb Raider – The Cradle of Life (2003) Reboot: 3. Tomb Raider (2018)

  • Movies or TV
  • IMDb Rating
  • In Theaters
  • Release Year

1. Lara Croft: Tomb Raider (2001)

PG-13 | 100 min | Action, Adventure, Fantasy

Video game adventurer Lara Croft comes to life in a movie where she races against time and villains to recover powerful ancient artifacts.

Director: Simon West | Stars: Angelina Jolie , Jon Voight , Iain Glen , Noah Taylor

Votes: 217,301 | Gross: $131.14M

https://en.wikipedia.org/wiki/Unbreakable_(film)

2. Lara Croft: Tomb Raider - The Cradle of Life (2003)

PG-13 | 117 min | Action, Adventure, Fantasy

Adventurer Lara Croft goes on a quest to save the mythical Pandora's Box, before an evil scientist finds it, and recruits a former Marine turned mercenary to assist her.

Director: Jan de Bont | Stars: Angelina Jolie , Gerard Butler , Chris Barrie , Ciarán Hinds

Votes: 143,857 | Gross: $65.66M

https://en.wikipedia.org/wiki/Lara_Croft:_Tomb_Raider_%E2%80%93_The_Cradle_of_Life

3. Tomb Raider (2018)

PG-13 | 119 min | Action, Adventure, Fantasy

Lara Croft, the fiercely independent daughter of a missing adventurer, must push herself beyond her limits when she discovers the island where her father, Lord Richard Croft disappeared.

Director: Roar Uthaug | Stars: Alicia Vikander , Dominic West , Walton Goggins , Daniel Wu

Votes: 224,813 | Gross: $58.25M

https://en.wikipedia.org/wiki/Tomb_Raider_(film)

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The subject of this article appears in Call of Duty: Modern Warfare II

Lara Croft is an Operator of the SpecGru faction featured in Call of Duty: Modern Warfare II , Call of Duty: Modern Warfare III and Call of Duty: Warzone 2.0 . Lara Croft was released during the Season Five Reloaded of Modern Warfare II on September 9th, 2023 as part of the "Tracer Pack: Tomb Raider Operator Bundle".

  • 2.1 Call of Duty: Modern Warfare II
  • 5 References

Personalization [ ]

Note: Skin also available in Call of Duty: Modern Warfare III

Gallery [ ]

Call of duty: modern warfare ii [ ].

Lara Croft in-game.

  • Lara's character model always features a pair of 9mm Daemon "Mach 5" blueprints in her holsters, regardless of whichever sidearm the player has equipped.
  • Lara's secondary weapon if it's a pistol or another primary with the Overkill perk will appear on her right side of her backpack as a reference to the Tomb Raider games.

References [ ]

  • ↑ https://twitter.com/CallofDuty/status/1694379030882009332
  • Call of Duty
  • 2 Simon "Ghost" Riley
  • 3 Call of Duty (series)

IMAGES

  1. Lara Croft: Tomb Raider The Movies Photo: Lara Croft Tomb Raider

    cazafantasmas lara croft

  2. Alicia Vikander as Lara Croft in Tomb Raider Wallpapers

    cazafantasmas lara croft

  3. lara croft #fierce note change in proportions since the original. much

    cazafantasmas lara croft

  4. Pin by Pamela Statt on Angelina Jolie Hairstyles

    cazafantasmas lara croft

  5. cosplay, women, model, Lara Croft (Tomb Raider), girls with guns

    cazafantasmas lara croft

  6. Angelina Jolie

    cazafantasmas lara croft

VIDEO

  1. Los Cazafantasmas / Walktrough / PARTE 2

  2. Cazafantasmas Escena: ¿Eres tu un dios?

  3. Los Cazafantasmas 36 Sombras de Dracula

  4. Los cazafantasmas (1984) de Ivan Reitman (El Despotricador Cinéfilo)

  5. Los Cazafantasmas: El Videojuego Castellano Gameplay

  6. Cazafantasmas Escena: El Juicio 2ª parte

COMMENTS

  1. Tomb Raider (film)

    The film stars Alicia Vikander as Lara Croft, who embarks on a perilous journey to her father's last-known destination, hoping to solve the mystery of his disappearance. Dominic West, Walton Goggins, Daniel Wu, and Kristin Scott Thomas appear in supporting roles.

  2. Tomb Raider (2018)

    Action Adventure Fantasy Lara Croft, the fiercely independent daughter of a missing adventurer, must push herself beyond her limits when she discovers the island where her father, Lord Richard Croft disappeared. Director Roar Uthaug Writers Geneva Robertson-Dworet Alastair Siddons Evan Daugherty Stars Alicia Vikander Dominic West Walton Goggins

  3. CAZAFANTASMAS

    16K Share 3M views 7 years ago #Cazafantasmas #SonyPicturesEspaña #Trailer Treinta años después de que la película original arrasara en todo el mundo, vuelve CAZAFANTASMAS, totalmente renovada...

  4. Fan Site © Tomb Raider Saga * AnaCroft... La Saga Continua (2002 / 2023)

    Si estas buscando ayuda para pasarte tu juego favorito aquí encontraras todo lo que necesitas, desde partidas guardadas, parches para solucionar errores y unas amplias guías de todos sus niveles. También puedes disfrutar de sus banda sonora, fondos de pantalla, screenshots, diálogos y muchas curiosidades mas.

  5. CAZAFANTASMAS

    Escrita y dirigida por Paul Feig y protagonizada por Melissa McCarthy, Kristen Wigg, Kate McKinnon, Leslie Jones, Charles Dance, Michael Kenneth Williams y C...

  6. Lara Croft: Tomb Raider

    Action Adventure Fantasy Adventurer Lara Croft goes on a quest to save the mythical Pandora's Box, before an evil scientist finds it, and recruits a former Marine turned mercenary to assist her. Director Jan de Bont Writers Dean Georgaris Steven E. de Souza James V. Hart Stars Angelina Jolie Gerard Butler Chris Barrie See production info at IMDbPro

  7. Lara Croft: Tomb Raider (2001)

    Action Adventure Fantasy Video game adventurer Lara Croft comes to life in a movie where she races against time and villains to recover powerful ancient artifacts. Director Simon West Writers Sara B. Cooper Mike Werb Michael Colleary Stars Angelina Jolie Jon Voight Iain Glen See production info at IMDbPro STREAMING +2 Add to Watchlist

  8. Lara Croft

    Lara Croft is a character and the main protagonist of the video game franchise Tomb Raider. She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around the world.

  9. Lara Croft: Tomb Raider

    Plot Adventurer Lara Croft defeats a robot in an Egyptian tomb, revealed to be a training exercise arena in her family manor, where she lives with her technical assistant Bryce and butler Hillary.

  10. 'Cazafantasmas': todas las películas y series de la franquicia

    Los auténticos Cazafantasmas (The Real Ghostbusters, 1986-1991) La serie animada oficial derivada de la película fue para muchos tan importante como esta. Tuvieron que ponerle el "real" antes del título porque ya existía una previa con el nombre de la película que no tenía que ver con ella. Rompiendo los esquemas de las típicas series de ...

  11. Cazafantasmas: Más allá

    Cazafantasmas: Más allá es una película dirigida por Jason Reitman con Carrie Coon, Finn Wolfhard. Sinopsis : Callie (Carrie Coon) es una madre soltera que se muda a un pequeño pueblo con sus ...

  12. Tomb Raider 2: What's Going On With The Alicia Vikander Sequel

    The first Tomb Raider movie was released in March 2018, but even before the world got to see a more grounded portrayal of Lara Croft, Academy Award-winning actress Alicia Vikander made it clear ...

  13. Tomb Raider: The Legend of Lara Croft

    A new, Netflix original series featuring the iconic rise of Lara Croft is officially in development. Coming soon, only on Netflix.SUBSCRIBE: http://bit.ly/29...

  14. Tomb Raider

    Del árbol verás colgando el Cazafantasmas 2. ... Verás una escena más en la que te encontrarás con el resto del grupo y Lara descansará en el Campamento 2.

  15. Lara Croft: Tomb Raider

    Lara Croft: Tomb Raider - The Cradle of Life is a 2003 action adventure film directed by Jan de Bont and based on the Tomb Raider video game series. Angelina Jolie stars as the titular character Lara Croft with supporting performances from Gerard Butler, Ciarán Hinds, Chris Barrie, Noah Taylor, Til Schweiger, Djimon Hounsou and Simon Yam.

  16. Cazafantasmas: Más Allá

    Del director Jason Reitman junto con Ivan Reitman llega el siguiente capítulo del universo original de Cazafantasmas. En Cazafantasmas: Más allá, cuando una madre soltera y sus dos hijos llegan a una ciudad pequeña, empiezan a descubrir su relación con los cazafantasmas originales y el legado secreto que ha dejado su abuelo, un cazafantasmas original. La película la han escrito Gil Kenan ...

  17. Tomb Raider: The Angel of Darkness

    Tomb Raider: Legend. Tomb Raider: The Angel of Darkness is the sixth game in the Tomb Raider series, and is the sequel to Tomb Raider: Chronicles. It was developed by Core Design and published by Eidos Interactive. The game was originally released in 2003 for PlayStation 2 and PC.

  18. Lara Croft

    Lara Croft is the main protagonist and heroine of the Tomb Raider franchise. She is presented as a beautiful, intelligent, and athletic English archaeologist-adventuress who ventures into ancient, hazardous tombs and ruins around the world. Created by a team at UK developer Core Design that included Toby Gard, the character first appeared in the 1996 video game Tomb Raider. Lara Croft ...

  19. Tomb Raider: The Legend of Lara Croft

    Tomb Raider: The Legend of Lara Croft is an upcoming American animated action adventure streaming television series based on the Tomb Raider video game series by Crystal Dynamics, starring Hayley Atwell as the voice of Lara Croft.The series is set in the same continuity as the video game reboot trilogy that started in 2013, and takes place after the events of the 2018 game Shadow of the Tomb ...

  20. Why we've been arguing about Lara Croft for two decades

    Lara Croft was a huge exception to a rule that still sadly holds true for much of the gaming industry today: building a franchise around a female lead is seen as a risk.

  21. Tomb Raider (film series)

    Lara Croft, the fiercely independent daughter of a missing adventurer, must push herself beyond her limits when she discovers the island where her father, Lord Richard Croft disappeared. Director: Roar Uthaug | Stars: Alicia Vikander, Dominic West, Walton Goggins, Daniel Wu

  22. List of Tomb Raider media

    Tomb Raider I-III Remastered Starring Lara Croft is a collection of remasters of Core Design's first three original Tomb Raider video games developed and published by Aspyr.

  23. Lara Croft

    Lara Croft is an Operator of the SpecGru faction featured in Call of Duty: Modern Warfare II, Call of Duty: Modern Warfare III and Call of Duty: Warzone 2.0. Lara Croft was released during the Season Five Reloaded of Modern Warfare II on September 9th, 2023 as part of the "Tracer Pack: Tomb Raider Operator Bundle". Note: Skin also available in Call of Duty: Modern Warfare III Lara's character ...